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For his leap specifically it is surprisingly delayed, you want to dodge to the side for it.
You still can avoid or deflect this if you get timing right, don't worry. It's just such a long windup you simply pressing avoid/deflecting too soon so you getting struck because of this. Don't be discouraged, just find the timing, and when you gonna start to similarly struggle with other moves by other enemies/bosses then just remember that it'svery easy to start deflecting/avoiding it too soon.
Also both parry and deflect is tapping space at the right time (it's virtually the same thing with different outcomes), holding space is just blocking.
You can deflect/parry EVERY move in this game (including charged attacks and weapons, except for grabs) if you get timing right, but timing is somewhat strict.
You can avoid avoid EVERY move in this game including the grabs, and timing is much easier, the only problem is that you may confuse high and low and also you don't fill enemy structure with this.
Your key defenses are dodge and parry (block with timing). Dodge is somewhat easier, but some swingy attacks cant be dodged. Red attacks cant be blocked normally, they must be parried or dodged. As others say, parry always works, but timing is strict.
You should also keep moving in relation to the enemies so they come to you one by one instead of from many directions at once. This is very important.
As to what keys are used for what, I cannot say as I play on keyboard and mouse.
The controls are not bad at all, I just hate the directional inputs. Other than that, you're generally using the block button.
Avoid and parry are both tied to block but parry sucks don't use it. Just avoid, dodge is for when you really want to get out of the way. With avoid, you can go any direction, not just up and down like the game seems to suggest. But only down defends against low attacks.
Sorry to say but this is exactly a skill issue.
Also this game is not like dark souls or sekiro. It's not a rolling game like dark souls where you can have perfect defense with just roll and it's not a timing game like sekiro. Block is actually useful in the game but you want to avoid or parry attacks you know can be punished to maximize damage. You can skip parrying though, the timing is tight and you can get the strong stun with other methods. Avoid is much easier to pull off making it the superior option.
Skill issue, but you say you don't parry? Practice it, it's a good tool.
1) It fills enemies structure opening them for eventual finishing blow;
2) You can deflect/parry every move except for grabs, so you will not confuse swipe and high attack;
3) Some people prefer parrying in different games over dodging and in Sifu both options are just as good;
4) Deflecting will help to get good ending, avoiding will not;
5) Some enemies, like example Bodyguards and Yang, are only open up after you parry some of their moves, if you'll try to avoid them they will fall back faster than you can strike them back;
6) Parrying in first Dark Souls was very very good (i would even say OP) and still somewhat viable in Dark Souls 3.
I would say dodging is more risky, actually. If you don't know the properties of the incoming attack, high/low, guessing wrong and dodging will make you eat the full damage. Holding block will let you get away with a bit of increased posture (unless it's something very strong like Fajar's guard break front kick in which case you'll take damage).
I'm not gonna tell you how you should play, but I think telling someone to straight up not use parry is just bad advice. Just like everything else in the game it's a tool. Having more tools is good.
In that light, I think telling people to parry is bad advice. You don't see people advising others to use parry in the souls games. It's for the same reason.
Again, watch some hitless runs. These guys are the ones who put in hours and hours to execute a perfect run and none of them use parry.
I think we've derailed the topic enough at this point, let's agree to disagree. I think parry is extremely useful, you don't. Let's leave it at that, shall we?