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That is not true, the defensive mechanics work the same on both sides. The only difference is in values — their structure bars are simply way bigger than yours, and therefore it may feel like your attacks don't do anything.
NPCs take structure damage when blocking, as do you (and when their structure is high, you can break through their block, as they can through yours). NPCs receive chip damage to their health when blocking (from bladed attacks/claw swipes), as do you.
EDIT: Worth noting that enemies will start blocking/will parry earlier or later depending on the variety and strength of your attacks. You can get extended chains out of special attacks, especially when you don't repeat them within the same combo.
It feels rather unfair that such a basic mechanic will barely work when you do it, but for the AI it cannot faIl. It makes combat reactive rather than proactive, which is not a design style I favor.
As an aside, in my exerience AI only suffer (minimal) structure damage when blocking if I strike with a weapon. If I'm bare handed, I can rain blows on an almost full bar to no appreciable effect.