Sifu
sheap Sep 11, 2024 @ 1:38am
How do you fully enter a combo ?
Hello,
i am wondering how do you fully enter a combo ?
let me explain, I am about to enetr sanctuary, having a good time parrying and dodging (normal mode), but I always feel like I am doin something wrong with combo input, I can can very rarely fully enter them on the bosses, even when i parry all the hits and use a big window to punish the boss, sometimes with those bog windows, my character go fully berserk and eat 30% or boss posture but most of the times, boss block on the 3rd or 4th hit and i find myself just chipping away posture from bosses while dodging and parrying.

Any idea what i do not get about combo?
(i really can't tell what i am doing different when my character go berserk)
Last edited by sheap; Sep 11, 2024 @ 1:39am
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Showing 1-6 of 6 comments
JAG Sep 11, 2024 @ 2:03am 
I'm afraid the explanation didn't make anything clearer; no clue what you mean by your character "going berserk", either.

I'm assuming this is the main point you're trying to make, though:
Originally posted by sheap:
most of the times, boss block on the 3rd or 4th hit
And if so, yes, that's just how the game works, no way around that. There's only a limited number of times you can hit an enemy before they recover and start blocking your attacks. Naturally, bosses are far more resilient than regular enemies, and so they can recover quicker - you have to get the most out of the small window that you've got. There are some ways to "extend" that window by using special moves - simply sweeping an enemy before they're out of dizzy, using special attacks like Chasing Strikes/Chasing Trip Kick/Raining Strikes, stuff like that.
kcnue Sep 11, 2024 @ 3:19am 
u avoid their last hit, u punch them ONCE right after, and that stuns them! then you can either throw them with XA, or push them with updownX! and follow them with X to punch them a lot, or Y to trip them and then B to punch them on the ground! and this is where it ends.

at least these are my combos most times! or you can put in Y delay Y and it punches them alot as well and hard!
Last edited by kcnue; Sep 11, 2024 @ 3:20am
Strawbs Sep 11, 2024 @ 4:30am 
You might be talking about the 'hard' stun. Every now and then when you stun enemies the stun will last longer. It'll be accompanied by slow motion and a distinct sound effect and you will see a sort of black shadow flicker around the enemy. In this state you get around 4 seconds to do whatever you want with no resistance.

Even on bosses you can do palm strike --> chasing strikes --> directional throw --> chasing strike --> directional throw --> chasing trip kick for an easy punish with decent damage. Just remember to throw before the final hit of chasing strikes. Hope this helps.
sheap Sep 11, 2024 @ 7:39am 
Originally posted by Strawbs:
You might be talking about the 'hard' stun..
Yup that's what I was talking about thank you.
Just finished the game, was fun on adisciple but not sure i wanna carry on with master difficulty haha

thx all for your help
Last edited by sheap; Sep 11, 2024 @ 7:42am
Strawbs Sep 11, 2024 @ 12:24pm 
Originally posted by sheap:
Originally posted by Strawbs:
You might be talking about the 'hard' stun..
Yup that's what I was talking about thank you.
Just finished the game, was fun on adisciple but not sure i wanna carry on with master difficulty haha

thx all for your help

Congrats man! Master is definitely rough, a whole different beast. I don't remember if I even got past Fajar on my first go, after clearing on Disciple. If you do decide to give it a go, a good start for getting better is looking up 1MA on YouTube, completely changed how I play the game and made it one of my favorite games to play.
Michanicks Sep 11, 2024 @ 12:35pm 
Also there is a little thing: you can land just last strikes on enemy and by game mechanics he will not protect from them since for him it's gonna be the first strikes.

Like example, you can chain heavy-heavy-light-heavy between enemies and backbreak someone with the last hit. Or make some enemy to fly right into your elbow strike/hook kick to knock him down.
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