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I'd imagine about the same as on Disciple. You're using it to avoid the very first attack in a string, after all. Worth noting that you don't get anything special out of playing on any specific difficulty - all progression and unlocks (including achievements, like Prodigal Child) work exactly the same regardless of difficulty.
It's a singleplayer PvE game, who cares.
Side note, if Yang ever stops attacking and goes into a defensive stance, you can re-aggro him by taunting (3 on keyboard, right on D-Pad).
Can you tell more about defence stance, you tell it in the way like it's something specific i should know about, but i really don't. It's when he taunt you? I still don't get what does it change, he seems to randomly block some strikes but getting hit by others.
Variety is a factor too, if you get bored of just doing the same thing over and over. But that's entirely subjective.
There is! Hopefully Steam doesn't delete the link: https://docs.google.com/spreadsheets/d/1LKqfP2tbimL6rF13fU0auVFOkQR0sbVx1ZtRE8OnovI/edit?usp=sharing
I use that term to describe every instance when Yang stops attacking, and starts backing away from you/returning to the center of his arena, which is bad, since he restores structure during that time. He usually de-aggros after successfully attacking you, or after you've avoided enough of his attacks (I'm forgoing a lot of nuance for simplicity's sake). When he's in a defensive stance, he'll always avoid your first attack, and retaliate with a double claw swipe, which can be abused. The key to preventing him from going into that stance is to either constantly deflect his attacks, or to taunt.