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Telegraphing and reactability are definitely subjective. The way I see it, the vast majority of the attacks in the game (apart from grabs and a few starters) are not telegraphed/are not meant to be reactable, which is kinda part of the point. The game is far more about memorising movesets than reacting to them. This also includes just knowing when a low attack is gonna come (one of Disciple combos, post-parry Flashkick, HLLH and LHLH on Kuroki), which admittedly will take a good while to rote-learn. It is what it is.
Don't forget that you've got access to the Free Training mode in the Wuguan!
Useful bit of knowledge - blocking while holding a weapon nullifies chip damage, reduces the structure damage that you take, and weapon health is only spent when attacking. This means that bringing a weapon is very good for Kuroki's phase 1, as you can block indefinitely at almost no cost.
It is technically possible to react to her first strikes, but yea, "it just happens so fast" is a pretty accurate descriptor.
For what it's worth, the game does provide you with at least one weapon every room or every other room (including the ones that enemies already hold in their hands), it's just that they break fairly quickly without Weapon Durability. Experiment, see how far a weapon can get you if you spec into that!
You say people don't use forums to praise things? I gonna say it's one of the best games i ever played.