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Basically, do more structure damage (especially with deflects and parries), do less health damage. Don't forget to trigger Second Wind as often as possible, and use Calbot to bring up your multiplier by 1x whenever needed.
The only exception to that rule being some very specific multihits, such as post-parry bat, Chasing Strikes, and Raining Strikes - but I would still advise you to rely on high-HP takedowns first and foremost.
Getting hit is perfectly fine, you can easily recover from that and keep going, as long as your approach is right in the first place.
Because it's a 2v1 and not a 1v1, and both of them are minibosses. You could also argue that Disciples' moveset is a tiny bit more complex, but eh.
not a games fault
Your advice is really helpful. I just chose to throw all the enemies in the first trial chamber to get 22xxx in this level. This goal is relatively hard to achieve compared to other levels. ♥♥♥♥ the club again.