Sifu
Ciaran Zagami 3 ENE 2024 a las 15:13
Enemies that randomly self heal?
I'm part way through the first stage, I clobber this shirtless dude. Suddenly he has full health.

I die, retry the level from the start cause I want to. This time he doesn't regenerate health?
Am I loosing my mind?
< >
Mostrando 1-15 de 16 comentarios
JAG 3 ENE 2024 a las 15:26 
Without going into too much detail — grunts have a random chance to get second wind, which restores their health and upgrades them to miniboss tier. That chance increases with each encounter where you don't trigger second wind.
Última edición por JAG; 3 ENE 2024 a las 15:26
Ciaran Zagami 3 ENE 2024 a las 15:37 
it always happens within the same encounter though, not always the same guy but its always the same room.
JAG 3 ENE 2024 a las 15:50 
Yeah, only specific grunts are allowed to get second wind — some of those may be scripted/forced, not 100% sure.
If you're looking to avoid those, just don't do takedowns, and deplete their HP instead. You'll still get healed on kill.
Última edición por JAG; 3 ENE 2024 a las 16:04
GWOP-W×TCH 3 ENE 2024 a las 16:13 
Publicado originalmente por JAG:
Without going into too much detail — grunts have a random chance to get second wind, which restores their health and upgrades them to miniboss tier. That chance increases with each encounter where you don't trigger second wind.

"random"

Everything is scripted. You'll notice the same fights over and over in the same area always have an enemy getting a second wind... Just like enemies are scripted to only take X number of hits and block evade or avoid any hit after, even if they need to *cancel themselves out of a stun* to do it. lol.

e: Ah someone already mentioned it. Anyway, they're all scripted to happen in certain encounters. And you're right, you can avoid it by not doing takedowns... but their system is still inherently flawed and disinteresting and lends nothing to the fighting.
Última edición por GWOP-W×TCH; 3 ENE 2024 a las 16:19
vukotlak 3 ENE 2024 a las 16:27 
There is 1 Takedown that will not Trigger the Second Phase. The flying Knee Takedown when you run at an enemy and use Takedown.
Publicado originalmente por Ciaran Zagami:
it always happens within the same encounter though, not always the same guy but its always the same room.
It doesn't happen in same room

In Club after defeating flash kick you have 2 enemies opening door one of them can (but DOESN"T have to) get second wind, if he will not get second wind one of enemies in next encouter will get it (and if they will also not get it for sure guy with two ladies upstairs will enter it).
Última edición por 𝕊𝕠𝕡𝕙𝕚𝕒; 3 ENE 2024 a las 16:32
GWOP-W×TCH 3 ENE 2024 a las 16:30 
Publicado originalmente por vukotlak:
There is 1 Takedown that will not Trigger the Second Phase. The flying Knee Takedown when you run at an enemy and use Takedown.

Didn't know that, but would make sense. The controls among other things make this such a pain to set up though, imo, and any time I did it, I had to force myself to and fight the game to get distance for the run up.
vukotlak 3 ENE 2024 a las 16:31 
you can grab stunned enemies and toss em around. That is an easy preperation for a flying knee takedown.
GWOP-W×TCH 3 ENE 2024 a las 16:32 
Publicado originalmente por 𝕊𝕠𝕡𝕙𝕚𝕒:
So please stop spreading lies if you have no idea about game design ok?
thanks.

Your point would be more valid if you didn't try ending it with a vapidly backhanded comment, but as it stands your hobbyist armchair opinion is discarded.
GWOP-W×TCH 3 ENE 2024 a las 16:33 
Publicado originalmente por vukotlak:
you can grab stunned enemies and toss em around. That is an easy preperation for a flying knee takedown.

I'll have to try that out then because I never thought of it, but again, kind of a pain with more steps and little payoff.
Última edición por GWOP-W×TCH; 3 ENE 2024 a las 16:34
vukotlak 3 ENE 2024 a las 16:38 
Publicado originalmente por GWOP-WXTCH:
Publicado originalmente por vukotlak:
you can grab stunned enemies and toss em around. That is an easy preperation for a flying knee takedown.

I'll have to try that out then because I never thought of it, but again, kind of a pain with more steps and little payoff.
Well, i just said how to do it, i did not sugest to do it like that :)

It's probably much easier to just beat em down to zero HP instead of the manbo jambo.
GWOP-W×TCH 4 ENE 2024 a las 4:27 
Publicado originalmente por vukotlak:
Publicado originalmente por GWOP-WXTCH:

I'll have to try that out then because I never thought of it, but again, kind of a pain with more steps and little payoff.
Well, i just said how to do it, i did not sugest to do it like that :)

It's probably much easier to just beat em down to zero HP instead of the manbo jambo.

No I appreciate the info quite a bit and look forward to giving it a shot to spice things up. I rarely get to do running takedowns, so I might as well throw it for some flair. All, I meant was the controls and the combat design really didn't lend itself well to some moves, but like I said, I'm going to start playing with your tip.
ice 4 ENE 2024 a las 20:05 
you triggered enrage, if you're good at the game you can make them do this on purpose and stomp them for extra points, if you're bad you avoid doing it
GWOP-W×TCH 5 ENE 2024 a las 10:42 
Publicado originalmente por vukotlak:
Publicado originalmente por GWOP-WXTCH:

I'll have to try that out then because I never thought of it, but again, kind of a pain with more steps and little payoff.
Well, i just said how to do it, i did not sugest to do it like that :)

It's probably much easier to just beat em down to zero HP instead of the manbo jambo.

Had a chance to play so gave the throw into running takedown a shot. Not sure if it truly avoids their second wind, but probably the first time I got a natural running takedown. Pretty slick, if nothing else.
mickey325 6 ENE 2024 a las 12:53 
You might be looking at their structure instead of HP. Both you and enemies have a structure bar, which is pretty much like stamina that resets, and an HP bar. Structure recovers over time, or if structure is maxed out (turning red) your or their defense "breaks", leaving you or them wide open for an attack. Once this short structure break is over, the structure bar resets completely. Structure can be broken theoretically infinite number of times, but HP is very finite.
As the player you can recover HP when you kill an enemy. Sometimes enemies in set locations regain their HP and go Super Saiyan when you try to execute them. They regain all their HP and structure instantly and become a little more difficult to fight as their combo strings get a little more intricate. You'll know they've gone Super Saiyan cos when you try to execute them they will fight you off instead of being killed like the animation usually does.
Última edición por mickey325; 6 ENE 2024 a las 12:55
< >
Mostrando 1-15 de 16 comentarios
Por página: 1530 50

Publicado el: 3 ENE 2024 a las 15:13
Mensajes: 16