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There's even edge cases where it's better than a controller when it comes to special attacks, but I guess it's a preference thing.
Though it definitely at times does hinder the gameplay slightly, especially in areas where the camera is locked to a certain angle due to certain moves being sensitive to angles and direction.
How is this possible....
I'm... really not sure what your question here is? But I'll take a wild guess and hopefully my post is relevant to whatever you wanted to ask.
All inputs are relative to the camera — this is done in order to accommodate for the backwards and side variants of special attacks (say, a Back+Forward+Light has several permutations related to direction). I actually disagree with the notion that it hinders the controls (whether KBM or controller), since there's no ambiguity as to where your attack will go, especially in sections with a fixed camera (and there's only, like, two of those in the entire game). Just give the game a direction, and the targeting system will do the rest for you.