Sifu
Watereaters Oct 19, 2023 @ 10:50am
Struggling with game and disheartened about Age system
I'm struggling with the game and can only really mash the thugs to death, then when I got my first death to a glowing thug I found out about the Aging system and it disheartened me.

Is it normal to be able to clear the game on your first run (on Medium) and how do I git gud?
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Showing 1-15 of 25 comments
Dub U Oct 19, 2023 @ 11:00am 
It just takes practice. Sifu actually has a pretty in depth fighting system with its avoids, parries, deflects, punishes, etc. Just take your time, try not to button mash. Look at your combos in the pause menu and try those. Try to make all your fights 1v1 when possible to avoid getting blind sighted. You can also always retry a hideout if you didn't complete it with a favorable age.
Kingsleaze Oct 19, 2023 @ 11:32am 
I found this game really tough to get the hang of, but really rewarding once I did. I got shut down by every boss in this game, for days at a time. I died of old age a frustrating amount of times before I got through the game. When I first beat the main game I was usually in my 50s-60s. Now I can beat the main boss by age 20-23, but it took about 30-40 hours to get good enough.

Work on your combos and figure out which shrine powers fit your playstyle. Use the environments to your advantage. Move around a lot and keep enemies separated when you can. Don't worry about dying, you're going to be doing it a lot. Watching videos of good players helped me a lot in the beginning to figure out what I was doing wrong.
Aldrenean Oct 19, 2023 @ 11:48pm 
I'm refunding because of it. It's a cool idea but a hard maximum amount of deaths is such an insanely bad design choice that I can't overlook it. I could see it for retries on a stage -- maybe -- but doing it for the whole campaign is just stupid.
Kensei Oct 20, 2023 @ 1:32am 
Guys go into training mode and practice how to execute the combos.

Why be disheartened by 1 death you can die until you're over 70 le mao. (Edit or do you mean your first permadeath)?
Last edited by Kensei; Oct 20, 2023 @ 1:33am
III_phr Oct 20, 2023 @ 11:53pm 
The aging system is pretty neat. The game has around 5 stages if I recall correctly, and while they are a single run from start to finish in lore, you can treat them as checkpoints, meaning that you can practice a level and minimize the errors you made to complete it with as few deaths as possible, and you can always play the next level at that age.

And no it's not normal to clear it first try, the fighting system is really deap and takes actual practice (both mentally and physically) to master it. It's not hard or absurd, I think you can see that. It's just a matter of knowing your enemy and choosing how to react. Most of the time, you have multiple ways of reacting, and those vary in complexity. For example, you can pretty much dodge any combo, as long as you have the skill. But it requires a considerable amount of training and combo reading.

Getting better at the game, as others said, gets down to practice. You'll see how each enemy type fights, learn their moves, and at the same time, unlock your combos permanently (slowly for sure, but you'll get there) and can use those techniques. With enough time, I think you'll enjoy the mastery. It becomes like a dance with your enemy and I think you really can't find any game that gives you the satisfaction of mastery like this one.

Oh and the aging can be reverted, partially. You'll find the way later in your playthrough, but it won't take the challenge. You'll still need to die as little as possible. On the other hand, you can vary your deaths with you into boss fights. So if you die less, you have more chances at the boss without the boss regenerating :D
Candle Jack Oct 21, 2023 @ 9:48am 
Recently I have gotten really into Sekiro, always a big fan of pretty much anything Souls-like. Just really into games that challenge your reaction time & memory, ya know? After watching some gameplay, I thought to myself, "well, the mechanic is almost identical to Sekiro." I even ported my control scheme with limited changes and it works great.

No, just no. Music is the best metaphor I could think of. See, Sekiro, and other souls-like games are like most genres of music, scripted. Sure they can get a little chaotic but the encounters are all very formulaic, which don't mean ♥♥♥♥ cause they're still thankfully remarkably difficult games. Yet, still easy to grasp, because they have a core structure, like most genres of music. Sifu? Sifu?!

Sifu is... Jazz. And not new age jazz that's started caving to convention a little to get just a bit more popularity. No, no, no. Old school jazz. Raw unscripted jamming, just struggling to find that flow. It's just so much more randomized. It uses the same reaction time game mechanic for parrying attacks until you pop a deathblow/take-down as well as, but the scale and speed. Souls-like games will generally speaking give you relatively well telegraphed attacks, then just challenge your reaction time & pattern memory.

Sifu has little to no telegraphing what so ever. That's what the description on the store page means when it says "realistic." Besides the brief glow around thrown objects and the glowing limbs during power attacks, it's all just plain models, no VFX besides when you hit or get hit. Anyways, I feel you OP, this game is really messing me up.... Sekiro is my vacay game now... Sekiro... Is the game I go to relax from Sifu. How messed up is that?

Camera angles are your friend, keep them at about a 45 degree angle so you can still keep a good eye on your surroundings but still have enough perpendicular line of sight on your target that seeing them move to attack is easy. Looking them dead on makes it a lot harder to parry in my experience.
III_phr Oct 21, 2023 @ 10:00am 
Originally posted by Fergus Furey:
Recently I have gotten really into Sekiro, always a big fan of pretty much anything Souls-like. Just really into games that challenge your reaction time & memory, ya know? After watching some gameplay, I thought to myself, "well, the mechanic is almost identical to Sekiro." I even ported my control scheme with limited changes and it works great.

No, just no. Music is the best metaphor I could think of. See, Sekiro, and other souls-like games are like most genres of music, scripted. Sure they can get a little chaotic but the encounters are all very formulaic, which don't mean ♥♥♥♥ cause they're still thankfully remarkably difficult games. Yet, still easy to grasp, because they have a core structure, like most genres of music. Sifu? Sifu?!

Sifu is... Jazz. And not new age jazz that's started caving to convention a little to get just a bit more popularity. No, no, no. Old school jazz. Raw unscripted jamming, just struggling to find that flow. It's just so much more randomized. It uses the same reaction time game mechanic for parrying attacks until you pop a deathblow/take-down as well as, but the scale and speed. Souls-like games will generally speaking give you relatively well telegraphed attacks, then just challenge your reaction time & pattern memory.

Sifu has little to no telegraphing what so ever. That's what the description on the store page means when it says "realistic." Besides the brief glow around thrown objects and the glowing limbs during power attacks, it's all just plain models, no VFX besides when you hit or get hit. Anyways, I feel you OP, this game is really messing me up.... Sekiro is my vacay game now... Sekiro... Is the game I go to relax from Sifu. How messed up is that?

Camera angles are your friend, keep them at about a 45 degree angle so you can still keep a good eye on your surroundings but still have enough perpendicular line of sight on your target that seeing them move to attack is easy. Looking them dead on makes it a lot harder to parry in my experience.
Yeah, in a way sifu is more like actual fighting. You don't really get that much of a telegraph. You have to do it differently. I think for you it's like you know those crappy self defense moves for every specific situation but you must know in which situation you are now, so that you can react accordingly.
Real fights are really messy, sifu is still not that messy but I totally agree with you, it's really messier than sekiro (Oh and by the way I really love to get into sekiro but I've bounced off of it at least three times now xd. I'm probably the opposite of you XD)

If you treat sifu encounters more like real fights, it'll click easier for you. For example, there are few enemies that attack low. So if you just spam low dodge, you can pretty much dodge at least 30% of attack perfectly. It's not 80%, but it's safe enough that you can fall back to. Or the opposite, few enemies actually defend low. So you can abuse this (If I recall correctly, I've played it near when it was released and plan to buy it on steam again).

You can do it, I can barely play sekiro but this game is not that hard for me. The only other souls-like game I beat (the only one I beat really) is elden ring, which probably doesn't count because I kinda chessed some of the bosses. Not going there now though XD. The point is, you definitely don't have skill issues. Just look at it differently. Maybe you can enjoy it as much as I did :D
Coma Berenices Oct 21, 2023 @ 10:13am 
I just changed difficulty to easy and enjoyed game ever since.
Candle Jack Oct 21, 2023 @ 10:17am 
Originally posted by Coma Berenices:
I just changed difficulty to easy and enjoyed game ever since.

As long as you're having fun, that's all that matters. Personally however, because of who I am, I would literally rather die. But I am still having fun, so it's ok.
Candle Jack Oct 21, 2023 @ 10:21am 
Originally posted by III_phr:
The point is, you definitely don't have skill issues. Just look at it differently. Maybe you can enjoy it as much as I did :D

:steamthumbsup:
First Time Phantom Oct 21, 2023 @ 12:49pm 
Blocking and dodging all day, the game is just "ok", I wish it had a lot more depth but it is what it is, a short, fun martial arts game. Don't worry about the button mashing you will get to the point where you can perfectly dodge almost any attack.

It is Love/Hate at the best, a refund at the worst.
Watereaters Oct 22, 2023 @ 6:41am 
I have managed to beat the first level on Medium without dying (I got +13,000 points at the end too)
III_phr Oct 22, 2023 @ 8:40am 
Great, congrats :D
Chrome Daimao Oct 22, 2023 @ 11:51am 
Noone really seems to be giving you actual advice other than "practice." So, here's a few tips to get you going:

1. You can die a lot, and pay attention to mechanics (like shrines) that will allow you to die even more. You can even redo hideouts and the game will keep your best run over any lesser previous/newer runs so don't feel too discouraged about doing poorly, you can always make up for a terrible run later. Just keep going and enjoy the game.

2. Until you have learned enemy patterns, forget parry and just block/avoid. 90% of enemy attacks are high, so if you hold block and tap down to dodge high you will get a few dodges in here and there and anything you mistime you should (for the most part) just block, as you are holding it already as part of the dodging process. You'll still take hits here and there, get tripped by a low, whatever; but this should help increase your survivability early on.

3. X, X, Y. This is your bread and butter starting out. the XXY combo ends with a pushing kick that sends enemies backwards away from you. I would also suggest unlocking the trip follow up early on as that allows you to follow them and often helps lunge you out of a crowd. Even without the follow up, though, the XXY is powerful and has a good chance to break through a guard, and reduces the number of enemies on you by sending one far away. It's also very quick to execute so there is less of a chance that you will be interrupted before getting some kinda result.

Obviously there's a hell of a lot more to it, but these 3 tips will get you started on the path to becoming a kung fu master. If you're finding disciple hard, don't even bother with master, you'll have no fun, it's a lot tougher. Things will also get easier as you begin to unlock skills permanently, just keep at it.
Candle Jack Oct 22, 2023 @ 12:00pm 
Since this is turning into an advice thread, I guess I will just dump tips here as I learn stuff. Strength in numbers and all that...

Explore your surroundings and control the flow of the fight. Tight spaces are great for funneling enemies & forcing them to come at you one at a time.

Get that parkour. Vaulting creates good distance between you and the pursuing mob. Take advantage of the brief moment of vulnerability your enemies will have when following. My new favorite thing to do is vault, flip 180, and get quick combo on someone following me over a vault because you can get extra damage hitting someone against a wall.
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