Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Work on your combos and figure out which shrine powers fit your playstyle. Use the environments to your advantage. Move around a lot and keep enemies separated when you can. Don't worry about dying, you're going to be doing it a lot. Watching videos of good players helped me a lot in the beginning to figure out what I was doing wrong.
Why be disheartened by 1 death you can die until you're over 70 le mao. (Edit or do you mean your first permadeath)?
And no it's not normal to clear it first try, the fighting system is really deap and takes actual practice (both mentally and physically) to master it. It's not hard or absurd, I think you can see that. It's just a matter of knowing your enemy and choosing how to react. Most of the time, you have multiple ways of reacting, and those vary in complexity. For example, you can pretty much dodge any combo, as long as you have the skill. But it requires a considerable amount of training and combo reading.
Getting better at the game, as others said, gets down to practice. You'll see how each enemy type fights, learn their moves, and at the same time, unlock your combos permanently (slowly for sure, but you'll get there) and can use those techniques. With enough time, I think you'll enjoy the mastery. It becomes like a dance with your enemy and I think you really can't find any game that gives you the satisfaction of mastery like this one.
Oh and the aging can be reverted, partially. You'll find the way later in your playthrough, but it won't take the challenge. You'll still need to die as little as possible. On the other hand, you can vary your deaths with you into boss fights. So if you die less, you have more chances at the boss without the boss regenerating :D
No, just no. Music is the best metaphor I could think of. See, Sekiro, and other souls-like games are like most genres of music, scripted. Sure they can get a little chaotic but the encounters are all very formulaic, which don't mean ♥♥♥♥ cause they're still thankfully remarkably difficult games. Yet, still easy to grasp, because they have a core structure, like most genres of music. Sifu? Sifu?!
Sifu is... Jazz. And not new age jazz that's started caving to convention a little to get just a bit more popularity. No, no, no. Old school jazz. Raw unscripted jamming, just struggling to find that flow. It's just so much more randomized. It uses the same reaction time game mechanic for parrying attacks until you pop a deathblow/take-down as well as, but the scale and speed. Souls-like games will generally speaking give you relatively well telegraphed attacks, then just challenge your reaction time & pattern memory.
Sifu has little to no telegraphing what so ever. That's what the description on the store page means when it says "realistic." Besides the brief glow around thrown objects and the glowing limbs during power attacks, it's all just plain models, no VFX besides when you hit or get hit. Anyways, I feel you OP, this game is really messing me up.... Sekiro is my vacay game now... Sekiro... Is the game I go to relax from Sifu. How messed up is that?
Camera angles are your friend, keep them at about a 45 degree angle so you can still keep a good eye on your surroundings but still have enough perpendicular line of sight on your target that seeing them move to attack is easy. Looking them dead on makes it a lot harder to parry in my experience.
Real fights are really messy, sifu is still not that messy but I totally agree with you, it's really messier than sekiro (Oh and by the way I really love to get into sekiro but I've bounced off of it at least three times now xd. I'm probably the opposite of you XD)
If you treat sifu encounters more like real fights, it'll click easier for you. For example, there are few enemies that attack low. So if you just spam low dodge, you can pretty much dodge at least 30% of attack perfectly. It's not 80%, but it's safe enough that you can fall back to. Or the opposite, few enemies actually defend low. So you can abuse this (If I recall correctly, I've played it near when it was released and plan to buy it on steam again).
You can do it, I can barely play sekiro but this game is not that hard for me. The only other souls-like game I beat (the only one I beat really) is elden ring, which probably doesn't count because I kinda chessed some of the bosses. Not going there now though XD. The point is, you definitely don't have skill issues. Just look at it differently. Maybe you can enjoy it as much as I did :D
As long as you're having fun, that's all that matters. Personally however, because of who I am, I would literally rather die. But I am still having fun, so it's ok.
It is Love/Hate at the best, a refund at the worst.
1. You can die a lot, and pay attention to mechanics (like shrines) that will allow you to die even more. You can even redo hideouts and the game will keep your best run over any lesser previous/newer runs so don't feel too discouraged about doing poorly, you can always make up for a terrible run later. Just keep going and enjoy the game.
2. Until you have learned enemy patterns, forget parry and just block/avoid. 90% of enemy attacks are high, so if you hold block and tap down to dodge high you will get a few dodges in here and there and anything you mistime you should (for the most part) just block, as you are holding it already as part of the dodging process. You'll still take hits here and there, get tripped by a low, whatever; but this should help increase your survivability early on.
3. X, X, Y. This is your bread and butter starting out. the XXY combo ends with a pushing kick that sends enemies backwards away from you. I would also suggest unlocking the trip follow up early on as that allows you to follow them and often helps lunge you out of a crowd. Even without the follow up, though, the XXY is powerful and has a good chance to break through a guard, and reduces the number of enemies on you by sending one far away. It's also very quick to execute so there is less of a chance that you will be interrupted before getting some kinda result.
Obviously there's a hell of a lot more to it, but these 3 tips will get you started on the path to becoming a kung fu master. If you're finding disciple hard, don't even bother with master, you'll have no fun, it's a lot tougher. Things will also get easier as you begin to unlock skills permanently, just keep at it.
Explore your surroundings and control the flow of the fight. Tight spaces are great for funneling enemies & forcing them to come at you one at a time.
Get that parkour. Vaulting creates good distance between you and the pursuing mob. Take advantage of the brief moment of vulnerability your enemies will have when following. My new favorite thing to do is vault, flip 180, and get quick combo on someone following me over a vault because you can get extra damage hitting someone against a wall.