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As for how they rose up, it was explained. Almata already existed as a somewhat prominent, but not a dominant organization but was held back by a weak leader. Dantes took over and utilized everything for maximum efficiency. Dantes had knowledge of the Octogenesis devices due to the fact he hailed from the Calvardian royal family and also was a priest in the DG cult, like Joachim in crosstrails 2 who knew a lot about the world.
They also did not have access to all of the Octogeneses, just most of them. And in some chapters, like Chapter 2, they obtained them shortly before the story, so they were actively looking for them. For many other chapters I don't remember it being explained but seemed to have been actively looking for them and got ahold of them because they had concrete information as to what they were and where they were, the other organizations were ignorant and didn't pay it any mind. Don't really consider that a plot hole.
I think when you can't tell a clearly childish story apart from one that is not, it's just indicative of infantility of the mind.
Looking forward to the next games, doesn't matter if by the time of their release they get heavily disliked.
My thoughts exactly!
The whole point with Almata is being despicable bad guys who you can actually beat and even kill in battle.
For 20 years this series has being about facing ouroborus, and when you defeat them in battle they will be like: "hahaha, you're so weak it didn't even tickle me!" or "You bested me here but that means nothing, everything is acording to the grandmaster's plan!" or lastly: "you completely disrupted our plans, but that doesn't matter anyway cause that was just a step towards our bigger next plan!"...
If they choose to put ouroborus as the badguys in daybreak it would be all the same again. So they made the right decision to save facing Ouroborus in the series ending and use some despicable disposable bad guys to tell Calvard arcs, a right decision in my opinion.
With all that said, you can't possibily argue that characters like Olympia or Melchior were poorly made bad guys, honestly, they're pretty unique characters.
A good thing this time around is that they are also diverse, while yes, Alexandre and Viola are basically pathetic people. But Olympia is just an empty shell. And Melchior is a completely unapologetic character who sticks to his guns until he dies (and gets no sympathy from characters as a result, which is also different for Trails). Dantes is the most sympathetic person of Almata, mostly by the virtue of being well-behaved and polite, I actually like how he was handled by Van's crew. They offered him to surrender, but he didn't. That was good.
Also Ouroboros finally did something that was actually menacing this time instead of being a literal roadblock, they tried to gas Almata, which by Trails standards is an extremely brutal way to get rid of people. I don't understand how people make fun of them while saying they were menacing in the old games when they were literally not. Just a collection of good guys who are barely even organized in that they just do whatever they want, can just leave and go. It's unserious. This time around Ouroboros actually got its ♥♥♥♥ together.
I wouldn't say it's as bad as you put it OP, but it's certainly a shame that the game failed to deliver on this point.
That's understandable, but I feel like Trails has always been like this re: character bonds. In fact, it's a common theme in Japanese media. In Magic Knight Rayearth, Hikaru, Umi, and Fuu barely know each other before they're willing to lay down their lives for each other. Same with Usagi and the other girls in Sailor Moon. And Rean didn't really know Crow for that long before the end of CS1.
There's also the fact that, except for Risette and maybe Agnes (in the beginning, anyway), Van went through some extremely emotional and violent scenarios with his recruits. Those kinds of situations tend to forge bonds very quickly.
Ignoring the other members of Almata, what did you think of Arioch? He was probably my favorite member. There was something about his backstory and death that seemed very human to me, even though it wasn't a sob story or anything. Maybe because it was much more subtle than those of Viola, Alexandre, and Olympia. I also thought it was fun how he would randomly appear in battles.
Embarrassingly, I can't remember how Grimcat's theme goes. I guess more ambient music tends to stick out to me, like Tharbad Night. It's been my favorite since before the game came out.
I think what made Trails FC's party work so well was that your companions come and go as the game progresses, which makes their developing friendship with you feel more natural and earned. Imagine if after you solved the orphanage fire mystery in the first game Khloe stayed with your party and followed you around for the rest of the game. It would probably feel a little unnatural.
It's really not surprising that people that complain that Calvard is soo corrupt and has unsympathetic characters end up liking the most contemptible people that exist in the game, and for their personality no less.
Hmm. I guess I see what you're getting at. Although, in the end, I prefer characters to stay with you. I guess I'm just more familiar with that format. Pokemon, Suikoden, Valkyrie Profile...all my favorite games have you recruit characters (or catch them, in the case of Pokemon), and most of them stick with you for the remainder of the game. At the same time, a big deal isn't made of them being "friends" with you. The exception is Pokemon, but even that happens over time, accelerated by certain actions and items. In Suikoden, characters join you to aid in whatever cause you've dedicated yourself to (some of them are friends, but most are acquaintances or strangers), and in Valkyrie Profile, they're subordinates, not friends.
So would I be correct in saying that for you, less is more--rather than emphasizing how these new allies are "BFFs" or whatever, the bond would be proven through actions and a gradually increasing closeness?
Ah, okay, that makes sense! Thank you for explaining your thought process to me!
(You don't have to reply. I have a compulsion where I have to reply to anyone who quotes me, even if they just say "You're welcome" or something.)
I really don't like anything about this game except Aaron and Judith. Van was cool at the beginning, but as the story goes further he became another cliche protagonist with some sort of mysterious superpower.
And oh my god, the ♥♥♥♥♥♥♥♥ in chapter 5 was insane, you once again lose every fight despite the thing you won them gameplay-wise. Wait, in your party you have Grendel, Rixia, battle maid robot, taito master and catgirl who is supposed to be on par with Rixia? Nah, opponents are using only 1% of their power and just let you take theirs keys for some 12yo writing style reason. And apparently this kind of setup can't outbest some literally-who jaeger in combat that was never mentioned in previous games, haha... - I'm sick of this ♥♥♥♥. I wanna actually win in fights like you do in, for example, tales of arise or ff16 or smt 5, etc. And in first chapters game allows you to do so, but later it's this mess again.