Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Depends entirely on your playstyle and your customization of each character.
For Van, I always go with Mare (Gray) for evasion
For Aaron, Carabia for most damage
But these things completely depend on your preferred build for each character. If you don't know what to do, what you should do is go all in on a quality you want to maximize with a character (Like STR for Aaron for example) and select the holo core that complements that and possibly the quartz and shards you have selected.
For this playthrough I'm trying a pseudo-tank build with the 'Carbuncle' and 'Ratatoskr' Quartz and the Oze Hollow for a higher chance of absorbing magical damage. This seems more niche and I have to try it some more to see how effective it is, but the option is there
Also there is a bug with the grendel (not sure if fixed now) where if you queue up a grendel s-craft during the attack animations when it is about to wear off, the s-craft does not go off (also does not cost cp) but instead you get an extra turn
That's the beauty of trails build system, many possible aways to build each character to fit your playstyle.
So there's no "you must do this build" on trails... That said I'll just give general lines on how I use each char.
I mostly use Van as a craft/s-craft spammer (highest dps on party), so law mare and anything that boosts phys dmg, I also give him the cp per turn ring (not as strong as on older trails though), and set deadly lance on his weapon line.
I use Aron as a evasion tank, give him evasion and hate quartz, and the holo that boosts counter.
Agnes as the main heal and arts dps (mostly time and mirage arts), also give her Ark Feather (wind 4, mirage 8 on drive line).
For Feri I try to captalize on her speed, so she can do more actions, cause delay, buff and debuff more frequently (her buff gives CP per turn).
Judith is my second higher dps (after van), she makes use of both phys and admg, and you can easly set deadly lance on her weapon line (ea6, time12), she also has high nat critical on late game.
Bertrand is my second s-craft spammer for when the others are running low on cp in battle.
Risette I use mostly as a defensive character, I give her hp, def, adef as high as possible, so she can withstand bosses s-crafts, heal, revive and shield the party.
And finally, I don't use Quattre too much, as he is too similar to Agnes...
Also, It's really usefful to give CP charge to the characters you use mostly (in my case, Judith, Van and Aron), by giving them fire and wind on extra line.
Previously everything you did was always predetermined and was going to result in the same quartz within the scope of the same parameters (STR build).
Because of shards, you can now build different STR builds.
Because of increased quartz slots, you can customize people a lot better than before.
Personally, my main party throughout my first playthrough was. was always this: Van (EVA), Aaron (STR, 100% crit, gladiator headband), Judith (STR, CP gain) and Risette (supportive artsy character).
Aaron is bad and unsuitable for evasion builds because he has a limited attack range, Van does too but Van can at least draw people to himself with coin bullet. In my second playthrough, Quatre is the EVA character. Testing different things with my 2nd playthrough right now.
https://imgur.com/a/xgSI84L
First playthrough I was mostly playing with Aaron though, this time I'm doing different things.