The Legend of Heroes: Trails through Daybreak

The Legend of Heroes: Trails through Daybreak

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Bring back trails in the sky art system
I dislike the new combat system but can get past it. However the art system being tied to the master quartz basically is super frusterating. In chapter 3 and I'm finding I'm too limited on arts to pull through certain bosses. In cold steel at least indivual quartz had arts. But here it doesn't seem to be the case. I know you can restart fight and weaken enemies but I wanna avoid that since it ruins fun of the game
Naposledy upravil LOLwhat2; 26. čvc. 2024 v 11.14
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The problem i have with all the games in the series and rpgs in general is that there are characters that are almost always worse if you build them around what they're supposed to be in the lore. Like Judith, she's supposed to be a rogue character but she's better if you just make her into a pure caster, or the Sky games where it was better to just make every party member into a caster. Even Rean in the Cold Steel games is best as a caster even though he's meant to be a melee beast.
Naposledy upravil Tr0w; 28. čvc. 2024 v 8.49
Tr0w původně napsal:
The problem i have with all the games in the series and rpgs in general is that there are characters that are almost always worse if you build them around what they're supposed to be in the lore. Like Judith, she's supposed to be a rogue character but she's better if you just make her into a pure caster, or the Sky games where it was better to just make every party member into a caster. Even Rean in the Cold Steel games is best as a caster even though he's meant to be a melee beast.

I'd have to disagree. Judith is a great balance character, and what really separates her is the fact she has the only buff stripping craft in the game. If a boss stat buffs, the last thing you'd want to do is have Judith use a turn to cast instead of using it to strip the buff. You also have to consider the rest of the craft and s-craft line-up with all characters. Both Agnes and Quatre have CP that's far more useful as defensive purposes, or in Agnes's case, her s-craft which is a party saver. Those two are the easiest to free up turns to offensively cast and have the best natural ATS stats unless you really mess with quartz.

In the same vein, I can't even begin to imagine using Rean as a caster considering both his crafts and scrafts far outstrip arts usage especially considering casting time. In CS1&2, the only 2 true nukers are Emma and Elliot with both Alisa and Jusis behind them which is precisely the way the lore builds it. But even then, Alisa is your CP battery and Jusis, well, Jusis I don't use until CS2 for obvious reasons. Musse blows them all out of the water, and her nuker setup is very natural to build into given her initial quartz setup.
Diabolical Taco původně napsal:
Dr. Rudolf von Richten původně napsal:

Early game, yes, but once your 5th character joins, you have, or can get, Quartz of a high enough level that other characters can get it too, and Feri's sub-par ATS starts to take it's toll.

I like her as a character, but from chapter 4 onwards there is very little reason to use her, also because, while she's the most 'evasion tank-like' character in your team, evasion tanking itself is not remotely as easy or useful as it was in Cold Steel. Beyond that, she has nothing going for her, really. Mid-STR, low Def ... High Speed, but that's just not enough.
I'm not a huge Feri fan, and I'm about to hit the final dungeon, but for some dumb reason I've stumbled on a setup where she's doing massive physical damage, but I'd agree she's not a character I'd setup as an arts user other than defensive/buffs.
Swapped her with risette for her aoe shield. I spend first turn applying buffs so I find it invaluable
LOLwhat2 původně napsal:
Diabolical Taco původně napsal:
I'm not a huge Feri fan, and I'm about to hit the final dungeon, but for some dumb reason I've stumbled on a setup where she's doing massive physical damage, but I'd agree she's not a character I'd setup as an arts user other than defensive/buffs.
Swapped her with risette for her aoe shield. I spend first turn applying buffs so I find it invaluable
Heh, you're definitely getting the idea with the shield, and it's not the only one. If I could throw a tip out there, I've seen some people who advise a dedicated team of four (unless you're forced to use a specific team), and I outright reject that notion. For instance, say you don't have Agnes out there and a Zero art turn comes up, and you're on somebody like Aaron who doesn't exactly hit hard with arts. That's the ideal time to exchange out for Agnes to pop the Zero art. I have everyone fully equipped at all times, and I've almost enough resources to make that happen (sold all my droplets and a few zeram). That way, you can always be prepared and use everyone to their fullest potential whenever you need to. Swapping at the right time leads to huge advantages.
Naposledy upravil Diabolical Taco; 28. čvc. 2024 v 13.17
Diabolical Taco původně napsal:
LOLwhat2 původně napsal:
Swapped her with risette for her aoe shield. I spend first turn applying buffs so I find it invaluable
Heh, you're definitely getting the idea with the shield, and it's not the only one. If I could throw a tip out there, I've seen some people who advise a dedicated team of four (unless you're forced to use a specific team), and I outright reject that notion. For instance, say you don't have Agnes out there and a Zero art turn comes up, and you're on somebody like Aaron who doesn't exactly hit hard with arts. That's the ideal time to exchange out for Agnes to pop the Zero art. I have everyone fully equipped at all times, and I've almost enough resources to make that happen (sold all my droplets and a few zeram). That way, you can always be prepared and use everyone to their fullest potential whenever you need to. Swapping at the right time leads to huge advantages.
honestly only party i hate using is Aaron he doesn't bring much utility just hits hard but rest ii frequently swap out
LOLwhat2 původně napsal:
Diabolical Taco původně napsal:
Heh, you're definitely getting the idea with the shield, and it's not the only one. If I could throw a tip out there, I've seen some people who advise a dedicated team of four (unless you're forced to use a specific team), and I outright reject that notion. For instance, say you don't have Agnes out there and a Zero art turn comes up, and you're on somebody like Aaron who doesn't exactly hit hard with arts. That's the ideal time to exchange out for Agnes to pop the Zero art. I have everyone fully equipped at all times, and I've almost enough resources to make that happen (sold all my droplets and a few zeram). That way, you can always be prepared and use everyone to their fullest potential whenever you need to. Swapping at the right time leads to huge advantages.
honestly only party i hate using is Aaron he doesn't bring much utility just hits hard but rest ii frequently swap out
Aaron's biggest utility is that he has a cheap delay move. Idk, I made him hit extremely hard and gave him loads of evasion and crit. Arts-wise, he's not great, but physically he can hit like a truck, but the main thing is probably his aoe delay.
I don't like how worthless everything in the arts tree is other than ark feather. I think I saw the arts evasion counter skill trigger once the entire playthrough and it was on van.
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