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Where did you get the idea there were 10 planned games at some point and then because of declining sales it was cut to 3-4? never heard anyone pivot from 10 games to 4 games. After the Farewell announcement, the 90% interview took place but the rest I've never heard of. Like Daybreak 3 being cancelled when there isn't a continuation between the games like there was in prior titles. Afaik it was supposed to be done with 2 games and then start a new arc which farewell does while still focusing on the current cast sort of like Hajimari did previously.
It wasn't any specific critic or user review that I can point out to you. It was just opinions and comments on Daybreak in general from various people on forums and the like.
I just started playing it a few days ago, and man, this is going to be a struggle because I think the game kind of stinks. When I decided I would give it a chance I think I said this was probably going against my better judgment and it sure was. This is the worst game in the franchise for me. I'd be refunding this right now if I could. I didn't want to rush or interrupt SMTV and the back-to-back playthroughs I was doing with that, so it took me longer than usual to start this.
Anyways, Daybreak is a downgrade coming from SMTV, and even just a massive downgrade coming from Reverie or any NISA Cold Steel game. I can totally see why this game basically started the significant decline in sales with this franchise, which is basically dying out in Japan now because of Daybreak in general.
The gameplay and combat is just not fun, in my opinion. Maybe that improves later, but I'm not holding my breath. I thought CS3, 4 and Reverie were some of the most fun turn-based battle systems I've ever played, and this feels like one of the worst.
And Van... ugh... What a terrible protagonist. Just totally unlikable and that's amplified even more after all the great games with Rean. The translation, or perhaps just the script in general is filled with profanity and writing that has my eyes rolling out of their sockets non-stop.
I'm still going to try and finish it, since I did spend US$80 on this not even a "AA" game, but man, do I kinda regret this purchase as of now. My gut was telling me to throw in the towel after the greatness of Reverie and Cold Steel and I should have listened to my gut. I thought Reverie was hands down the best game in the series and one of my favorite JRPGs, so I guess this always was going to be a letdown coming from that, but I didn't expect it to be this unenjoyable.
There's not much I can say positive about the game right now. I'm hoping it will get a bit more enjoyable here in the coming hours, but if not I will just drop the game. It's not worth wasting valuable leisure time on a game you're not feeling, even if it did cost me $80. Maybe I should have given myself a little bit of a JRPG break after the multiple playthroughs of SMTV, but I really don't think my opinion of Daybreak would have been any different if I did that.
I don't know. I think Falcom might be done. Even Ys X looks bad compared to 8 and 9 with some of the gameplay changes they appear to have done with that. We'll see what my opinion on that is when it comes out. I mean, if you're going to make big gamplay changes then it should be better than what it's replacing, and that is not at all the case with Daybreak and I doubt it will be the case with Ys X. Falcom just seems super incompetent now, and they just throw out garbage products because they need to have a yearly release or something. That's a good way to kill your franchises, which is what they seem to be doing.
The story is too bland and feels utterly forced. Also no character growth at all.
You don't get close to characters from dialogues, and the amount of 'guess-feel-smell you' in their lines of thought went over the roof, basically nobody cares to explain. Characters just agree on what is plotted and that goes. No surprises at all. All groups act totally railed and there are zero plot twists.
The Oracion game, what the hell. Everything is just set up to make MC group win, even by the 'villains' group which mostly sits and waits to be beaten. No other idea or purpose. No breaking / changes of plans. No acting out of the initially outlined box. No failures with need to amend. No whatever. All Geneses just get into 'right hands' without any unrailed effort. Etc.
The only character that seems real is Melchior. This crazy dumbass seem to actually be acting on his own and less railed to what should happen.
For the game area, mafia boss castle with just 2 small floors and minor number of opponents and even no goons, just monsters? Oh really?
It is still enjoyable, and it's still Trails, but it feels like it was done by a totally different team.
Not sure it's true but yes, it took the dip in almost all aspects. The only thing that didn't is GFX, but still Reverie feels more polished even in that one and how main cast is drawn in Daybreak feels too FF'ish.
New Chapter. Start in home down for a day or two doing odd quests. Then go to new area for a day or two. Do odd quests in-between the main story of the area. End Chapter, repeat.
They really need to shake it up and quit being so formulaic. There's no reason every game needs to have the exact same chapter setup with every single chapter being the exact same setup. Give us more freedom. Randomly having paths say "this is the wrong way or we can't go here right now"... just makes these games feel way too linear and closed off. We can't do anything unless it's the intended day and time plotted out and we just go through the motions over and over. This was fine a few games back, but we're now on game 11 and we're still doing the same formula?
Well, at least Daybreak 2 changes that a bit.... by being stuck about 70% of the game just in Edith.
That happens if you have to bring out a sequel in less then a year because your other big game franchise entry is not ready as planned but you need the release to keep your shareholders happy.
Daybreak 2 is 90% recycled assets from Daybreak 1 with way less locations.
But you get a Reverie corridor style random generated dungeon. For the third time.
Yay.
Oh, I know none of you were saying that. I was just using Pokemon as an example.
I'm still fine with the way the game is doing things. It doesn't feel monotonous to me because the characters, dialogue, and story details differ. I love finding out the little tidbits from all the NPCs, and sometimes PCs as well. (Like, the members of Arkride Solutions you leave behind while exploring Edith will also say new things.) Every character is like a puzzle, and each new bit of dialogue offers new pieces.
I've never really cared about gameplay, as long as it's not too hard, which it isn't.
But it's okay if you feel differently! This is just my opinion. It's not objectively right or anything.
me when i just make ♥♥♥♥ up