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thats not true, indestructible creatures can be at 0 thoughness if they recieve damage from creatures and still survive
Last Gasp lasts until end of turn. The indestructible creature loses it's toughness, but cannot get it back to keep it's indestructible status as it's Til the end of turn.
That's why spells like Last Gasp exist. If it said " does 3 damage to strength and toughness" it would do nothing to indestructible. It would be a waste of a spell to even try.
Other spells like Gasp exist: Disfigure and grasp of Darkness to name two.
The alternative is to not put any creatures that say indestructible into the game at all. Magic puts counters to such cards to maintain the game stability. That's a good rule of thumb. If one card becomes overpowered, make counters for it or simply just rename it to "(insert name of card): The Gathering and retire all others.
You may say it's unfair to have cards to counter indestructible, but it's also unfair to have a creature as indestructible. Having both means we have options.
I just don't find it very clearly explained in the game what indestructible means - thanks to the people here who cleared that up for me.
I don't find indestructible or its counters unfair - there are plenty of counters to indestructible already such as cards like pacifism, permatap cards, sacrifice a creature cards and so on and there are far more unfair cards than indestructible in DOTP imo. Just the thing that ticked me off is the description made it seem reducing an indestructible card to 0 toughness would not be one of the counters to it.
Well yes thats true in a way. But the rules actually say a creature cannot exist if it got 0 thoughness. Damage effect that reduces a creatures toughness to 0 just works in a different way.