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http://www.nogoblinsallowed.com/viewtopic.php?f=38&t=998
1) You need to get down to 60 cards. This concept is actually fairly advanced in terms of mathematical Magic deckbuilding theory, but 60 cards is strictly better than any higher number.
This means only the best ~35 cards that advance the kind of game you want to play can make the cut!
2) Avacyn has a lot of power, viable builds.
In my experience, the two best are:
a) Lots of fast, cheap humans, all the removal spells and a couple of top end angels for breaking stalemates
b) Lots of tokens generation cards. All of them, and enough removal and creatures to flesh out the rest of the deck.
The first variant is more powerful and versatile, but gets countered easily by heavy removal decks. The second is less consistent, but more resiliant and robust against decks that can kill your best attackers easily.
But that's a huge handicap you're putting yourself at.
However, keep in mind sometimes cards are just so overpowered and good you should play them even if they don't fit your theme. Baneslayer is on the borderline of that. If she lives even one turn she wins the game immediately...
But Angelic Overlord is the better example. I'd always run 1-2 of those even the the fastest beat-down versions, because it's effect is so overpowered and so few decks have an answer that she will win you far more games by turning up late into a board stall than you will lose by sometimes being down a card early with her in hand.
Restoration Angel is another example. She doesn't really fit with any of the pure builds of AG, but she's SUCH ridiculous card that you should always play her.
I used this theme idea in my sliver deck and now it has sped up considerably and actually wins 90% of the time even against AG. Usually by turn 4 my creatures are too large to ignore, and have to be blocked which gets rid of the poning I take for the first 3-4 turns. And because they need blockers there's no attacking along with 3 shocks and 3 path to exiles, I can eliminate pests.