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They can be annoying though, because they do reward what fighting games call "turtles" (; in card games, generally referred to as control players).
(side note-running more than 60 cards is a sure fire way to see a noob)
That being said, "clears" like GB-EX said eloquently reward the defender for not over extending himself against decks that have them. The "dump" decks are annoying and clears are great/fair counters to the players running Avacyns glory who dont understand this game outside of emptying their hand
Which high-level player does not expect & cannot recover from a board wipe?
I would say it's time to brush up on your overall strategy & tactics in Magic. In this case. knowing when to hold back and not play every card at every single opportunity is very important to protect against situations like board wipe.
And what do the "pros" like you play, let me guess: Deadwalkers and Avacyn's Glory?
Two points:
Firstly, there actually are a lot of decks with these sweepers this year!
Avacyn's Glory has Hallowed Burial, Chant of Mul Daya has (as you observed) All is Dust, Auramancer has Final Judgement, Enchanter's Arsenal has False Prophet, Deadwalkers has Mutilate and Lords of Darkness has both Mutilate and Damnation as well as Reaver Demon! Dodge and Burn has 8 copies of soft board wipes that do burn damage to all creatures...even the Reanimation deck Samurai have expensive wipes at the top of their curves (their names escape me) . And there's several more I missed sprinkled through the unlocks of the various decks.
So it's pretty fairly spread - the only decks without a sweeper card are those they would NEVER be useful in (ie Sliver Hive or Sylvan Might) or those it would be unfair to have them in (Mind Maze).
Secondly, I understand why you might feel frustrated, but the so-called 'sweeper' cards like All is Dust, Mutilate and Hallowed Burial form an important part of strategy in Magic.
If there was no fear of losing everything, then the only kind of deck that would win is one that casts a lot of cheap creatures and attacks fast (aggro or beatdown decks) - and the game would be pretty boring!
To allow other kinds of decks to survive, the 'symmetric sweepers' - ie board wipes that hurt *both* players, but obviously the player that has committed more creatures in play gets hurt more - are used. If they weren't symmetric than it would simply be luck based, whoever cast it first wins.
As it is, the opposing aggro player has two options: he can either try and rush the guy down before he casts it (so kill Chant in the first 5 turns) and get the kill before the sweeper comes down, or he can play out his creatures bit by bit, so he never loses more than one or two to the nuke.
This is a vital part of higher level Magic play.
Hope this all helps!
As you have rightly pointed out, this is rarely the case, and these elite randoms have failed to see the game within the game.