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1. if the attacking creature had first strike, it will deal its damage prior to receiving damage, which means the creature with deathtouch would die prior to it being able to deal damage. Deathtouch requires dealing at least one point of damage to trigger.
2. in sealed, there's a creature called Protean Hydra, with the text "If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.". Because it "prevents that damage", deathtouch never actually triggers, because that damage was never assigned to the creature.
The AI might have been enchanting a protean hydra which then becomes effectively immune to damage, because you will not be able to remove enough +1/+1 counters to make the hydra a 0/0 so it doesn't die due to 0 toughness (it would always have as minimum toughness the amount provided by the boosting enchantment/spell).
Me - Giant Scorpion (1 / 3 DeathTouch ) enchanted with Indestructible
blocked opponent's Rotting Legion ( 4 / 5 ) which did not have any enchantments.
Opponent had Staff of Death Magus ( cast black spell & gain life ).
Both creatures survived. DeathTouch did not destroy Rotting Legion.
Anyway, if this failure-to-damage thing is real, the failure-to-deathtouch may be a downstream consequence of it.