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Stacktrace:
at (wrapper managed-to-native) Dwarves.xSteamWrapper.InitializeSteam (intptr) <0xffffffff>
at DwarfsWindows.Program.Main (string[]) <0x00047>
at (wrapper runtime-invoke) <Module>.runtime_invoke_void_object (object,intptr,intptr,intptr) <0xffffffff>
Native stacktrace:
./libmono-2.0.so.1(+0xaa2c0) [0xf74d22c0]
./libmono-2.0.so.1(+0xec830) [0xf7514830]
./libmono-2.0.so.1(+0x1fc38) [0xf7447c38]
linux-gate.so.1(__kernel_rt_sigreturn+0) [0xf778f410]
/lib/i386-linux-gnu/libc.so.6(strncpy+0x1c) [0xf731876c]
/home/me/.steam/ubuntu12_32/libtier0_s.so(ThreadSetDebugName+0x30) [0xf514a879]
./libtier0_s.so(+0x14ac1) [0xf511fac1]
./libtier0_s.so(+0x1d8fa) [0xf51288fa]
./libtier0_s.so(+0x6dcf) [0xf5111dcf]
/lib/ld-linux.so.2(+0xec95) [0xf779ec95]
Debug info from gdb:
ERROR: ld.so: object '/home/me/.steam/ubuntu12_32/gameoverlayrenderer.so' from LD_PRELOAD cannot be preloaded: ignored.
/usr/bin/gdb: symbol lookup error: /lib/x86_64-linux-gnu/libncurses.so.5: undefined symbol: _nc_putchar
Nice one :)
Debian like trolling =)
Fixed it.
It's amazing that the devs haven't fixed this - it was promised for when they got back after Christmas....
I feel like they lied to me when they said "it works on linux" and it doesn't...
if i have to install something else to run it, they should say it at least on the description...