Sonic Adventure™ 2

Sonic Adventure™ 2

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Endalrin 2013 年 7 月 6 日 下午 12:18
gamecube port or dreamcast port (slightly derailed.)
is this a port of the dreamcast game or the gamecube game cause they ruined the Chao worlds on the gamecube one.
they took out all the extra areas and scenery that made them fun to visit.
so should I just go buy a dreamcast if I want to play this game or was it more then worth the 75% off? :D
最后由 Endalrin 编辑于; 2013 年 8 月 6 日 下午 8:57
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正在显示第 46 - 60 条,共 157 条留言
Sam N 2013 年 7 月 22 日 下午 1:11 
The N64 most definitely was a strange one. It felt comfortable to me when holding it with my left hand in the middle, which was what I did with just about every game, but the problem with that is trying to get that L button up at the top. Still, kudos to Nintendo for being the first (as far as I know) to impliment the analog stick in a small form factor that could be controlled with the thumb rather than the big joysticks of that time - as I remember the dual analog for the Playstation came later, and for using a trigger as opposed to only the bumpers of the previous gen. The N64 controller worked well for the most part, but it looked like a claw or something. I just don't know what they were thinking with the whole "third leg" thing.

引用自 Nos Rin
no, the contoller was poorly designed but on the right step. I find the xbox 360 controller to be nigh perfect, and it's based off dreamcast. the playstation controller is decent all around, and it's based off of the SNES controller, one of the greatest systems.
but the dremacast controller was shaped weird and for some reason the wire came out the front instead of the back. :s but the wierdest controller ever is probably the N64.:loot:
最后由 Sam N 编辑于; 2013 年 7 月 22 日 下午 1:12
Endalrin 2013 年 7 月 22 日 下午 3:26 
ya, the n64 and dreamcast controllers were quite revolutionary. all PS1 did really was add handles to the SNES controller. really, just go look at them.
Chronos 2013 年 7 月 23 日 上午 11:05 
Don't forget there were also dual layer GC disks that could hold 3 GB of data.
Endalrin 2013 年 7 月 23 日 上午 11:06 
i'd say gamecube had at least 8 games that made it worth owning. i could name a few.
Detestable Geohound 2013 年 7 月 23 日 下午 1:16 
引用自 Nos Rin
i'd say gamecube had at least 8 games that made it worth owning. i could name a few.

Curious as to which one's you'd name. I personally can only come up with a handful. And one of the ones I liked everyone universally hated (jokingly labled Stairfax Temperatures; you should know what it is from that).

Was still using my Dreamcast and N64 a lot while I had the gamecube.

:spy:
Endalrin 2013 年 7 月 23 日 下午 2:28 
hmm, off the top my head,

Custom Robo (for the combat alone, really could have used voice actors.)
SSBM obviously.
Tales of Symphonia
I actually liked the two starfox games on GC, had a Lot of funny playing StarFox Assult with my friend.
Twilight Princess
I supose I cant count PSO since it wasnt an exculive huh?
i guess metroid prime was totally awesome, i never beat the first dungeon lol. after the tutorial.
I'd list a few mor but it's been forever since I played gamecube since its at my moms house and im stuck on the other side of the country.
Detestable Geohound 2013 年 7 月 23 日 下午 3:44 
引用自 Nos Rin
hmm, off the top my head,

Custom Robo (for the combat alone, really could have used voice actors.)
SSBM obviously.
Tales of Symphonia
I actually liked the two starfox games on GC, had a Lot of funny playing StarFox Assult with my friend.
Twilight Princess
I supose I cant count PSO since it wasnt an exculive huh?
i guess metroid prime was totally awesome, i never beat the first dungeon lol. after the tutorial.
I'd list a few mor but it's been forever since I played gamecube since its at my moms house and im stuck on the other side of the country.

Some of those I haven't heard of before. Not even sure what you mean by PSO lol.
I've never played a Tales game yet.
I've always wanted to play StarFox Assault and never did.
I dont usually even think about Twilight Princess being on the gamecube because I played the Wii version :D:.
I never enjoyed a Metroid game. Ever.

Would have thought Wind Waker would have been in there somewhere.

:spy:
Endalrin 2013 年 7 月 23 日 下午 7:45 
wind waker sucked. storyline wise. personal reason.
combat was good but for some reason everytime i foguht ganon at the end i did worse and worse.
and I shall clarify that i copied my friends completed file. it took so long to enter the second dungeon byu the time i did I was too ♥♥♥♥♥♥♥ angry to keep playing.
Endalrin 2013 年 7 月 23 日 下午 7:45 
and custom robo has some of the best combat and customization in any game i've played.
Sunshine & Rainbows 2013 年 7 月 23 日 下午 8:16 
Mischief Makers was pretty badass.
EDIT: Sorry, I forgot we were talking about GameCube, not Nintendo 64. I really liked Beyond Good And Evil. It wasn't a GameCube-exclusive but it seemed to fit the console perfectly. Animal Crossing was ... sorta fun.
最后由 Sunshine & Rainbows 编辑于; 2013 年 7 月 23 日 下午 9:01
Sam N 2013 年 7 月 23 日 下午 8:39 
引用自 Nos Rin
wind waker sucked. storyline wise. personal reason.
combat was good but for some reason everytime i foguht ganon at the end i did worse and worse.
and I shall clarify that i copied my friends completed file. it took so long to enter the second dungeon byu the time i did I was too ♥♥♥♥♥♥♥ angry to keep playing.

I have to disagree on that. I loved Windwaker, and that is considering that I played it fully expecting to hate it because of what I thought to be a "childish" graphics style. After playing it for a while I got used to the visuals, and as I continued to play it I even started to prefer them (not as a style for general Legend of Zelda games, but specifically Windwaker). After playing it through I can't imagine a graphics style that would have worked better. Of course, your issue sounds like it was with the story, but I had to mention the graphics as they were my biggest complaint prior to playing it.

As far as the story goes, I will say that I prefer the story of "A Link to the Past" and "Ocarina of Time", but I didn't think Windwaker's story was terrible, and certainly not bad enough to significantly impact the overall feel of the game in a negative way. To me, for LOZ games in particular, a well written story is nice but always takes a backseat to great game mechanics, dungeoun layout, and good/logical puzzles (not to mention exciting boss fights), and I think it did many of these things as well as, and in some cases better than some of the other titles in the series. It also brings back good memories, so I guess it is important to note that my opinion of the game could be partially obscured by nostalgia. Nevertheless, it is still one of my favorites.
最后由 Sam N 编辑于; 2013 年 7 月 23 日 下午 8:42
Endalrin 2013 年 7 月 23 日 下午 11:27 
i liked beyond good and evil until I had to drive a hovercraft at least 7 feet wide over a six inch ledge. I said ♥♥♥♥ this no.
Endalrin 2013 年 7 月 23 日 下午 11:31 
引用自 Sam N
引用自 Nos Rin
wind waker sucked. storyline wise. personal reason.
combat was good but for some reason everytime i foguht ganon at the end i did worse and worse.
and I shall clarify that i copied my friends completed file. it took so long to enter the second dungeon byu the time i did I was too ♥♥♥♥♥♥♥ angry to keep playing.

I have to disagree on that. I loved Windwaker, and that is considering that I played it fully expecting to hate it because of what I thought to be a "childish" graphics style. After playing it for a while I got used to the visuals, and as I continued to play it I even started to prefer them (not as a style for general Legend of Zelda games, but specifically Windwaker). After playing it through I can't imagine a graphics style that would have worked better. Of course, your issue sounds like it was with the story, but I had to mention the graphics as they were my biggest complaint prior to playing it.

As far as the story goes, I will say that I prefer the story of "A Link to the Past" and "Ocarina of Time", but I didn't think Windwaker's story was terrible, and certainly not bad enough to significantly impact the overall feel of the game in a negative way. To me, for LOZ games in particular, a well written story is nice but always takes a backseat to great game mechanics, dungeoun layout, and good/logical puzzles (not to mention exciting boss fights), and I think it did many of these things as well as, and in some cases better than some of the other titles in the series. It also brings back good memories, so I guess it is important to note that my opinion of the game could be partially obscured by nostalgia. Nevertheless, it is still one of my favorites.

my complaint was not the Art style. that was cool, part of the issue people had partially at least was the teaser they got before hand looked like an upgraded ocarina, not cell shading.
but no I do like cell shading.

my BIG issue is they drown hyrule. i mean i could live with that if it was temporary but no, they're told to leave and never look back and find a new land to call home. -.-
that ticked me off.

but combat was good it's a shame the "use the enemie's weapon" was only ever in wind waker i loved that.

but jumping into the tornado and making into the second dungeon was such a horrible pain in my ass.
Sunshine & Rainbows 2013 年 7 月 23 日 下午 11:35 
My complaint about it was having to play as some stupid little elf bloy and rescue a damsel ... again!!
Detestable Geohound 2013 年 7 月 23 日 下午 11:37 
引用自 BlueFlameBat
My complaint about it was having to play as some stupid little elf bloy and rescue a damsel ... again!!

Same thing with that plumber. What's the deal with those two?

:spy:
最后由 Detestable Geohound 编辑于; 2013 年 7 月 23 日 下午 11:37
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发帖日期: 2013 年 7 月 6 日 下午 12:18
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