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I don't know what you mean by Death Base, but I'll assume you mean Sonic's pyramid stage. The ghosts won't do jumpscares so much as they try to grab you. One way to avoid that is to jump, and keep moving to avoid them.
With Rouge (in her pyramid stage) it's the same as with Knuckles: glide and jump to avoid being scared.
You'd have nightmare then if you played Sonic Unleashed (Ps3 & 360 versions).
Eggmanland is around 45 minutes long (the Ps2 and Wii versions cut the level up into several stages, each about 2-5 minutes long, and the Daytime part is about 8 minutes long)
----
To be honest, I barely ever noticed the ghosts (I assume they're something Eggman invented, as he's never really been the magical type - his interests in Dark Gaia, Solaris, and Chaos notwithstanding)
I guess I was never bothered by their looks, because I'm used to playing the Metroid Prime trilogy, which has a lot of Nintendo-approved, T-rated scary stuff in it.
If the jumpscare itself is what startles you, if you keep your eyes open, you can see the little tiny ghost which marks where a jumpscare is going to happen.
I don't know of any mod to get rid of the ghosts (or at least change their appearance).
It's just as well, because imagine what modders would make them look like, when you remember the interest they have with Sonic.exe and Tails Doll? *shudders in disgust*
Really can you Show me the indication so that I can brace myself for the jumpscares :(
And then start to fly and go deeper.
In other words face the threat head on... smh -_-, Plz tell me what you mean by that?
He's quoting lyrics from the stage music for Pumpkin Hill.
"I searched, and I searched, and I climbed up the wall. And then I started to fly and go deeper."