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RPGs don't force you to replay levels you already played just to experience the full game - almost all areas in Midgar, for example, are only ever visited once and never again. You're not forced to replay the entirety of the stage play (the first hour or so) of FF9 more than once to experience anything resembling a proper ending. Even Chrono Trigger, a game that does feature multiple endings, doesn't have a Last Story.
Also, comparing Shadow the Hedgehog to a turn based RPG is like comparing Sonic Adventure 2 to Animal Crossing - it's not a good comparison, because Shadow is not a turn based RPG nor does it play anything like one. Shadow also can't gain experience or level up because it's not that kind of game - you even start from scratch at the beginning of every level.
Even the Ratchet & Clank games on PS2 (2 and onward) felt a lot more like RPGs than Shadow does, featuring actual health and weapon upgrades through levelling up despite also being run and gun platformers like Shadow.
Let me tell you something
A good RPG arent repetitive either.
A good example is Phantasy Star 1 on SEGA Mastersystem. Each enemies have different animation so it adds variety
Now compared to a boring bad one, like Final Fantasy 1-6. Where you walk forward, wag a stick and go back again with enemies blinking. I say thats legit repetitive and boring
This went on til Final Fantasy 7 fixed it and made it exciting by having animations on everything, the character and enemies and not the boring stuff of the past.
So i say people who love old school Final Fantasy games yet hate Shadow the Hedgehog must not have paid enough attention to the games they are playing
shadow: *feels haunted ptsd and damaged from what i said*
But the issue with the story is less what happens in it, and more how Shadow acts.
He's off character for most of it, cause they wrote him as if he could suddenly take any of the Dark/Neutral paths. The one part of the story where there is only one route (the ending final story), is when he's the most in character.
Shadow Generations takes a ton from that game, but its much much better cause it still fits Shadow's character well for the whole thing.
the problem with shadow 05 is rather simple tom fix expert mode should have just been story mode. instead of multiple story modes. they should have made one singular narrative where shadow is confronted by multiple people.
eggman roulette being a mid point boss fight.
have sonic and gun commander being a boss where they are trying to stop shadow from giving doom the chaos emeralds. have a doom boss phase 1 where you fight doom in normal form then devil doom.
the random missions should have been the extra content not the main story mode stuff.
One hero, one neutral, and one dark path. But you can’t leave one once you start, and they are longer as a result of there only being 3.
The writing would also be consistent then since you can’t jump around. And the story of each would be more satisfying