Sonic Adventure™ 2

Sonic Adventure™ 2

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Lars Jan 11, 2023 @ 8:24am
Dont get why people dislike "Shadow the Hedgehog 2005 game" And yet people play Turn based RPG
I mean its the same thing. You grind for levels, or routes. I would think RPG players who are into old Final Fantasy games would love this game : D
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Showing 1-7 of 7 comments
NBOX21 Jan 11, 2023 @ 8:45am 
Not the same thing at all.

RPGs don't force you to replay levels you already played just to experience the full game - almost all areas in Midgar, for example, are only ever visited once and never again. You're not forced to replay the entirety of the stage play (the first hour or so) of FF9 more than once to experience anything resembling a proper ending. Even Chrono Trigger, a game that does feature multiple endings, doesn't have a Last Story.

Also, comparing Shadow the Hedgehog to a turn based RPG is like comparing Sonic Adventure 2 to Animal Crossing - it's not a good comparison, because Shadow is not a turn based RPG nor does it play anything like one. Shadow also can't gain experience or level up because it's not that kind of game - you even start from scratch at the beginning of every level.

Even the Ratchet & Clank games on PS2 (2 and onward) felt a lot more like RPGs than Shadow does, featuring actual health and weapon upgrades through levelling up despite also being run and gun platformers like Shadow.
Lars Jan 11, 2023 @ 9:09am 
Originally posted by NBOX21:
Not the same thing at all.

RPGs don't force you to replay levels you already played just to experience the full game - almost all areas in Midgar, for example, are only ever visited once and never again. You're not forced to replay the entirety of the stage play (the first hour or so) of FF9 more than once to experience anything resembling a proper ending. Even Chrono Trigger, a game that does feature multiple endings, doesn't have a Last Story.

Also, comparing Shadow the Hedgehog to a turn based RPG is like comparing Sonic Adventure 2 to Animal Crossing - it's not a good comparison, because Shadow is not a turn based RPG nor does it play anything like one. Shadow also can't gain experience or level up because it's not that kind of game - you even start from scratch at the beginning of every level.

Even the Ratchet & Clank games on PS2 (2 and onward) felt a lot more like RPGs than Shadow does, featuring actual health and weapon upgrades through levelling up despite also being run and gun platformers like Shadow.
boy oh boy.

Let me tell you something

A good RPG arent repetitive either.

A good example is Phantasy Star 1 on SEGA Mastersystem. Each enemies have different animation so it adds variety

Now compared to a boring bad one, like Final Fantasy 1-6. Where you walk forward, wag a stick and go back again with enemies blinking. I say thats legit repetitive and boring

This went on til Final Fantasy 7 fixed it and made it exciting by having animations on everything, the character and enemies and not the boring stuff of the past.

So i say people who love old school Final Fantasy games yet hate Shadow the Hedgehog must not have paid enough attention to the games they are playing
CherryBlossoms34 Jan 11, 2023 @ 12:14pm 
i feel like people hate Shadow the Hedgehog because of the grueling gameplay, and also the story, yes it doesn't make too much sense considering what goes down in SA2, but personally, I love the game. It was experimental at the time, and imo, it solos Forces any day. and of course, the OST goes hard as usual.
jlfrye63 Jan 18 @ 3:20pm 
Originally posted by CherryBlossoms34:
i feel like people hate Shadow the Hedgehog because of the grueling gameplay, and also the story, yes it doesn't make too much sense considering what goes down in SA2, but personally, I love the game. It was experimental at the time, and imo, it solos Forces any day. and of course, the OST goes hard as usual.
but it is satisfying that the faker black hedgehog dies like in sonic adventure 2 or sonic adventure 2 battle though.
shadow: *feels haunted ptsd and damaged from what i said*
Bumped topic.

But the issue with the story is less what happens in it, and more how Shadow acts.

He's off character for most of it, cause they wrote him as if he could suddenly take any of the Dark/Neutral paths. The one part of the story where there is only one route (the ending final story), is when he's the most in character.

Shadow Generations takes a ton from that game, but its much much better cause it still fits Shadow's character well for the whole thing.
Last edited by mdesaleah; Jan 18 @ 3:26pm
Originally posted by mdesaleah:
Bumped topic.

But the issue with the story is less what happens in it, and more how Shadow acts.

He's off character for most of it, cause they wrote him as if he could suddenly take any of the Dark/Neutral paths. The one part of the story where there is only one route (the ending final story), is when he's the most in character.

Shadow Generations takes a ton from that game, but its much much better cause it still fits Shadow's character well for the whole thing.


the problem with shadow 05 is rather simple tom fix expert mode should have just been story mode. instead of multiple story modes. they should have made one singular narrative where shadow is confronted by multiple people.

eggman roulette being a mid point boss fight.

have sonic and gun commander being a boss where they are trying to stop shadow from giving doom the chaos emeralds. have a doom boss phase 1 where you fight doom in normal form then devil doom.


the random missions should have been the extra content not the main story mode stuff.
Last edited by GrimAtrament; Jan 19 @ 4:28pm
^Or reduce the number of paths but make them fixed.

One hero, one neutral, and one dark path. But you can’t leave one once you start, and they are longer as a result of there only being 3.

The writing would also be consistent then since you can’t jump around. And the story of each would be more satisfying
Last edited by mdesaleah; Jan 19 @ 4:54pm
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