Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
1. Not having a health bar is much better for you because you can always recollect rings and not worry about recovering health.
2. Ever thought of jumping next to the enemy mech in order to avoid the laser? Works like a charm.
3. You can indeed get off the water in Biolizard fight and it's easy to tell when the gap is coming because of the extra wide brown texture on the floor. Getting rings is not a problem whatsoever since he'll stop attacking you if you get hit, which gives you more than enough time to recover rings. Homing attack also isn't RNG, just learn to time it properly. Or heck, you can hit him while airborne after jumping, you don't even have to do a homing attack to damage him.
As for the second Tails/Eggman fight, it is possible to dodge the beam, but some of it is RNG-based I think - when I was doing the boss fights the most recent time if I managed to not get hit by a different attack right before they fired the beam I could run to the side and around them and attack from behind.
At least the Finalhazard, even if not the world's most difficult boss, has a good atmosphere with live and learn playing in the background and the double super hedgehog.
not referring to that part of the fight, if you take damage after a missed homing attack on the button the rings fall into his body
They actually do have a pattern to follow. It's not clear at first, but it is recognisable and is pure genius as to how it works. Let them attack you, but make sure you avoid their attacks and as they stand still, you have a quick opening to get a hit on them. In the final Sonic vs Shadow battle at the end, one trick I love doing is letting them use their special by getting some distance between your rival, dodging their special by moving as fast as possible and striking them while they're still in the middle of using their special. Doing so will allow you to finish it much faster.
You're seriously complaining about the lack of a health bar for the main playable character in a Sonic game?!?! This is absolutely unheard of in my entire life up until now! Your "health" is exactly the same in bosses as the rest of the game - so long as you're holding one ring, you're okay. If anything, you have the advantage in this case.
That's because unlike SA1 where you could just stand there and mash the shoot button thus removing anything resembling a challenge, SA2's mech battles actually require a bit of strategy to beat. You can dodge the beam attack, you just gotta act fast (it's a Sonic game after all). Don't try to attack while they're using their beam special. In fact, you can tell when they're about to use it before they do. Use that brief period of time to start moving quickly.
Good thing they don't last that long then. Except I don't find them boring, I at least find them mechanically interesting despite the low difficulty.
Well, actually, both currents do result in instant death if you get swept away, but again, like most other things, it is possible to avoid if you're quick enough. You can jump out of it if you're really quick about it. And I've never had issues with the homing attack not working on the boss, so most likely you're doing something wrong here. Also, "stand still at the end of the rail" you say? You're supposed to jump off before the end of the rail, not let it launch you off it.
Also, about the rings on this particular boss - one trick I like doing for most bosses is to not pick them all up right away - pick up about two or three rings, then focus on the attack side of things. That way, if you need more rings later, there's still some left for you to grab since you didn't grab them all at the start.
Most of them actually are. The first Sonic vs Shadow and Tails vs Eggman battles do use the 3 hits format. Also, the classic Sonic games (and most 2D games for that matter) actually take 8 hits to beat most bosses instead of 3, so almost all the bosses take less hits to beat as it is anyway. You're probably thinking of Mario when it comes to 3 hit bosses.
Also I just replayed some Sonic/Shadow bosses, they wouldnt attack until I did, even after waiting a full 30 seconds
I'm not gonna pile into this forum war too much, but just wanted to point out how hilarious it is that you cropped out the entire constructive part of the post, and just highlighted the first few words that were a pretty mild insult instead. Sums up most people's mentalities nowadays pretty good
Anyway, think about it
The Gun mechas are just variations of the same battle (the Hot Shot takes ages to shoot its laser). At least Flying Dog is probably the only proper Treasure Hunter Boss fight. This is basically the Chaos 4 of SA2 in a way.
The two Pyramid bosses aren't that interesting (the Egg Golem is slow and the King Boom Boo isn't that interesting aside from the digging gimmick).
At least Robotnik's version of the Golem was interesting as a proper Mech Shooting boss.
The "rival fight" on the other hand are either easy or just too hard (especially Tails/Robotnik's 2nd one), those are really unbalanced and you hope that the dumb AI and RNG are on your side.
The Final Boss' first fight has some RNG during his red orb phase (at least his dark spheres are easy to manage).
I'm kinda glad they stopped the "use the chaos emeralds for the Monster of the Week" trope for a while (even if I dislike how Forces reuses the Nega Wisp armor)