Sonic Adventure™ 2

Sonic Adventure™ 2

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DarkyBenji Jul 19, 2018 @ 12:37pm
Dreamcast Garden finally in Sonic Adventure 2 PC
this require SA2 modloader

It's been a long time but we finally made, Exant and i recently finish our work and imported the DC garden for SA2

it's finally time to visit the dreamcast version of the gardens in Sonic Adventure 2 PC
As for custom Texture mod, Modders can update there garden and edit the files that end with _dc to make it work with DC garden!

Download Link:
https://github.com/Exant64/DCGarden/releases

Some Tweet about it
https://twitter.com/Justin113D/status/1019324438431584258
https://twitter.com/Exant64/status/1019322372099379200

and here's the screenshots: (yeah not steam preview sorry i don't have time for this, have long ass link for now)
Neut:
https://images-ext-2.discordapp.net/external/1uO3axPV0vejNp7E6teDvsADwZp74WMTqmSHmu-_k5I/https/cdn.discordapp.com/attachments/263386256522739712/468524186260865024/unknown.png
Hero:
https://images-ext-2.discordapp.net/external/t06Q-uQMWyI_T2srWiW565ujOKwQUMQQbdRvp0wGUN8/https/cdn.discordapp.com/attachments/263386256522739712/468525053055598612/unknown.png
Dark:
https://images-ext-1.discordapp.net/external/USpIJXC1DhOg-OEoKvuuD7IdEKBYvtNDjzLUW9r9AM4/https/cdn.discordapp.com/attachments/263386256522739712/468525552056401930/unknown.png

Have fun with it!
friendly remember that with CWE, chao will still spawn on water close to the bridge
it will be fixed in v8
however without CWE, chao won't spawn in water with DC garden, that's for sure

Last edited by DarkyBenji; Jul 19, 2018 @ 12:43pm
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Showing 1-10 of 10 comments
Jennfelde Jul 21, 2018 @ 11:23pm 
w-wait what?/?????

...DREAMCAST CHAO GARDEN!?

This is a really awesome mod! <3 Good work!!
ToastyJacks Jul 22, 2018 @ 11:48pm 
Originally posted by DarkyBenji:
this require SA2 modloader

It's been a long time but we finally made, Exant and i recently finish our work and imported the DC garden for SA2

it's finally time to visit the dreamcast version of the gardens in Sonic Adventure 2 PC
As for custom Texture mod, Modders can update there garden and edit the files that end with _dc to make it work with DC garden!

Download Link:
https://github.com/Exant64/DCGarden/releases

Some Tweet about it
https://twitter.com/Justin113D/status/1019324438431584258
https://twitter.com/Exant64/status/1019322372099379200

and here's the screenshots: (yeah not steam preview sorry i don't have time for this, have long ♥♥♥ link for now)
Neut:
https://images-ext-2.discordapp.net/external/1uO3axPV0vejNp7E6teDvsADwZp74WMTqmSHmu-_k5I/https/cdn.discordapp.com/attachments/263386256522739712/468524186260865024/unknown.png
Hero:
https://images-ext-2.discordapp.net/external/t06Q-uQMWyI_T2srWiW565ujOKwQUMQQbdRvp0wGUN8/https/cdn.discordapp.com/attachments/263386256522739712/468525053055598612/unknown.png
Dark:
https://images-ext-1.discordapp.net/external/USpIJXC1DhOg-OEoKvuuD7IdEKBYvtNDjzLUW9r9AM4/https/cdn.discordapp.com/attachments/263386256522739712/468525552056401930/unknown.png

Have fun with it!
friendly remember that with CWE, chao will still spawn on water close to the bridge
it will be fixed in v8
however without CWE, chao won't spawn in water with DC garden, that's for sure

I found a bug which messses up the assets if you install the Dreamcast Chao Gardens before Chao World Extended, it leads to a bunch of messed up assets: https://imgur.com/a/766KRdq

The problem is fixed if you exit the game, enable Chao World Extended and disable the DC gardens, then load the game and enter Chao World and the Hero or Dark Garden, then save and quit and close the game. Then re-enable the DC Gardens and reboot and all works fine. I suspect the issue is with how the SA2 Modloader boots mods which is causing the issue rather than either of the mods themselves.

Alternatively, open modloader and using the up/down arrows on the right hand side re-order the priority of the mods so Chao World Extended is at the top followed by the DC Gardens, that also fixes the issue. The order of priority when using both mods together seems to be important before booting the game.

*Edit* It seems to be the case with any of the mods which affect the Chao Garden including the Day/Night Cycle Mod, I guess a simple rule of thumb would be to put the DC Gardens at the BOTTOM of your priority list (i.e. order of boot) within the Mod Loader to prevent texture clashes and crashes.
Last edited by ToastyJacks; Jul 23, 2018 @ 12:14am
DarkyBenji Jul 31, 2018 @ 8:22am 
Originally posted by Hamilton:
Originally posted by DarkyBenji:
this require SA2 modloader

It's been a long time but we finally made, Exant and i recently finish our work and imported the DC garden for SA2

it's finally time to visit the dreamcast version of the gardens in Sonic Adventure 2 PC
As for custom Texture mod, Modders can update there garden and edit the files that end with _dc to make it work with DC garden!

Download Link:
https://github.com/Exant64/DCGarden/releases

Some Tweet about it
https://twitter.com/Justin113D/status/1019324438431584258
https://twitter.com/Exant64/status/1019322372099379200

and here's the screenshots: (yeah not steam preview sorry i don't have time for this, have long ♥♥♥ link for now)
Neut:
https://images-ext-2.discordapp.net/external/1uO3axPV0vejNp7E6teDvsADwZp74WMTqmSHmu-_k5I/https/cdn.discordapp.com/attachments/263386256522739712/468524186260865024/unknown.png
Hero:
https://images-ext-2.discordapp.net/external/t06Q-uQMWyI_T2srWiW565ujOKwQUMQQbdRvp0wGUN8/https/cdn.discordapp.com/attachments/263386256522739712/468525053055598612/unknown.png
Dark:
https://images-ext-1.discordapp.net/external/USpIJXC1DhOg-OEoKvuuD7IdEKBYvtNDjzLUW9r9AM4/https/cdn.discordapp.com/attachments/263386256522739712/468525552056401930/unknown.png

Have fun with it!
friendly remember that with CWE, chao will still spawn on water close to the bridge
it will be fixed in v8
however without CWE, chao won't spawn in water with DC garden, that's for sure

I found a bug which messses up the assets if you install the Dreamcast Chao Gardens before Chao World Extended, it leads to a bunch of messed up assets: https://imgur.com/a/766KRdq

The problem is fixed if you exit the game, enable Chao World Extended and disable the DC gardens, then load the game and enter Chao World and the Hero or Dark Garden, then save and quit and close the game. Then re-enable the DC Gardens and reboot and all works fine. I suspect the issue is with how the SA2 Modloader boots mods which is causing the issue rather than either of the mods themselves.

Alternatively, open modloader and using the up/down arrows on the right hand side re-order the priority of the mods so Chao World Extended is at the top followed by the DC Gardens, that also fixes the issue. The order of priority when using both mods together seems to be important before booting the game.

*Edit* It seems to be the case with any of the mods which affect the Chao Garden including the Day/Night Cycle Mod, I guess a simple rule of thumb would be to put the DC Gardens at the BOTTOM of your priority list (i.e. order of boot) within the Mod Loader to prevent texture clashes and crashes.


actually if you load DC Garden AFTER Chao world extended (like be sure DC garden is below Chao world extended in SA2modloader)

and it should work

Edit: however any editing texture such as green hill garden or the day/night cycle mod will not work with DC garden yet, so be patient for CWE v8
Last edited by DarkyBenji; Jul 31, 2018 @ 8:25am
Jennfelde Dec 6, 2018 @ 3:56pm 
Originally posted by Dark Redshift:
Can we also get a complete Dreamcast Conversion like SA1 has? The Dreamcast games are so much better than Battle and DX, plus SA1 DCC still allows Better SA1DX features so SA2 DCC could do something similar.
What if... we ported the SA1DX Gardens [or sa1 gardens] to Sonic Adventure 2? That'd be hella cool.
Hello everyone!

I have problems with mod. When I replace files with mod files then this happening:

http://saveimg.ru/pictures/15-02-19/e295238717316a15f8d39562d9331d86.jpg
http://saveimg.ru/pictures/15-02-19/abf4d77e7f111714d19048165ddb196a.jpg

Maybe I doing something wrong. Can you help me?
Chocice75 Feb 15, 2019 @ 3:02pm 
Originally posted by The_Scarlet_Dragon:
Hello everyone!

I have problems with mod. When I replace files with mod files
You need to use the SA2 Modloader for this mod. Replacing files is an outdated method of modding SA2.
Originally posted by ChocIce75:
Originally posted by The_Scarlet_Dragon:
Hello everyone!

I have problems with mod. When I replace files with mod files
You need to use the SA2 Modloader for this mod. Replacing files is an outdated method of modding SA2.

Thank you very much for your help!
FallenLogic Mar 19, 2019 @ 2:50pm 
Originally posted by Fantist:
Would it be possible to make a version with the original Dreamcast transporters? I love the theming of the hero and dark ones.

https://i.imgur.com/8uNKZmP.jpg

The GameCube transporter files are still in the files for the PC version of the game, but I'm not sure about the Dreamcast ones. I'll check and report back (if they are, it might be possible to mod them back in).

EDIT: Sadly, their textures are missing from the PAK files for the gardens. I'm not sure about the models. However, I also cannot find the used texture, so there's some hope.
Last edited by FallenLogic; Mar 19, 2019 @ 4:24pm
FallenLogic Mar 27, 2019 @ 7:58pm 
@Fantist: About the animated water: you could use the modloader to hook code into Data_DLL_orig.dll:
Where the list is declared (TEXLISTS) loads all of the frames in the water, then tells the game what number of frames to use. Full code for animated water and custom stage models can be found in the Emerald Coast Mod: https://github.com/MainMemory/SA2EmeraldCoast/blob/master/LevelTest/LevelTest.cpp
Great work guys!
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Date Posted: Jul 19, 2018 @ 12:37pm
Posts: 10