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Early caster game is much better. You can craft a simple wand from the outset; wands are a new ranged weapon type that run off casting and magic device, and consume MP as ammunition.
There are also feats you can take to gain stock of attack spells when you sleep.
>Compared to E+
(Taps OP) Please take note. Elona+ is irrelevant.
That being said, it's what it is. There are a few classes of ranged weapons:
Bows (short range, no reload)
Crossbows (medium range, no reload)
Pistols (point blank, high damage per ammo, reload)
Rifles (medium range, high damage per turn, low ammo efficiency, reload)
Railguns (long range, extremely high damage per turn, high damage per ammo, long reload, requires energy cells)
Wands (medium range, elemental damage, uses MP)
The downside of ranged, unless you're using throwing or wands, is that depending on what you're using, you need to supply ammunition. Assault rifles fire three shots at a time and can chew through your ammo stockpile very quickly. You want to use trash copper ammo and save your high-quality adamantium ammo for elites.
Ammo isn't scarce once you get access to Vernis and its mine, but it takes time and effort for you to dig out the ores, smelt them into ingots, and craft them into ammo. It's a drain the same way spellcasters consume stock. You can buy ammo from gunsmiths (expensive) or have your residents make it (takes time), but at the end of the day there's always a cost involved.
What you get out of jumping through these hoops is that you get the ability to add mods to your ranged weapons; depending on the quality of the weapon, it can hold anywhere from 1-6 mods. Things like ammo conservation, fast reload, knockback, critical, rapid fire are all available as attachments which can be added to or removed from ranged weapons.
Duel wield with mutant, unarmed, or two-handed is going to be the most powerful.
But, they aren't ranged so you normally shoot at something 3 times before they get into melee range
How fast can you switch weapons in Elin, I'd imagine you can switch to a melee oriented gun when enemes get close.
It takes 0 turns to switch out your equips, so even in melee range, you can switch out your whole setup (e.g., to wield your claymore or whatever and switch armors). It also means that if you wanted to swap ranged weapons, it's just a matter of pushing another key on your hotbar to swap to that ranged weapon, or just going to your inventory and right-clicking it to "grab" it instead.
Interesting, is there still the classic skills like Two-handed and Dual-Wield?
I'd say 13, but for different reasons. You can play as a semen demon and milk dudes for higher stats. And that's just a race option.
EDIT: Just realized OP is a weirdo who goes into every thread with an absolute nonsense vendetta against Elona mods for some stupid reason and farms a ton of jester awards as a result. Be warned.