Elin
(Updated) PSA: Please accurately form your expectations of this game.
As we move closer to EA release, I feel the need to update this PSA.


What should I expect this game not to be like?

You should not expect this game to be like Elona+, Elona Omake, Elona MMA, or any of the many Elona mods out there. Nor should you expect this game to be like Elona mobile, which is completely unrelated to the original HSP game except in name.

All of these mods and one licensed title are not made by noa. It's easy to be confused, since there has been a lot of conflation with the original vanilla game, especially in the case of Elona+. However, if you want to get the feel of the direction Elin is likely to take I'd recommend playing the original instead.

Whether you agree or disagree with some or all of the differences these mods make is immaterial, the important thing here is that the benchmark of expectations needs to be properly set. The Elona mods and Elona mobile are different from vanilla Elona in just about every way: whether it's in terms of progression, gameplay, combat, crafting, story, narrative mood and even world setting, please do not form expectations of the vanilla game based on mods.

I'm not saying this to trash anyone, but to keep expectations grounded so that when the time comes you don't walk away disappointed having expected one thing and gotten another.

Please also do not form your expectations based on reviews of Elona such as Sseth's, which is bandied about a lot - these reviews are designed to entertain first and foremost, and often overly emphasise clickbaity aspects of the game for shock value, overblowing what would otherwise be minor interactions and jokes.


In that case, what should I expect this game to be like?

As mentioned above, vanilla Elona is a good start. The closest thing that's publicly available is the Elona 1.22 Christmas edition, or the 1.24 experimental. There's also an early demo proof-of-concept alpha that's still available on the Elona discord, although that's more than a year out of date at this point.

There are also Japanese streamers who have streamed Elin over these last several months on youtube and twitch, as well as at least one English playthrough. You can find several of them here:

https://www.youtube.com/channel/UCiMoNGigqkBldDFC4_O07HA

Several Chinese players have also made videos on bilibili.

Gameplay streams tend to present a more organic and natural snapshot of gameplay, and hopefully will bring about a more accurate picture of what to expect from Elin.
Last edited by Doesn't Learn From Mistakes; Sep 17, 2024 @ 11:53am
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Showing 16-26 of 26 comments
Originally posted by Eldritch Warden:
One thing that I will probably miss in Elin, provided that the dev retains the same thoughts regarding balance, is the caster early-mid game. That's the biggest and most important change for me in Elona+.

Early caster game is much better. You can craft a simple wand from the outset; wands are a new ranged weapon type that run off casting and magic device, and consume MP as ammunition.

There are also feats you can take to gain stock of attack spells when you sleep.
JSY Sep 17, 2024 @ 5:36pm 
How is ranged in general compared to E+? I remember trying to go for guns, but them and bows needed a lot of consumable ammo crafted and I didn't think throwing was implemented yet during alpha.
Last edited by JSY; Sep 17, 2024 @ 5:37pm
Originally posted by JSY:
How is ranged in general compared to E+? I remember trying to go for guns, but them and bows needed a lot of consumable ammo crafted and I didn't think throwing was implemented yet during alpha.

>Compared to E+
(Taps OP) Please take note. Elona+ is irrelevant.

That being said, it's what it is. There are a few classes of ranged weapons:

Bows (short range, no reload)
Crossbows (medium range, no reload)
Pistols (point blank, high damage per ammo, reload)
Rifles (medium range, high damage per turn, low ammo efficiency, reload)
Railguns (long range, extremely high damage per turn, high damage per ammo, long reload, requires energy cells)
Wands (medium range, elemental damage, uses MP)

The downside of ranged, unless you're using throwing or wands, is that depending on what you're using, you need to supply ammunition. Assault rifles fire three shots at a time and can chew through your ammo stockpile very quickly. You want to use trash copper ammo and save your high-quality adamantium ammo for elites.

Ammo isn't scarce once you get access to Vernis and its mine, but it takes time and effort for you to dig out the ores, smelt them into ingots, and craft them into ammo. It's a drain the same way spellcasters consume stock. You can buy ammo from gunsmiths (expensive) or have your residents make it (takes time), but at the end of the day there's always a cost involved.

What you get out of jumping through these hoops is that you get the ability to add mods to your ranged weapons; depending on the quality of the weapon, it can hold anywhere from 1-6 mods. Things like ammo conservation, fast reload, knockback, critical, rapid fire are all available as attachments which can be added to or removed from ranged weapons.
Last edited by Doesn't Learn From Mistakes; Sep 18, 2024 @ 2:38am
In Elona normal...

Duel wield with mutant, unarmed, or two-handed is going to be the most powerful.

But, they aren't ranged so you normally shoot at something 3 times before they get into melee range

How fast can you switch weapons in Elin, I'd imagine you can switch to a melee oriented gun when enemes get close.
Adams Sep 18, 2024 @ 11:36am 
Originally posted by (Farkon) 2m_anylootboxes:
In Elona normal...

Duel wield with mutant, unarmed, or two-handed is going to be the most powerful.

But, they aren't ranged so you normally shoot at something 3 times before they get into melee range

How fast can you switch weapons in Elin, I'd imagine you can switch to a melee oriented gun when enemes get close.
Lol. It's a bit different in Elin. So you have the option to "grab" things in your hands, right. When using ranged weapons, you can't actually equip them (there's no "ranged weapon" slot), so you'll grab them and then use them (e.g., shooting, firing, casting, etc.).

It takes 0 turns to switch out your equips, so even in melee range, you can switch out your whole setup (e.g., to wield your claymore or whatever and switch armors). It also means that if you wanted to swap ranged weapons, it's just a matter of pushing another key on your hotbar to swap to that ranged weapon, or just going to your inventory and right-clicking it to "grab" it instead.
Originally posted by Adams:
Originally posted by (Farkon) 2m_anylootboxes:
In Elona normal...

Duel wield with mutant, unarmed, or two-handed is going to be the most powerful.

But, they aren't ranged so you normally shoot at something 3 times before they get into melee range

How fast can you switch weapons in Elin, I'd imagine you can switch to a melee oriented gun when enemes get close.
Lol. It's a bit different in Elin. So you have the option to "grab" things in your hands, right. When using ranged weapons, you can't actually equip them (there's no "ranged weapon" slot), so you'll grab them and then use them (e.g., shooting, firing, casting, etc.).

It takes 0 turns to switch out your equips, so even in melee range, you can switch out your whole setup (e.g., to wield your claymore or whatever and switch armors). It also means that if you wanted to swap ranged weapons, it's just a matter of pushing another key on your hotbar to swap to that ranged weapon, or just going to your inventory and right-clicking it to "grab" it instead.

Interesting, is there still the classic skills like Two-handed and Dual-Wield?
Adams Sep 18, 2024 @ 2:23pm 
Originally posted by (Farkon) 2m_anylootboxes:
Originally posted by Adams:
Lol. It's a bit different in Elin. So you have the option to "grab" things in your hands, right. When using ranged weapons, you can't actually equip them (there's no "ranged weapon" slot), so you'll grab them and then use them (e.g., shooting, firing, casting, etc.).

It takes 0 turns to switch out your equips, so even in melee range, you can switch out your whole setup (e.g., to wield your claymore or whatever and switch armors). It also means that if you wanted to swap ranged weapons, it's just a matter of pushing another key on your hotbar to swap to that ranged weapon, or just going to your inventory and right-clicking it to "grab" it instead.

Interesting, is there still the classic skills like Two-handed and Dual-Wield?
https://ylvapedia.wiki/wiki/Elin:Skills
Pikanchion Oct 17, 2024 @ 1:24pm 
But how close will the game be to what I remember if the last time I played was on a modded version back in... let's say around 2010? :lunar2020thinkingtiger:
Ygdrad Oct 18, 2024 @ 3:20pm 
I'm going to ask the important question. Without too many details because we don't want to anger steam or scare some people off too much. Where does Elin sit on a 1-10 degeneracy scale with Elona being an 11 and Elona+ being 13?
Last edited by Ygdrad; Oct 18, 2024 @ 3:21pm
Eldritch Warden Oct 18, 2024 @ 3:53pm 
Originally posted by Ygdrad:
I'm going to ask the important question. Without too many details because we don't want to anger steam or scare some people off too much. Where does Elin sit on a 1-10 degeneracy scale with Elona being an 11 and Elona+ being 13?

I'd say 13, but for different reasons. You can play as a semen demon and milk dudes for higher stats. And that's just a race option.
Boo Oct 18, 2024 @ 8:50pm 
I played a lot of Elona but always liked Elona+ for the QoL stuff. I only ever once got past the base game stuff and indulged in modded content. Its nice to set expectations lower just in case though.

EDIT: Just realized OP is a weirdo who goes into every thread with an absolute nonsense vendetta against Elona mods for some stupid reason and farms a ton of jester awards as a result. Be warned.
Last edited by Boo; Oct 18, 2024 @ 8:57pm
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Date Posted: Nov 20, 2023 @ 10:52am
Posts: 26