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I mean at least give your followers or pets animations, feels like I am dragging a corpse around.
I think it's silly to accuse noa of laziness when they've been updating the game within nigh 24 hours of the previous update for over two weeks now.
the game doesn't actually roll a dice to determine damage calculations I think, it will bog down combat computations a lot.
In a 60 fps game you have 16ms of frame timing to fit all the work in between frames. So imagine a roundabout dice rolling 20 times in a row for every party member using a bunch of objects at once within a frame or two lol...
The game's on unity too, so you'd need to be very very careful with how much complexity you'd want the mods to do.
then go ahead and go make us the greatest game of all time.Listening to you makes it seem to easily. To be honest it doesnt bother me at all that my companion just warp around following me. Not all games needs to be triple A standards and what not. ive putted near 140h on this game as it is and it perfectly fine, ive set it aside a few days ago because i felt like nothing can kill me anymore at the moment, but i barely touched a bunch of the game core mechanics still.If making games that enjoyable that easy then go nuts and make us a good game that people will buy and then people are gonna get entitle and tell you everything you should be changing to make it better.
2d4+12 = 14 to 20 damage. It's not that hard to get.