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But the higher the speed the better. Same goes for most builds, but archer prolly needs it the most.
I'd suggest one of the Fox races. Nefu would prolly be best if you do want to go speed.
If not go Yerles as they have more marksman levels meaning you start at 8 marksman with them and archer class. Or Juere as they have the highest dex.
(This is all assuming you only want archery and do not want to also use magic or melee.)
Since ammunition gets used up in Elin, unlike in Elona, I don't think ammunition comes with enchantments or effects? (I haven't really paid attention, since I haven't used bows or guns.)
Ammunition carries the innate effects of whatever material it's made out of, though the only ones that are relevant are Copper (++ Lightning damage), Onyx (+ Darkness damage), Aquamarine (++ Cold damage), and Meteorite (++ Nether damage).
Archer for example has the domains of lightning, poison, and cut. To keep on theme, one would likely want intonation spells (which temporarily convert your weapon damage to elemental) and arrow spells (which are single-target damage spells). But of the archer's domains, only lightning has intonation, and only poison has arrow, leading to a significant lack of variety and elemental coverage. While it's possible to find off-domain spell books (and there is a book duplication service available later on), you're not going to accumulate enough to use them all the time. But that's not to say you can't make it work, or settle for what you have.
However, what I would do if I were creating an arcane archer character is, ironically, choose another class instead of archer. Gunner loses a little ranged mastery in exchange for leaning a little more towards magic and slightly more favorable domains of fire, lightning, and sound (fire can break enemy equipment, both fire and lightning have intonations, and while sound has neither it has an extremely useful debuff if you choose to use other spell forms). Wizard is an option that makes training ranged skills an uphill struggle, but begins with most essential casting skills and has the greatest domain variety with fire, cold, lightning, mind, and magic, plus you can choose additional domains once you advance far enough in the Mage's Guild. There are quite a few other angles you can take, but those seem like the more obvious ones to me.
If you're a new player though, you'll have plenty of opportunity to try different options as you learn the game. Go with your gut, and try out different approaches as you become acclimated to the mechanics.