Elin
Which race should I choose if I want to play as an Archer?
also, is there a way to that into magic as an archer? like have some kind of magic arrows or smth like that?
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Showing 1-6 of 6 comments
lich/demigod, yes there are magic arrow
I'd say any race but golem. Unless you plan on shooting point blank or having a party tank for you early game.

But the higher the speed the better. Same goes for most builds, but archer prolly needs it the most.

I'd suggest one of the Fox races. Nefu would prolly be best if you do want to go speed.

If not go Yerles as they have more marksman levels meaning you start at 8 marksman with them and archer class. Or Juere as they have the highest dex.

(This is all assuming you only want archery and do not want to also use magic or melee.)
Last edited by Endgunner; Jan 28 @ 8:25am
Nesprito Jan 28 @ 10:28am 
Originally posted by Endgunner:
I'd say any race but golem. Unless you plan on shooting point blank or having a party tank for you early game.

But the higher the speed the better. Same goes for most builds, but archer prolly needs it the most.

I'd suggest one of the Fox races. Nefu would prolly be best if you do want to go speed.

If not go Yerles as they have more marksman levels meaning you start at 8 marksman with them and archer class. Or Juere as they have the highest dex.

(This is all assuming you only want archery and do not want to also use magic or melee.)
Would I need to tap into magic if I wanted to use magic arrows? if so any recommendations?
Magic arrows are spells. One such spell for pretty much every magic element.

Since ammunition gets used up in Elin, unlike in Elona, I don't think ammunition comes with enchantments or effects? (I haven't really paid attention, since I haven't used bows or guns.)
Originally posted by CluelessWonder8:
Magic arrows are spells. One such spell for pretty much every magic element.
Of the 13 elements that are available as domains for the classes, only 5 of them have an arrow spell. Of the remaining 3 elements, only 1 of them has an arrow spell. So it's well under half.

Since ammunition gets used up in Elin, unlike in Elona, I don't think ammunition comes with enchantments or effects? (I haven't really paid attention, since I haven't used bows or guns.)
Ammunition carries the innate effects of whatever material it's made out of, though the only ones that are relevant are Copper (++ Lightning damage), Onyx (+ Darkness damage), Aquamarine (++ Cold damage), and Meteorite (++ Nether damage).
7FOUR Jan 28 @ 3:19pm 
Originally posted by Nesprito:
Would I need to tap into magic if I wanted to use magic arrows? if so any recommendations?
It's a little complicated. There are a lot of factors to consider if you're dead set on an arcane archer theme. Domains for example will throw a wrench in what you're trying to do: Each class has elemental domains that strongly influence the RNG to generate spell books of those elements, are the only elements you will only learn spells of while sleeping, and some spell elements may only be cast in certain forms.

Archer for example has the domains of lightning, poison, and cut. To keep on theme, one would likely want intonation spells (which temporarily convert your weapon damage to elemental) and arrow spells (which are single-target damage spells). But of the archer's domains, only lightning has intonation, and only poison has arrow, leading to a significant lack of variety and elemental coverage. While it's possible to find off-domain spell books (and there is a book duplication service available later on), you're not going to accumulate enough to use them all the time. But that's not to say you can't make it work, or settle for what you have.

However, what I would do if I were creating an arcane archer character is, ironically, choose another class instead of archer. Gunner loses a little ranged mastery in exchange for leaning a little more towards magic and slightly more favorable domains of fire, lightning, and sound (fire can break enemy equipment, both fire and lightning have intonations, and while sound has neither it has an extremely useful debuff if you choose to use other spell forms). Wizard is an option that makes training ranged skills an uphill struggle, but begins with most essential casting skills and has the greatest domain variety with fire, cold, lightning, mind, and magic, plus you can choose additional domains once you advance far enough in the Mage's Guild. There are quite a few other angles you can take, but those seem like the more obvious ones to me.

If you're a new player though, you'll have plenty of opportunity to try different options as you learn the game. Go with your gut, and try out different approaches as you become acclimated to the mechanics.
Last edited by 7FOUR; Jan 28 @ 3:24pm
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Date Posted: Jan 28 @ 5:47am
Posts: 6