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2. The fish they catch far as animations go is their own personal property. The fish that is meant for you will be spawned at the end of the day(?) if you don't have a shared container where the fish is meant to go instead it will be deposited on their bed.
3. I want to say this is just for flavor/roleplay
4. I'll leave this to someone else. I don't know. I feel like soloing would be harder because less attack actions are being performed per "turn"
5. yes regardless of if you are taking your allies around the field or using them in a riding/symbiosis state their equipment still matters
6. yeah anyone can wield anything. go give your chickens guns lol
7. nothing grows outside in the winter naturally You can make things keep growing outside if you have it light under artificial sunlight (sun lamps). Mushrooms can grow just fine indoors without any lighting
8. remove weeds and other unwanted vegetation from your land that will help restore your fertility. The fertilty cap itself can be improved by reading the base policy book named "Soil" as well bringing in residents with jobs/hobbies that improve soil (Farming, and Gardening)
9. It kinda depends on what you want your base to specialize in (for example you would want a lot of people with extravagance hobby on a base you plan to tax heavily.)
however some general skills that are good to have is Cleaning and Chores (Cleaning cleans up dirty tiles and stains while Chores picks up garbage). Pets are also nice for gaining more administration points. Pioneer for leveling up the base faster, etc.
10. Potency goes down everytime the skill levels up. Potency won't go down on its own if you don't actively work the skill.
So you will want to repeated re-train yourself if you are training a particular skill a bunch.
If you can combine ingredients into a dish to create a food that boosts both Potency AND the relevant stat, it's pretty handy.
But if you simply have to separate it, then Potency first and actual stat gain second is pretty effective.
2) Check your fisherman's job efficiency via the Resident Board. If it says something like 90% effiency, it means they have a 90% chance to produce 1 random fish every day, and they'll place it in an appropriate container, as long as that container has sharing enabled.
If their efficiency is above 100% any spillover is towards producing a bonus fish every day.
Like 214% efficiency would be guaranteed 2 fish every day, and a 14% chance to produce a third one.
3) Nah, it's just something you can do.
4) I'd totally go with more party members, but between those two options, having a symbiote would be my preferred choice.
5) Yes, while your symbiotic friend cannot actually die, just get knocked unconscious until it heals some HP, you should equip any and all allies as best you can.
Even if they're just a tank, it's worth giving them better armor.
Also allies can grow their stats via food and raising their skills just as you can.
6) Yes, anyone can use ranged weapons and throwables, since they aren't limited by whatever equip slots that NPC/race might have.
I don't think NPCs start with the Gun skill learned by default, so they wouldn't be able to train it, unless you taught it to them somehow. (like via using a Whip of Love and randomly assigning them the Rambo hobby)
7) Only mushrooms, since I believe they're the only seed that doesn't say "It needs sunlight." But you can eventually craft Sun Lamps, which give off an aura of sunlight, allowing crops to grow during winter and also indoors under roofs.
8) Increase the base's "Soil" skill.
If the base doesn't know that skill, go to a Scholar NPC vendor and find one selling that base skill book.
You can then spend Gold Bars to increase that skill.
Or, you can simply recruit NPC citizens that have the Farming or Gardening Job/Hobby.
Farmer NPCs are handy for this because there's no randomness, they will always have the Job of Farming and the Hobby of Gardening, both of which will boost the base's Soil skill level.
9) Um... it's kind of a preference thing.
Check out the wiki's page on NPC jobs/hobbies here: https://ylvapedia.wiki/wiki/Elin:Housing#Fixed_Jobs_and_Changing_Jobs
I like Exploration, since it passively produces Gold Bars.
Bathing can produce Pot of Water, which you can offer to your god's altar to bless it.
If you make a town full of your own Vendor-type NPCs, giving them all the Shopping hobby can be handy, since that increases the Home Discount policy level, lowering their shop prices.
10) Platinum coins are for SKILL potential, food is for ATTRIBUTE potential.
And in both cases, the potential is slightly lowered every time you increase whatever you had potential in, so you'd have to go boost your potency again later on, if you wanted to keep the training speed boosted.
There are ways to boost the base potential of your attributes, like acquiring the feats related to stats (i.e. Sexy will increase CHA base potential by +10)
the fisherman doing 1 fish a day that rely on efficiency is... sad but accurate
potency is what i expected not in the way i thought, good thing i asked
ok... i need that soil base skill
aaand npc recruiting is what someone could expect for a first run, everything covered and walking around doing quests. So exploration, chores, cleaning, nursing, painting and pioneers are what i expected it seems
what i saw is that even if its winter fisherman still produces fish...
once again thank you
So aside from the Yerles (though that includes such entries as Machine Infantry, Maid, Bunny, Snail Torturer, and Security Guard (Aquili Teola guard)), standouts in the bestiary are Flower Girls, Loytel, Palmian Special Forces, Bartender, Gunsmith (I'm surprised that's a Norland and not Yerles), General Goods Vendor Aoi (the one with the Rainbow Fruit), and the Prince of Mysilia Efrond (jerkface).
They won't do the idle fishing thing though, which unlike virtually every other idle animation does actually do something (generates their own personal fish to eat, which you can potentially take if you see them with it, or they'll drop it if they die while trying to eat it).
Heck, even going over to Tinker's Camp and stealing/exchanging tickets for that hammock could be a good boost, depending on whatever bed you've got people sleeping in.
Also also, during winter, you can "unfreeze" water by either having the water in a room with a roof, or more easily by just placing and using a Build Board and using one of the option in the lower left about Edit Cells to change the water tiles into "snowless" tiles.
You can also use that to make it so tiles don't snow over, but even if it's not snowed over, you'll still have to use a sun lamp in order to grow sunlight-reliant crops.
tl;dr the best normal wood is Cherryblossom (highest quality and has Comfort 3), but Gold is much better (4 gold trees are in Fortune's Bell), and definitely don't toast them into Carbon for fireproofing because that makes it worse than normal wood.
good to know about how they can fish without fishing... that means i could set a lumberjack sign or a fishing sign anywhere and they still produce resources?
i just built a sleeping bag with silk material for me for the lvl4 comfort. I didnt knew the bed also work for allies... time to improve everyones bed it seems
cherryblossom with silk incoming
But it seems NPC will not seed and farm? What tools i need to provide so that they can auto seed and get the farm run? Or this not suppose to work in this way?
The NPC's don't actually physically do the work, if they have a job or hobby that adds a bonus to farming that will apply, and they will usually hang around their job areas to appear as if they are doing stuff, but the actual planting and replanting is done by the Delegated Farming policy.