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In any case, if an entity's name is red its hostile.
I'm confused by this setting though. Why would the game default to aggroing neutral mobs specifically during an ambush? I am not using the auto fight so it's not like I've hit them or anything. And they don't seem to turn aggro if I fight the same types of enemy while just exploring a map tile. Seems peculiar.
Why are there chicken bandits? Because they were all lumped into one list that the game uses to generate bandits. Theres no special lore reason for it.
Same for why NPCs want you to deliver vomit, its just dumped into one big list of items that are valid for delivery quests. There is no special lore reason for it.