Elin
Starting difficulty, am I missing something?
I made a character as a thief, and uh... juere? It defaulted to that race and it seemed to fit the class. The tutorials gave me a kitten called "a kitten" and I did the 100 kills and the puppy fetch quest. Then basically ran around killing stuff and selling things until I need to pay taxes.

But, I feel I am doing something wrong here, because every time the game prompts me to do something, I don't feel properly levelled for it yet.

The puppy quest was hilarious because it just got annihilated as soon as I acquired it. Myself and the cat just could not hit hard enough to keep it alive because it is about as durable as wet tissue paper.

The taxes are even worse, because being pushed to travel long distance to a town has led me to be attacked by things that can kill me in a very low number of hits, even though I follow the road as I was advised by one of the tutorial notes.

I have found and made a little bit of armour, although of that I think only the wooden breastplate provides me with any protection (1 DV and 5 PV). Even the cat is wearing a shirt found in a dungeon, which I didn't know it could do but it took it from a shared chest. I also make bandages for both myself and the cat, which uses them somehow. In combat I try to expend those magical things I dream of as well.

Despite all that it just seems like the game always wants me to do things I'm not ready for yet. Am I meant to be levelling faster, have better gear, or something?
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Showing 1-15 of 24 comments
Nether Jan 3 @ 3:51am 
There's really no reason to rush the plot missions if you feel you're underpowered for them.

After the first trip you can take home the tax box by using a few furniture tickets, saving you the hassle of travelling back and forth.

Some assorted tips:

Spend some time at home, grow food, eat food, acquire stats. If you don't like the farming part, spend time in a city, get gold with easy quests, buy food and acquire stats.

Spend some time in the gallows to train your defensive skills, then put your pets in the gallows to train THEIR defensive skills.

Save platinum coins and do a tour of the cities by sticking to the roads and running away if you get attacked by something too strong, collect all the skills that might help (defensive skills and whatever else suits your playstyle).
Keno Jan 3 @ 3:54am 
explore early kinda hard when you still have nothing (just like kenshi) but there are many approach early game; save some money and buy strong pet, spam quest in town (a lot of stuff can be bought and ship within town for instant profit), hoard animal summon staff, or get just one healer for your party (totally easy mode early-mid game imo)
At this point there is no first trip yet... both attempts to reach the nearest city I've read can accept taxes (Mysilia) have ended in being killed when I encounter enemies that can kill me and the pet in 2 hits each. Given the distance it seems like there's always going to be these ambushes by the time I get there.

Maybe I am misreading the tax situation... do I even have to go there once the bill arrives? I have no idea how much time it actually gives me.
Ed1749 Jan 3 @ 4:06am 
The game is always kinda rough in the early game, since no matter what race or class you pick, your equipment is always kinda awful right out the gate. Puppy cave shouldn't really be killing you, but Nymelle, the next quest, is pretty difficult to do early on. This is also a very grindy game. For one, pretty much the only way to increase your main stats is to eat food, so you'll have to start farming eventually. The farming will probably solve your money problems too. Juere is the best all rounder race because of this, more bonuses from cooking. Also, you probably need some kind of weapon, the wooden weapon you can craft will have to do, but the weapon you get is random. You can make bandages out of spiders silk you find in dungeons and they'll heal you way way more than bandages you make out of wood. Once you're good enough to do quests, using the influence you get to purchase furniture tickets will let you bring the tax chest back home, which will make your life much easier.
Also, of the pets you can select, usually pepole reccomend the little girl, because she comes actually equipped to fight unlike the cat.
Take advantage of those Potions of Blindness you get in the tutorial. They're VERY powerful. Thrown potions ALWAYS hit and apply their effects.
To grab the potion, use middle mouse button and select Grab, then you can throw it at a target with right click.
These are extremely useful for things that are very dangerous in the early game, like yeek warriors and mercenaries. Either use it to help you kill them since their hit chance will be garbage and they'll likely wander, or use it to run away. The potions of confusion are also useful for running away, though they won't help you much if the enemy is already melee range since they'll just attack you.
I did use those up in combat early on. Also a bunch of pebbles, which I assume I also got from the tutorial?

Speaking of mercenaries though, one just appeared in my base, killed my dog that was out by the gallows while I was indoors healing, and then killed me when I went to see wtf happened. I've never even seen them spawn here before?? I had to respawn and bait it down to the tutorial NPCs.
Originally posted by Cellar_Cat:
I did use those up in combat early on. Also a bunch of pebbles, which I assume I also got from the tutorial?
You do get pebbles from the tutorial.
They're lame though. Craft a Boomerang instead. The damage will be based on the weight and on the hardness (but the hardness only matters if it's above 40, otherwise it will just be treated the same as 40), so make it out of Granite. Throwing weapons are very strong in the early game, so make use of it, especially against immobile threats like Floating Eyes. You can get an upgrade by acquiring the Iron Mic located in Mysilia or Palmia, or randomly found in some vendors, which is heavier and harder and so deals about twice as much damage.

Anyway make a point of buying any potions of blindness you find on vendors.
TLDR: You're not missing anything, by design the game hits you with walls you're suppose to struggle against until you discover the solution. Just keep at it and persevere

Class/Race selection is a good combo. Thieves are good for early game dungeon crawls, Jurere's just make good thieves so there's no issues here. The key issue is "When the game prompts me to do something.". Ya you are most likely not geared/experienced enough to instantly tackle the main quests suggested to you. The main quests can mostly be ignored until you're comfortable with tackling them. As you've realized, Taxes are the main bottle neck early game so you need to be able to pay them. I could give generic advice posted on some game guide somewhere but I'll do you one better and attempt to give you the foundational perspective this game requires:

1. Difficulty is subjective. You can brute force things with have enough stats, but just about every challenge has a definitive answer tied to experience. For example, Enemies that explode cannot explode while under the "Wet" status effect. You learn these quirks by playing the game *alot* or learning from other players in discussions.

2. The game's challenges are layered. The initial challenge is "Do not starve.", the second is "Pay your taxes.", then you start to see the combat challenges "Don't let thing explode." "Have resistances to this element." so on and so forth. Once a new concept/mechanic is introduced to challenge you, it is now a constant variable. Currently you are dealing with the "Taxes suck." bit. So before you can progress further this must be squared away.

3. Time and space have no meaning. At no point are you **required** to do anything within a specific allotted time frame. Yes certain requests have time frames, shut up I'm not talking about that. The more comfortable you are with taking your time and understanding every facet of the mechanics and challenges set before you the better you'll be able to undertake them. Time investment is the biggest factor in regards to progressing further and further into the game's content.
Ok so according to the wiki I have four months to pay the taxes (if the game told me that anywhere I completely missed it). I guess I could ignore this although it apparently makes everyone hostile to me except for one town, because the karma penalty is so high.

I think I know where the criminal town is, and it's probably no easier to reach than the one for taxes. It's not clear to me if I can ignore towns. Is trading and questing for the NPCs mandatory for progression? Or can I get things like new skills and so on in other ways?

As far as complex combat mechanics go, I don't think I've even got that far yet. Nothing has exploded that I've seen, I basically just start to encounter enemies that can deal way more damage than I can deal with. One hit might leave a tiny sliver of health. Healing is unreliable with such a small buffer of life, because if I'm not 100% healed by the next "turn" I die anyway, and if a single extra enemy joins I also die anyway.

Running away sometimes works if I'm near the edge of the map but I think the ambushes always put me in the middle, so basically if I run immediately my cat dies fighting and then I die trying to run. Even baiting that one mercenary in my base to the tutorial NPCs almost got me killed, despite how much damage those guys deal.

This is why I got the impression I was meant to have better gear/stats. Maybe that is true, given the time allowed to pay taxes. I guess I will try again and just spend the time before my tax karma penalty grinding skills and money and then pay all the taxes up to that point at once.
Originally posted by Cellar_Cat:
Ok so according to the wiki I have four months to pay the taxes (if the game told me that anywhere I completely missed it). I guess I could ignore this although it apparently makes everyone hostile to me except for one town, because the karma penalty is so high.

I think I know where the criminal town is, and it's probably no easier to reach than the one for taxes. It's not clear to me if I can ignore towns. Is trading and questing for the NPCs mandatory for progression? Or can I get things like new skills and so on in other ways?

As far as complex combat mechanics go, I don't think I've even got that far yet. Nothing has exploded that I've seen, I basically just start to encounter enemies that can deal way more damage than I can deal with. One hit might leave a tiny sliver of health. Healing is unreliable with such a small buffer of life, because if I'm not 100% healed by the next "turn" I die anyway, and if a single extra enemy joins I also die anyway.

Running away sometimes works if I'm near the edge of the map but I think the ambushes always put me in the middle, so basically if I run immediately my cat dies fighting and then I die trying to run. Even baiting that one mercenary in my base to the tutorial NPCs almost got me killed, despite how much damage those guys deal.

This is why I got the impression I was meant to have better gear/stats. Maybe that is true, given the time allowed to pay taxes. I guess I will try again and just spend the time before my tax karma penalty grinding skills and money and then pay all the taxes up to that point at once.
Some direct analysis and answers:

Combat issues:
So the primary issue you have at the moment with combat is DV/PV. We could go on about different strategies or builds, but currently just surviving engagements is challenging. As a Juere Thief you're not tanking damage for awhile. The key problematic enemies early on are going to be Mercenaries and Kobolds. Both have a significantly high max damage roll so it's quite probable they'll flat out 1 shot you seemingly at random. Fiama gives you a 10+ PV ring during the tutorial quests (?) but this maybe reliant on the answer you give her when asked "What is your goal". Cobbling together your first basic gear set that provides some actual DV/PV values is actually kinda difficult and takes some dungeon crawling or blacksmith/blackmarket shop rerolls. Offensively I'd suggest going ranged, getting close just increases the chance to eat lethal damage. For that the best bet early is to make a boomerang at the carpentry bench. Bows and Guns are nice and more effective, but having to make/buy ammunition is going to drain your resources even more when they're currently already limited. Running from ambushes is an option yes, but you don't really have access to the reliable way of doing this. Typically the best solution for this is using either short teleport or teleport then simply walking away combat be damned. Atm scrolls are going to be the only real access to this, and even then you don't really have a stockpile of them let alone the bags to just have a stockpile of misc scrolls.

Combat Solutions:
Boomerang for a reliable ranged option that requires no upkeep. For a basic set of equipment just to get the DV/PV values off the floor, Puppy Cave runs can help. You want somewhere around 30 in both DV/PV to be able walk around without exploding from a melee attack. You'll want to get your inventory bags setup (Spinning wheel+Loom) just so you have the inventory space to have a proper tool kit of scrolls and potions. Having this means in panic moments you can look through your inventory of misc bs you've picked up and go "What can get me out of my current situation?" If you come across a scroll or rod of Summon Animals, that'll help give you better meat shields than the kitten.

Tax issues:
You can completely ignore taxes but this results in the previously mentioned karma hit resulting in being a criminal. (While yes you can just be a criminal and live in Derphy for the most part) Being a criminal quickly becomes a nuisance and most people don't want to deal with this smoke. You have a decent amount of time to pay your taxes and the karma hit is something along the lines of -40 per late tax? You basically have 3-4 months before you're just branded a criminal. A key aspect of *Time* is that if you're derping about in a dungeon or town, time moves fairly slow. If you are *Traveling* on the world map, time can move very fast. It's possible to reach a point in the game where you can travel the entire continent in less than a week, but from the start the trip from The Meadow to Mysilia just to pay your taxes can take a week. Resulting in half a month or so just file your taxes, meaning half of your game time is just filing your taxes.

Tax Solutions:
Screw having to visit a tax chest to begin with that's for suckers. You'll want to do some basic requests from the quest board in Mysilia to grind up some influence. You can spend the influence to get Furniture Tickets for whatever town you're in. I believe the tax chest costs 4 tickets. Buy the tax chest from Mysilia and just dump that off at home. This removes the need to make the trip to begin with so you only have to worry about getting the cash up. When you waste less time in the month traveling to appease the tax gods and can allocate that time developing your land or dungeon crawling instead you'll notice making enough orens to cover your ass is pretty simple. Atm you're just stuck in the loop of traveling long distance, getting ambushed because you had to travel long distance, losing money because you died in said ambushed, losing your mind because you're in a never ending spiral of taxes and debt.

Questing for NPCS:
Mandatory, no. Highly suggested, yes. Requests give Platinum Coins for learning new skills and training the potential (General Experience Rate) of skills already learned. They also give Influence in the town you're doing the quest along with Orens and other currencies. You can learn skills from books gain from dungeons but they're rare and loot is pretty random. Currently you're at the mercy of Platinum coins for skill potential, so without grinding requests on occasion you'll have to grind skills harder and longer than need be
I think I told her I wanted to explore, and she gave me some shoes made out of food. Apparently some answers are better than others because wearing shoes with a declining freshness rating isn't my idea of a good time.

I had gone with short swords (after selling a bunch of random wooden weapons) because I had the skills for that and I assumed that would make more of a difference than it probably did. So I will try the boomerang instead and use swords for backup.

As far as loot went I think most of what I got ended up not having actual armour values other than the one chestpiece. So I guess I needed to farm more of that and/or craft harder. Definitely did not have anything like 30 in either defensive stat. Not even both combined. It wasn't even that I didn't get much loot I think it just wasn't what I needed at the time.

Thanks for all the tips, I'll see if I can grind up a bit more in both levels and gear before setting out next time. And then just try to purchase the tax box.
Okay so after committing to use boomerangs I just chopped down a tree in my base and got a "putit in amber" which is apparently a returning throwing weapon?
Originally posted by Cellar_Cat:
Okay so after committing to use boomerangs I just chopped down a tree in my base and got a "putit in amber" which is apparently a returning throwing weapon?
Congrats you found an Artifact that's basically one of the best boomerangs in the game. That can carry you to like lv15-20 lol
What is your excuse for not picking the Little Girl as a starting pet tho ? :p4g_confused:
tbh it seemed kind of weird that she happened to have a small child at hand and stranger still that she was giving it away to someone she found passed out in a forest.
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Date Posted: Jan 3 @ 3:30am
Posts: 24