Elin
[EL] Elitus Dec 21, 2024 @ 4:03am
Short Swords
It seems like they do about half the damage as other melee weapons. Do short swords attack twice as fast as the other melee weapons?

Whats the point of using them if they are just weaker versions of all the STR or END based weapons?
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Showing 1-9 of 9 comments
Iyasenu Dec 21, 2024 @ 4:22am 
They seem more defensive, I guess. They could generate with DV/PV bonuses than some other weapon types.
And they're lighter, so maybe there's something to that, at least for Fairy players or those trying to keep below the Heavy Armor threshold.
Plus, I guess if your DEX is your strongest stat, it could be desirable.
gimmethegepgun Dec 21, 2024 @ 4:29am 
They also have higher armor penetration than most of the other weapons.
Mr C.Folt Scruff Dec 21, 2024 @ 6:53am 
As someone who currently main dual dagger its pretty ok but i feel like you must worship ehekatl for it because you can use Rush infinitely which is very fun

You can also use bow as side weapon to further train your dex
but well this is my first char ever so
Nitram Dec 21, 2024 @ 6:57am 
i think short sword have better hit chance then other weapons.i saw a lot of short sword with +20hit chance bonus and so on...totaly wish i had that XD my long sword dont hit at all right now.
twitch.tv/GFYE Dec 21, 2024 @ 7:06am 
Lucky dagger from Luck god in my game does +21 damage +13 hit with 30% pen at +2 enchantment. If you were 2 handing it 4d6 +22 5.01 multiplier? That hurts

A rubyness wazaki in my chest has +4 damage and +32 hit and 20% pen no enchantment, similar 5x multiplier but much less damage. Amazing for an offhand dual wield.

The material and quality make all the difference. Dual Wielding and melee in general has a very rough time hitting things above LVL 50 nefia without debuffs. They're fine you just haven't gotten enough experience with them. Unironically the higher HIT bonuses of smaller short swords pairs well with katanas which have a nice middle ground of penetration that can range around 25% with the Muramasa going to 60%.

A claymore I have does +16 damage and +2 hit, but after lvl 50 good luck hitting anything compared to having the luck dagger or the wazaki with or without 2handing it.

Generally speaking late game you run Weapon+Shield if you find a really good shield. Otherwise you only want to be 2 handing because of hit chance/multiplier. Dual wielding and melee in general is in a rough spot because a well leveled mage doesn't care about hit chance, which means the only limiter is damage scaling as opposed to all the other melee calculations. Magic scales based on stats and level, no hit rolls . . . just resistance checks. Cast failure as a dedicated mage should be a none factor

Play the character you want to play. I started off wanting to play a monk with fist weapons, but 200 hours of no fist weapons is unfun . . . so bad rng pushed me into swords, dual, and shields.

Keep in mind the game might show you 150% hit, but thats before each individual enemy state and specific combat calculations........... Having 200-300% hit might miss most of the time deep in the void
Last edited by twitch.tv/GFYE; Dec 21, 2024 @ 7:10am
Nitram Dec 21, 2024 @ 7:55am 
yeah it be cool if we could craft specific weapon type.
THANKS OBAMA Dec 22, 2024 @ 11:10pm 
To capitalize off of Dex early on if you're starting off as a class that uses a bunch of skills that are dex focused I guess?

None of the weapons are really bad in general except I think Martial Arts if you make it your focus, but I'm not sure of that really.
gimmethegepgun Dec 23, 2024 @ 4:04am 
Originally posted by THANKS OBAMA:
None of the weapons are really bad in general except I think Martial Arts if you make it your focus, but I'm not sure of that really.
The Martial Arts weapons don't at all give you an accurate description of what they do.
Their dice count and face values don't work like normal. What they actually do is, the dice count is added to the dice count of Unarmed attacks, the face value used for calculating the attacks becomes the weapons' face value plus half of the face value of Unarmed attacks, and armor pen is the weapon's armor pen plus Unarmed attacks' pen.
This is why they have terrible-looking stats, because they're doing something completely different.
Last edited by gimmethegepgun; Dec 23, 2024 @ 4:05am
Sairek Ceareste Dec 23, 2024 @ 5:02am 
The lucky dagger alone with that drain stamina feature is pretty good; assuming you don't mind praying to the luck god anyway.

That said, I haven't had much luck using the archetype myself compared to yeeting copious amounts of ice arrows like my magic character, but that character is still relatively new so will need to give it more time before I give it a proper personal assessment.
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Date Posted: Dec 21, 2024 @ 4:03am
Posts: 9