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Here, you'd basically be relying on magic, for sure.
Though at the same time, you'd be dealing with the cast chance penalty from using a shield.
Also yeah, you just train Martial Arts and Shield while using two shields.
Go even further and be a Chaos Shape, save scum to mutate multiple hand slots, and wield ALL the shields you could ever want.
I'd say it's as viable as anything else.
I mean, I can't speak for doing Void stuff like that, but if you've got strong enough spells to not have to rely on weaponless Martial Arts damage, you should do alright.
You can definitely run dual shields and forgo the boxing glove hit bonuses "late game melee struggles to hit things that aren't completely debuffed." I purposely have all my mages using staff+shield and was lucky enough to roll "casting + magic " stuff on a few of them.
Dual shields would train DUAL WIELDING, Armor, Shield, and Martial Arts for your combat rolls with your damage being based on what the shield stats + martial hit rolls as indicated on the character sheet. Any throwing weapon would be separate from that since its Throwing skill and throwing weapon stats do NOT apply because they are "held" as opposed to equipped in the current patch line.
If you want to do magic, just be careful not to hit HEAVY ARMOR classification which is dictated by equipment weight. Nothing sucks more than casting a crucial skill at even an 80% and failing it 5x in a row. Heavy Casting perk is not a bandaid.
You will definitely want "ether hand disease" to rack up the damage, especially if you play as a golem or hillside race.
This is awesome. I love when you can dual wield shields.