Elin
Uncle Jon Dec 10, 2024 @ 12:12am
Is some of the music in this game stock music that is free online?
I found a youtube video online while I was watching videos on Zebra Finches and one of them was playing music that is in Elin. Either the person who uploaded this video is a fan of this game or the creator of Elin grabbed royalty free music for his game.

https://www.youtube.com/watch?v=66PfSpg_h5Q
Originally posted by Dirty Old Man:
Originally posted by Myst Leissa:
Also Fun Fact: I stole my profile pic from an AI Generator just to spite AI. Bleeding Stealing from thieves there :P

Thank god, Machines have no rights...

Wooooow... so brave...
rolls eyes in sheer exasperation
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Showing 1-8 of 8 comments
Jetter Dec 10, 2024 @ 12:45am 
Quite a lot, actually. The credits list a lot of freely available resources of all kinds.
Feeeeeeeloooo Dec 10, 2024 @ 6:35am 
Originally posted by Uncle Jon:
I found a youtube video online while I was watching videos on Zebra Finches and one of them was playing music that is in Elin. Either the person who uploaded this video is a fan of this game or the creator of Elin grabbed royalty free music for his game.

https://www.youtube.com/watch?v=66PfSpg_h5Q

A ton of Vtubers have that as BGM as well during livestreams.
Akameka Dec 10, 2024 @ 6:53am 
Asides from some tracks that come from Elona and have been remastered, I think lots of the tracks are either free or bought assets. The monster extermination track for exemple, I already heard it in a another (RPG marker) game. Which isn't necesarrily a bad thing. What matters is OST choice and context, you can get great result even if you didn't handcraft them specifically for your game.
Last edited by Akameka; Dec 10, 2024 @ 6:54am
Izzy Dec 10, 2024 @ 7:15am 
The dev team is really small (or its just 1 person? not sure) and there's probably no one who composes music. So it's fine, as long as the music is fitting, custom or free.
Last edited by Izzy; Dec 10, 2024 @ 7:16am
Myst Leissa Dec 10, 2024 @ 7:21am 
Originally posted by Izzy:
The dev team is really small (or its just 1 person? not sure) and there's probably no one who composes music. So it's fine, as long as the music is fitting, custom or free.
Techjnically as I understand it the dev team is just 2 people, one of which is not really involved so much as a coder/artist as a community manager; so yeah really small dev team. I don't fault them for using Free Music, really...after all, Music and Cost are irrespective of each other; Music, as long as it is enjoyable, is just as valid when free as when paid for. The only real difference is the amount of time spent finding quality tracks for free.
Zalzany Dec 10, 2024 @ 7:41am 
I mean most devs who are not part of a good sized company either buy or use royalty free music... I mean when I was tinkering around I bought rigts to a lot of music that sounds pretty similiar for RPG maker projects that sound pretty similiar. Most devs don't do sound stuff, its kind of specialty, and even then sound engineer and composer isn't the same person all the time either...

I mean I going to school for game design I think sound design classes are the least taken in the whole department lol Like we have to take one semster of sound design to know its importance, but no one goes back for seconds and I have met more game design artists then sound people. In fact I never met one person who that is their submajor, almost all them its 2d or 3d art, then programing in 3rd, Like I am Game Narrative focused and stupid rare at my college, like its weird showing up to maditory classes like photoshop, and 2/3 class is digital art majors, and every one but me is game design but leaning towards art for games.

Same deal taking writing classes now and its so out the norm when it comes up most its their english major, or doing it as elective, and then there is me in game design, having them scratch their head going "oh I guess makes sense for you to take a fiction class." Same one the other ones I took was all people hoping to make the next big thing on netflix or hulu and its like "uh I am actually here to learn to make better story lines for games..."

Granted its same thing with 3d assets people get confused and don't get many people BUY assets and reuse them like game studios won't spend months building each tree in forest there is companies and people its all they do is make trees, and rocks, or they just use basic ones from unreal engine. Same deal 2d art they don't reuse that but many will just commission art, and its why some times it looks familiar in low budget games because they using same artist from fiver or whatever lol
Last edited by Zalzany; Dec 10, 2024 @ 7:46am
Myst Leissa Dec 10, 2024 @ 8:09am 
Originally posted by Zalzany:
I mean most devs who are not part of a good sized company either buy or use royalty free music... I mean when I was tinkering around I bought rigts to a lot of music that sounds pretty similiar for RPG maker projects that sound pretty similiar. Most devs don't do sound stuff, its kind of specialty, and even then sound engineer and composer isn't the same person all the time either...

I mean I going to school for game design I think sound design classes are the least taken in the whole department lol Like we have to take one semster of sound design to know its importance, but no one goes back for seconds and I have met more game design artists then sound people. In fact I never met one person who that is their submajor, almost all them its 2d or 3d art, then programing in 3rd, Like I am Game Narrative focused and stupid rare at my college, like its weird showing up to maditory classes like photoshop, and 2/3 class is digital art majors, and every one but me is game design but leaning towards art for games.

Same deal taking writing classes now and its so out the norm when it comes up most its their english major, or doing it as elective, and then there is me in game design, having them scratch their head going "oh I guess makes sense for you to take a fiction class." Same one the other ones I took was all people hoping to make the next big thing on netflix or hulu and its like "uh I am actually here to learn to make better story lines for games..."

Granted its same thing with 3d assets people get confused and don't get many people BUY assets and reuse them like game studios won't spend months building each tree in forest there is companies and people its all they do is make trees, and rocks, or they just use basic ones from unreal engine. Same deal 2d art they don't reuse that but many will just commission art, and its why some times it looks familiar in low budget games because they using same artist from fiver or whatever lol
I was always under the assumption Creativity Couldn't be learned; Only skills can. Fiction story lines are 100% personal creativity, but a creative vision in gaming needs depictions and art and sound sometimes, and that's where teams can get involved. If a team is not possible/required that's where most game devs turn to "Other Companies" or "Royality Free Assets" to make up the difference. Programming all the various clauses and conditions necessary to tell a story however, that is very much a skill and takes time to master.

Also Fun Fact: I stole my profile pic from an AI Generator just to spite AI. Bleeding Stealing from thieves there :P

Thank god, Machines have no rights...
Last edited by Myst Leissa; Dec 10, 2024 @ 8:26am
The author of this thread has indicated that this post answers the original topic.
Dirty Old Man Dec 10, 2024 @ 9:54am 
Originally posted by Myst Leissa:
Also Fun Fact: I stole my profile pic from an AI Generator just to spite AI. Bleeding Stealing from thieves there :P

Thank god, Machines have no rights...

Wooooow... so brave...
rolls eyes in sheer exasperation
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Date Posted: Dec 10, 2024 @ 12:12am
Posts: 8