Elin
Vortis Dec 9, 2024 @ 9:49pm
A couple questions
I started playing the game and I'm having a ton of fun, it's addictive. I'm about a year in and still have barely scratched the surface on everything I can do. However there's a few things I'm wondering about.

1) Is there any general advice for players new to the game? There's a LOT of stuff to do and I would appreciate any tips or suggestions on less obvious mechanics or things that aren't intuitive.

2) What do resident work and hobbies do? Most of my residents have the equipment needed to do both but I don't know the mechanics of it.

3) How does farming and livestock work? I know you need seeds to grow stuff but beyond the seeds I get from harvesting trees and stuff I have no way to get them. I did come across a seed shop in Yowyn I think but the currency wasn't anything I had. Similarly, what do livestock do? I haven't looked into livestock really but having a consistent food source would be great.

4) How do I move residents to a different house? I want everyone's main house to be back in the starting meadow and not Vernis, since I have worked a little to make it a nice place.

5) One of my items rusted. How do I restore it? I read something about polishing powder but I don't have the knowledge to craft one of the work tables needed. I think it's the grinding wheel.

6) I have come across locked metal trap doors in dungeons but don't know where the keys are. Am I supposed to find the keys in the dungeons or will they be openable later?

7) Where can I find a recipe for a normal bed?

Thanks!
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Hello, oh boy....

7)Finding the recipe for a normal bed? that's gonna take a lot of exploration, OR breaking beds down in town with a hammer. your best bet with a bed is tickets. I will give a life hack for that.

6)does doors in the dungeons are locked by quests.

5) that powder and the grind stone, or one of the improvement shrines and scrolls. ALWAYS use acid proof liquid when you find it, on your good equipment and the pet's good equipment.


4)I found the best way to move residents, was to have them join my party, drag them back home, then have them migrate back to the meadow. I think there is a more efficient way with the hearthstone, but i would rather them eat out of the cooler box to gain stats.

3)Farming is a little tricky. What you do is build a sickle, take a farming quest, and instead of gathering crops just cut them with the sickle. Yes, it's stupid, yes they should have a seed merchant, but that's how you get seeds.

NOW, don't go and eat all those crops right away, what you will need to do, and this will SUCK, harvest those seeds again with a sickle. That levels up the seeds BUT they will be all weird and not stack, so you will have to build a lot of storage to organize them. I recommend the fancy 20 medal chests from the dwarf workshop, but that takes power...

Use the sickle on glass, and that will be your animal feed. The caveat is your fertility skill of the land, go above that and the crops die.

2)Resident hobbies kinda suck. The good ones are cooking which gives a free spice. Cooking, is the most powerful skill in the game because food is how you level your stats. Rich people are powerful in real life because they eat better than we do. For residents i recommend finding your favorite merchants, and recruiting them to your town after a bit of investing so that way you have good merchants AND the discount if you have that policy.

build the sign that sets up where you spawn in, then build a wall around your base. i use a mix of sandbags and my figurine collections.

1)Now, the two main benefits for the land are farming and procurement quests. I bring merchants to the town i need, and i do the very easy, very efficient procurement quests for them. this makes them like me more, gives platinum coins, and mysalia furniture tickets. One full day of refreshing procurement quests is almost 200 platinum coins, some tickets, gold bars, money, and influence.

The hammer is an underrated tool. When you clear a dungeon/nefia, break that end chest up. it will give you a pearl board. collect those until you have enough for a storage chest. does not matter if tarnished or not, build that storage chest and equip it in a bag slot. You now have a cheap, early game fireproof storage box with a lot of space. If it is too heavy for you, then learn the weightlifting skill.

study the skills, they are important.

You will have to figure stuff out on your own. This game is easier than elona, but it is still very hard.
AvG Dec 9, 2024 @ 10:15pm 
-If the npc in town asks you a question on what you want to do I suggest the first option to get a pv 10 ring. It is pretty simple but it will help you survive early stuff like puppy cave with a lot less issues. You can even upgrade it with armor shrines up to pv 20 with enchants if you want to.
-Craft a boomerang from the carpentry table for everyone, including your pet, even if its a doggo. The Boomerang series is very strong at pretty much every early game level.

-As long as your residents have a bed inside a building (with a door) then the first requirement activates their abilities. If they have a job or hobby that requires something else it will say so. It's a good way to get free resources when set up properly. These can be changed later as well. Most jobs and hobbies are automatic. They can be told to place generated items in boxes eventually.

-You need to craft a Sickle to make this consistent, its a tool in the tool bench. When a food or tree is ready to harvest you can sickle it instead to get seeds. You miss out on the food but tend to get 1-3 seeds. You will need to get used to sickle harvesting a portion of your crops to keep up with the seed cycle.

-ill let someone else handle the Vernis question but it may be related to the hearthstone menu

-its sulfur + pebble. You can use the tool outside the blacksmith at some towns...I think.
-the metal trap doors are quest related so far, meaning talking to someone is necessary or finding someone.

-Bed recipes are kinda rough to find early, the easiest? way to get this to work is to level up your crafting skill higher and then hammer a bed somewhere that exists in a town. you take a karma hit for this though. if your crafting is high enough you may learn how to craft that bed. You can also find recipes for anything in the game by doing dungeons and boss chests may have it randomly.
It may be easier to just furniture ticket some beds though rather than crafting them. Most beds are really cheap.
Last edited by AvG; Dec 9, 2024 @ 10:17pm
Astasia Dec 9, 2024 @ 10:28pm 
Using a sickle on a mature plant gives you 1-3 seeds, so this means typically you plant a field, once it's grown you harvest about half of with a sickle to get your seeds back, then the rest with an axe for food. If you use the "delegated farming" policy on the home board it does this for you, crops near a farming sign are automatically replanted once mature and you get about half the crops out of it which are deposited into a shared container set to allow food.

With farming skill there is another process there that allows you to level up the seeds to get one random attribute bonus, once a seed has a bonus attribute it's locked in and further leveling of that seed will only enhance the bonus. So you can select for the attributes you want when harvesting and replant them to create food that boosts the stats you want.

For resident jobs, check the resident board and mouse over the suitcase icon. What it says they do there is really all their job/hobby does. A fishing resident may say 120% fish, that percent is the chance per day of them generating the listed item which gets spawned in a shared container, so once a day you get a fish from that fishing resident. Now you will see fishing residents actually fishing around your base, but the fish they get from that are for "personal use" and they usually just eat it, sometimes they get interrupted and it drops on the ground and becomes "yours." Most other residents don't actually have any interaction that behaves that way, and their job/hobby is entirely passive. A farming resident really just increases the soil and emergency ration skills of the town, they don't do any farming, they don't generate any crops, they stand near the farming sign and make digging noises but they aren't doing anything. That's not to say they aren't useful, a skilled farming resident with a good bed can generate a pretty good chunk of soil skill (extra fertility) for your base for you to plant more crops with.
Last edited by Astasia; Dec 9, 2024 @ 10:30pm
gimmethegepgun Dec 9, 2024 @ 10:40pm 
Originally posted by Vortis:
1) Is there any general advice for players new to the game? There's a LOT of stuff to do and I would appreciate any tips or suggestions on less obvious mechanics or things that aren't intuitive.
Get a god early, and get the feat Model Follower. Faith is trained by Praying, which can be done once per day, and Model Follower ensures that you use it every day. Faith increases your Piety cap, which determines god bonuses. You can find guaranteed shrines to 7 of the gods in Truce Grounds (technically 8, but Eyth gives absolutely nothing unless you're Demigod, and is who you start with), north of Palmia (not the Embassy, that's something else), and the other 3 can be found in Aquili Teola or The Place Where Winds Rest (southeast corner of the continent, both for Yevan), Nefu Village (northeast of Truce Grounds, for Horome), and Mifu Village (southeast of Lumiest, for Kizuami). There's also a guaranteed shrine to 3 of the 7 Truce Grounds gods in Aquili Teola (Mani), Palmia (Opatos), and Noyel (Jure, northeast of Lumiest, in the snow).

Empty Potions can be used on any water source or on wells to produce a random potion. There is also a Holy Well in Noyel which will always produce Blessed Pot of Water, which can be used to Bless items

Grind Putit corpses together for Gelatin. The millstone doesn't add food traits on top of each other, so ideally you want to cut a good putit corpse, like Marbled or from an elite, with a normal one.

Making kibble or soy sauce with the millstone, or bonito flakes with the sawmill, ignores the rotten status of food. It still has -2 Perception from rotting though.

2) What do resident work and hobbies do? Most of my residents have the equipment needed to do both but I don't know the mechanics of it.
Some of them generate items over time, most of them raise one or more stats of the land they're living in, and a couple of them have the NPC clean the ground or put items away.

3) How does farming and livestock work? I know you need seeds to grow stuff but beyond the seeds I get from harvesting trees and stuff I have no way to get them. I did come across a seed shop in Yowyn I think but the currency wasn't anything I had. Similarly, what do livestock do? I haven't looked into livestock really but having a consistent food source would be great.
You can craft the Sickle in the Tinker's Table to allow you to reap seeds from plants that are ready to be harvested. Doing this will lose the product, but guarantee seeds (unless you're over the fertility cap), and when used on plants that you're farming it will frequently level up the seeds and sometimes put bonuses on them that affect the items gained from the normal yield.
You get the currency for that shop, Ecopos, by throwing stuff into trash cans/bins. You may get crafting recipes for them, and you can find them in many inhabited areas (not Olvina, Tinker's Camp, or Yowyn, and I think not Willow). Stuff like plants and seeds are worth more, and pebbles (you can make them by cutting Junk Stones) give a lot.
Livestock generate milk and eggs over time at the cost of consuming 1 Pasture resource per day. Eggs are just like eggs you find elsewhere, and Milk can be fed to Babies that hatch from the fertilized eggs that you utilize to give them stats (it can also be used to make Mousse or Cream Stew, but it has no food traits, so it's just for enabling production of them)

4) How do I move residents to a different house? I want everyone's main house to be back in the starting meadow and not Vernis, since I have worked a little to make it a nice place.
Interact with the Hearthstone and put them inside, then release them from the destination Hearthstone.

5) One of my items rusted. How do I restore it? I read something about polishing powder but I don't have the knowledge to craft one of the work tables needed. I think it's the grinding wheel.
As you said, you use polishing powder with a grinding wheel. You can produce polishing powder by combining Junk Stone with Sulphur, and you can find wheels in Mysilia, Willow, or Miral and Garokk's Workshop (south of Noyel, in the snow)

7) Where can I find a recipe for a normal bed?
Nowhere guaranteed, but you can get a recipe when your Carpentry level is close enough to the recipe level (level is 20, so you need a minimum of 15 I think) when you do something relevant, like using the hammer on a bed, or crafting a different type of bed, or just from dreaming.
Last edited by gimmethegepgun; Dec 9, 2024 @ 10:45pm
Ok, something else you and others will need to know later on: level up your black smiting, then start smashing generators with a hammer. I think black smiting needs to be in it's 30s, but you get the recipe that way.
Vortis Dec 9, 2024 @ 11:49pm 
Thanks for all the replies so far! There's still so, so much for me to explore.
Vortis Dec 10, 2024 @ 5:11pm 
THANK YOU SO MUCH to the people who mentioned a sickle. I had no idea I needed one. My farm is nice and productive now. I also got some seeds from fruit trees to plant.
Originally posted by Vortis:
THANK YOU SO MUCH to the people who mentioned a sickle. I had no idea I needed one. My farm is nice and productive now. I also got some seeds from fruit trees to plant.

A few other recommendations.

Fishing is an amazing way of generating two of the most important currencies. 1 being Orens and the other being Small Medals. The first is self explanatory, Orens are used to buy equipment and to invest in shops/towns. The second however is used at a shop south of Noyel called Miral and (npc who's name I forget)'s workshop. You can buy extra storage chests, chest storage upgrades, a great early game companion who can scale incredibly well if invested in the young cat sister, great early-mid game weapons, and a few other misc. items like Ether Anti-Bodies.

If you want a more in-depth breakdown of what you can expect from fishing and how to do it I made a post on here a few days ago breaking down what 22.5k bait can get you. There is also a lot of great information from other people in the comments on that post.

Besides that though getting a secretary NPC in your towns is very important. They allow you to invest in your town level which works similarly to investing in shops themselves but applies to every shop you have in a town (you can do this in the towns that aren't yours as well) alongside increasing the amount of items they sell.

When it comes to early game ranged weapons I haven't managed to find anything better then the Putit in Amber (I still use it almost 200 hours into a run) which seems to be a rare drop when chopping down trees.

Besides that I would recommend switching between the various gods and getting their weapons sooner rather then later as a few things happen when you don't. Check to see which ones you care about and why so you can get to your "end" god asap.

1. The longer you worship a god the higher the stat bonuses you get from them become (along with a few other factors), so worshiping a god for a long time just to change to a different one because you want the rewards sucks massive ass.

2. The punishment for switching gods is you get a massive weight in your inventory that stays there until a certain amount of turns have taken place (this as well is determined by how long you've worshiped them for. The longer you worship=more time dealing with the penalty when you switch gods).

Last and this one is important for if you want to recruit NPCs from a town. Unless an NPC is unique (this is usually only story NPCs and adventurers) a new one will take their place if they happen to be killed or recruited.
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Date Posted: Dec 9, 2024 @ 9:49pm
Posts: 8