Elin
Anyone has any idea how the monster level is calculated?
I've fed my baby spiders evolved milk a while ago, and yet they still shed the low-level spider silk, unlike the monsters in the dungeons. Don't tell me I actually need to herd them into a dungeon for a few in-game years for them to become valuable:c
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Showing 1-7 of 7 comments
Iyasenu Dec 9, 2024 @ 6:53am 
I know my snow putit got better fur and milk from the "levels" it gained from just smacking the training dummy I had it stationed around.

So I guess it'd be through that?
Or maybe you could speed it up a little by beating it up on a gallows or something?

It seems to be tied to how many times it gets that shine of light from leveling up.
The thing that happens when you get that "gained experience" thing, I'm not sure how to describe it.

Frankly, I'm not sure how to get livestock to level it up faster.
I really thought strong milk would shortcut it a bit.
Dirty Old Man Dec 9, 2024 @ 7:07am 
Originally posted by Iyasenu:
I know my snow putit got better fur and milk from the "levels" it gained from just smacking the training dummy I had it stationed around.

So I guess it'd be through that?
Or maybe you could speed it up a little by beating it up on a gallows or something?

It seems to be tied to how many times it gets that shine of light from leveling up.
The thing that happens when you get that "gained experience" thing, I'm not sure how to describe it.

Frankly, I'm not sure how to get livestock to level it up faster.
I really thought strong milk would shortcut it a bit.

Actually had the same idea right after I made a post, I started stationing training dummies in a "x-o-x" formation on my ranch, so the only space they can be at is between the dummies, increasing the chance of triggering the attack. Still, it's only good for when you are at the base, because once you leave the location the NPC, understandably, get phased out of existence.

Wish there was an actual way for some consistent gains.
Iyasenu Dec 9, 2024 @ 7:18am 
Originally posted by Dirty Old Man:
Originally posted by Iyasenu:
I know my snow putit got better fur and milk from the "levels" it gained from just smacking the training dummy I had it stationed around.

So I guess it'd be through that?
Or maybe you could speed it up a little by beating it up on a gallows or something?

It seems to be tied to how many times it gets that shine of light from leveling up.
The thing that happens when you get that "gained experience" thing, I'm not sure how to describe it.

Frankly, I'm not sure how to get livestock to level it up faster.
I really thought strong milk would shortcut it a bit.

Actually had the same idea right after I made a post, I started stationing training dummies in a "x-o-x" formation on my ranch, so the only space they can be at is between the dummies, increasing the chance of triggering the attack. Still, it's only good for when you are at the base, because once you leave the location the NPC, understandably, get phased out of existence.

Wish there was an actual way for some consistent gains.
Yeah, I'm unsure how to get gains while you're not there...
If they weren't livestock they'd at least be getting "exp" from the slow trickle of skill EXP from job-related stuff.

Though while you're there, I guess you could "diversify" the training dummy exp if you were to teach them Bow/Magic Device skills and give them a bow/cane to whack the dummies, too.

I mean, teaching skills to livestock might be a bit too much...
Though something that'd be even MORE "too much" would be using Secret Experience of Kumiromi on them, haha.
Though, I'm actually not sure if that actually counts as adding experience, or if it just gives them feat points as a separate sort of thing.
Dirty Old Man Dec 9, 2024 @ 8:20am 
Originally posted by Iyasenu:
Though while you're there, I guess you could "diversify" the training dummy exp if you were to teach them Bow/Magic Device skills and give them a bow/cane to whack the dummies, too.

Oh, that's actually a great idea, thanks for the tip.
Dirty Old Man Dec 9, 2024 @ 8:52am 
Originally posted by Dirty Old Man:
Originally posted by Iyasenu:
Though while you're there, I guess you could "diversify" the training dummy exp if you were to teach them Bow/Magic Device skills and give them a bow/cane to whack the dummies, too.

Oh, that's actually a great idea, thanks for the tip.

Okay, so, distributed the bows/canes/boomerangs to every pet, the small bastards put the bows into the chest for some reason.

Why...
Iyasenu Dec 9, 2024 @ 9:14am 
Originally posted by Dirty Old Man:
Originally posted by Dirty Old Man:

Oh, that's actually a great idea, thanks for the tip.

Okay, so, distributed the bows/canes/boomerangs to every pet, the small bastards put the bows into the chest for some reason.

Why...
I have no idea...
But, just the bows?
They held onto the canes and boomerangs?

But, I'm really not sure.
I have, like, a Farmer who's carrying around a boomerang and a crossbow, and they're not putting it away.
Would restricting shared chests from accepting weapons do anything?
Astasia Dec 9, 2024 @ 9:19am 
If you gave them all three, they are going to chose the boomerang pretty much every time and put the bow away considering it redundant. The AI and auto-battle system really dislike bows/guns, I have Lulwy's god bow on my archer, but if I put a random pair of silk panties on my hotbar the auto-battle will always use the panties in combat over the bow that does like 10 times as much damage. Followers try to only carry one ranged "physical" weapon so if you give them a bow, gun and boomerang they will pick the one they think is the strongest and dump the others, I don't know how they handle canes but they might treat them differently.
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Date Posted: Dec 9, 2024 @ 6:38am
Posts: 7