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Also if you don't want food rotting couldn't you put a few fridges next to the fishing spot so you can dump everything in there? Or is there a maximum stack size in a container?
So I have a piece of gear that lets me digest rotten food without consequences and I have a few crops that when rotten don't provide any negative effects. So I bulk make some food that is rotten because it's not a problem. I however forgot to have it equipped for the first 3 months of my fishing and so ended up with most of my physical stats at 2-3 because eating rotten food lowers your stats.
If you're doing flowers from the world map, there's no way in hell you're getting them even 1/4th as fast as you would scrap. Same for sticks. If you grow your own flowers and trees (remember you can hammer logs into sticks) it's much more likely you can make that quota, but then you're spending Fertility that could go towards something directly profitable. Farming is worth a LOT of money if optimized.
Even then, you need to plant 2.5 flowers per 1 harvest (the rest for seed). That's 5 total actions per 1 flower harvest. Sticks are more efficient, but you're still cutting close to the 8 much simpler actions to mine 8 scrap. It really doesn't seem plausible at all that you would be getting more bait-per-minute from flowers than from scrap.
turning them into wine directly nets you more orens
A stack of 1k arrows net me around 600 fertilizer which ended up being roughly that many baits after converting them from corpses. Theres no way scavenging bones or any other source of bait that can make 100s or 1000s at a time within the same span of time. It is still worth doing if you've stockpiled things, because I can't be bothered to mindlessly mine out scrap from a RNG dungeon that might not appear.
Its more reliable but either way its kind of how people want to play. Mining scrap is only going to be comparable at really high mining skill where your time to mine is about equal to the immediate pick time of flowers and low level lumber. If you don't have grass sticks laying around or you have to manually harvest the sticks processing the trees down with the hammer it might not matter. Low level lumber is not hard to find, but finding a copper dungeon is pure RNG.
The good thing about this method is leveling up the relevant skills and also the amount of sleep/time passage allows you to cram lots of + stat foods down to power level that way. Mining scrap targets fewer skills?
I also realized I really need to start hitting things with a hammer more often, I had no idea you could get leaves from flowers, or sticks from logs.
They already did, they nerfed fertilizer to be based on item weight significantly reducing what you get through this method. Though it's still a lot. I don't really expect anything further done to it.
This makes sense as I am playing on a patch that's a couple weeks old. In this case my suggestion would be to gather a good amount of bait through your preferred method (remember that 1 leaf plus 1 stick still equates to 7 bait roughly when accounting for lost product from hammering) and use the whales, shark, moonfish, and sunfish that you get to recycle a good 40-50% of your bait that you use. I had almost 1k sunfish which would have accounted for a lot of extra bait. While this does cut into profits a small bit these fish are worth a LOT more in bait then they are to turn into anything else.
Seems like the efficiency of the bait gathering method was nerfed but realistically not by a ton for normal players. If you want a few thousand bait it's still easy enough to gather it in 15 or so odd minutes. Plus with recycling your heavy fish like Whales, Shark, Moonfish, and Sunfish you can make your bait last much longer.
I did for consistency purposes. It certainly isn't the most efficient use though.
As for skills, Mining gets you mining and crafting, with an option for cooking if you also grind the bone into bone powder (which can be hammered for corpses, the extra bait for doing it this way is minimal so I don't really recommend it). Flowers gets you gathering (useless), Lumberjacking (sawing fish gives more), and crafting. The rest of the skill gains are all from things you do either way.
Sawing fish actually gives carpentry not Lumberjack XP which is significantly more useful.