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For Strength, use seasonings made from large fish, and eat meat or Palulus.
For Endurance, use seasonings made from large fish, and eat meat or Palulus.
For Dexterity, use seasonings made from fish, buy Yeast whenever you see it (it's really cheap and very powerful), and eat cabbages or radishes.
For Charisma, make gelatin from putit corpses (ideally, mix a marbled or unique putit corpse with a regular one, the millstone doesn't combine trait strengths so you want to cut the good stuff with the normal stuff), and eat blueberries, grapes, pears, or tomatoes.
For Learning, use seasonings made from fish.
For Willpower, make stuff out of rice.
For Magic, buy Sugar, and eat fruits in particular, or for lesser effect eat vegetables.
For Perception, eat Imos.
For ranching, there's a few standouts:
Metal Putit eggs are absurdly strong for PER, Big Daddy eggs are extremely strong, and Wisp meat/eggs are very strong.
Bomb Rock eggs are extremely strong for END.
Catsister meat/eggs are extremely strong for CHA, but eating them (including allowing allies to eat them) causes large karma penalties. Putit meat can be used for gelatin as above which is really good for CHA, and their eggs are very good too.
They allow for usage of fruit and veg, which i farm, while having meat as an optional ingredient.
After that...any recipe that produces food that doesn't spoil .
Mushrooms grow so fast my NPC farmers usually keep my fridge stocked up so that's my go to vegetable, though I'm branching out into other vegetables for other stats (WIL in particular).
I also do a few of the egg recipes from time to time since I have 15+ grandmaster turkeys for breeding.
Stewed vegetables is also pretty good and allows you to select 3 mushrooms as ingredients, which can be extremely powerful if you have high level mushrooms and nothing else going yet.
I haven't been able to get meat/fish/eggs as consistent food sources, they are more an occasional addition to a diet for me. If you sit down and fish for a few hours though and build up a supply of thousands of fish, then that might be alright. I've been wanting to make a fisherman town, where all the residents are fisher/fisher and create like 4+ fish per day each, but haven't gotten to it. Most fish also have negative stats on them though, so I'm not sure how effective that really is.
For meat, an option is hammering fertilizer, which gives you one of two corpses. One of them is lvl 4 strength with no other stats, it's made of soil and doesn't rot. You can mass produce "fertilizer meat" for a consistent source of unrotting meat food, but the stats aren't great.
Otherwise, I guess it's targeted food for specific stat gains.
Using cooking recipes that allow for 5 ingredients, if possible.
I'm partial to Soft and Fluffy Bread.
EVERYTHING
...ekhm, basically, i just have a lot of different crops growing, steady egg and milk source and a ton of cooking tools so i just try to find the meal that uses the most ingredients at once that i have available at the time for maximum stat boosts. I look more at what ingredients are currently "somewhat stale" and then mix them with condiments that match - i am more or less balanced in my build right now.
I'm not sure all what Taming does, I just know it levels up when you shear creatures.
As far as breeding goes, my understanding is that you place "fertilized eggs" in a bed, in a hotspring, or in an incubator (with incubator being best + fastest). The better the method the more servings of milk you can feed the creature while it is in "baby" status. This enhances the stats of the creature upon reaching adulthood.
In my specific case, I lucked out and the very first fertilized turkey egg I found (bird's nest on the ground from a forest tile on the world map) hatched into a "Grandmaster" in breeding (67% for eggs, 54% for milk). I drop a couple hundred pasture on the ground every few days so they are fed and continue to produce eggs/milk. I'd wager about 1-2 of the many eggs I get per week end up being fertilized so I use them to increase the flock.