Elin
Race/Class Recommendations?
i wanna try full Wizard or Warmage playstyle.
So what are the best race and class combination for them?
Mana body seems very helpful but is it worth for me to choose Wraith or Executioner for this feat?
< >
Showing 1-11 of 11 comments
Sotanaht Dec 15, 2024 @ 12:43am 
Mana Body is definitely one of the best Feats in the game. It's not AS good with a wizard playstyle, but it can still save your life.

Executioner is a very strong class for the playstyle you are looking for and I highly recommend it. Not only does it have Mana Body, but it has excellent Domains as well. The Cold domain has one of the strongest Arrow spell options, while the Cut domain is the weakness of some of the most dangerous enemies in the game.

Race has a little more freedom. Lich, Fairy, Nefu, and Succubus all have good justifications for using them. I would probably not go with Nefu though. Succubus is a good choice if you don't want to be locked into a single playstyle and it can be much faster to get up to up to mid-game power levels. Lich and especially Fairy are much more specialized. Fairy Executioners are actually OP, but they want their mana mostly for defensive purposes
Last edited by Sotanaht; Dec 15, 2024 @ 12:45am
Akameka Dec 15, 2024 @ 12:58am 
If you wanna min max magic, Fairy, wraith or lich are probably a good choice. That being said, each have significant weaknesses. fairy are really fraill and cannot equip most gear without heavy investment into weaight reduction scrolls that are quite rare, And wraith suffer the same frailness, while getting the mana body feat which is really good. Lich is probably more closer to a middle ground.

However, if you want to be more all around character, while still focussing on magic, Elea or Nefus ( and succubus I guess ) are probably a better race choice. Eleas are immune to Ether, start with magic capacity, take longer to suffer from ether disease and most importantly, halve all magic reaction damage reduced, which means you can easily go into the negative with mana without suffering too much from it. It helps both in fight and training. Nefus are good with swords and magic, and are faster if you do not equip a waist gear. They have a 80-120 LIFE/MANA ratio, which make they on the frailer side with more MP for casting

Be mindfull for your choice : Atttribute Potential do not matter at all. The base attribute potential (which is the minimal value) is 80 for all races and classes. All potential displayed are only an initial boost ( and not a long one, as it diminishes by about 30 for each attribute lvl up until it reach base potential), you can spec any character however you want without too much struggle.

However, what is really important as well as the base LIFE, MANA, SPEED of your race (which are your global HP/MP multipliers, and speed being how many turn you can take before a global turn happens, with 100 being 1turn, 200 = 2 turns and so on), is the potential of your initial skill choice. Thoses are BASE potential, which means bonus exp for that skill during all the course of your character's life. So the kind of weapon skill you select are very important, because they will progress way faster than the others, without having to invest loads of platinum coins in it.

If you want to train a weapon that your character do no master, it will take forever.
Those are, after the race specific feats and LIFE/MANA/SPEED values, probably the most important thing to check. A character that end up without at least one good potential fighting skill will progress considerably slower. It won't be unplayble though. But progress will be slowed.
Last edited by Akameka; Dec 15, 2024 @ 1:10am
gimmethegepgun Dec 15, 2024 @ 1:04am 
Originally posted by Akameka:
So the kind of weapon skill you select are very important, because they will progress way faster than the others, without having to invest loads of platinum coins in it.

If you want to train a weapon that your character do no master, it will take forever.
Unfortunately the character creator doesn't tell you what weapon skills the class has (except canes and Force weapons, which use Casting as their weapon skill and Magic Device as their analogue to Tactics or Marksman). Which it really ought to.
Last edited by gimmethegepgun; Dec 15, 2024 @ 1:10am
Akameka Dec 15, 2024 @ 1:07am 
Unfortunately the character creator doesn't tell you what weapon skills the class has. Which it really ought to.

Unfortunately it doesn't yeah. If you wanna make an avised choice, you can see them on the wiki there :

https://ylvapedia.wiki/wiki/Elin:Race
https://ylvapedia.wiki/wiki/Elin:Class
Last edited by Akameka; Dec 15, 2024 @ 1:48am
󠀡󠀡 Dec 15, 2024 @ 1:24am 
Originally posted by Sekai no Yamada:
i wanna try full Wizard or Warmage playstyle.
So what are the best race and class combination for them?
Mana body seems very helpful but is it worth for me to choose Wraith or Executioner for this feat?
I personally restarted the game because I found Wraith to be too op, if you worship Horome as Wraith or Executioner you basically become immortal. I honestly found it disgusting, almost nothing could kill me and could auto melee most nefia bosses without anything else.
Sotanaht Dec 15, 2024 @ 5:27am 
Originally posted by Akameka:
If you wanna min max magic, Fairy, wraith or lich are probably a good choice. That being said, each have significant weaknesses. fairy are really fraill and cannot equip most gear without heavy investment into weaight reduction scrolls that are quite rare, And wraith suffer the same frailness, while getting the mana body feat which is really good. Lich is probably more closer to a middle ground.

However, if you want to be more all around character, while still focussing on magic, Elea or Nefus ( and succubus I guess ) are probably a better race choice. Eleas are immune to Ether, start with magic capacity, take longer to suffer from ether disease and most importantly, halve all magic reaction damage reduced, which means you can easily go into the negative with mana without suffering too much from it. It helps both in fight and training. Nefus are good with swords and magic, and are faster if you do not equip a waist gear. They have a 80-120 LIFE/MANA ratio, which make they on the frailer side with more MP for casting

Be mindfull for your choice : Atttribute Potential do not matter at all. The base attribute potential (which is the minimal value) is 80 for all races and classes. All potential displayed are only an initial boost ( and not a long one, as it diminishes by about 30 for each attribute lvl up until it reach base potential), you can spec any character however you want without too much struggle.

However, what is really important as well as the base LIFE, MANA, SPEED of your race (which are your global HP/MP multipliers, and speed being how many turn you can take before a global turn happens, with 100 being 1turn, 200 = 2 turns and so on), is the potential of your initial skill choice. Thoses are BASE potential, which means bonus exp for that skill during all the course of your character's life. So the kind of weapon skill you select are very important, because they will progress way faster than the others, without having to invest loads of platinum coins in it.

If you want to train a weapon that your character do no master, it will take forever.
Those are, after the race specific feats and LIFE/MANA/SPEED values, probably the most important thing to check. A character that end up without at least one good potential fighting skill will progress considerably slower. It won't be unplayble though. But progress will be slowed.
I would not recommend Elea at all. Ether Disease can actually be a very GOOD thing, especially for caster-type characters. The Mana Battery mutation is one of the best ways to acquire tons of spell stocks, and there are several other beneficial ether mutations as well. Since the addition of Ether Solvent and the change so that disease mutations are always removed from most recent first, you don't even need to savescum to get the good ones you can just keep removing them one at a time until you have one you like. Ether Solvent is also super easy to come by once you can defeat the big daddys, since it only costs 2 reputation (you get 5 per Little One returned).

The Mana Capacity thing is not really something I would value much either. You really shouldn't be going negative in combat and if you do a couple more spellcasts aren't likely to save you, you probably need way more than a couple.
Zalzany Dec 15, 2024 @ 6:08am 
Yeah basically you can do any class and race, I mean snail would hard mode same with tourist. But I found succubus I like most but its personal choice for any non melee heavy run. But its preference I won't do wraith executioner as some one else said its stupid OP and boring for me. I like a hard start, but not impossible i like to feel the progress in games not start the gate as OP as possible but diffrence between a Sucubas warmage that is kind weak over all but works, and like snail or tourist that is way harder lol.
Sotanaht Dec 15, 2024 @ 1:05pm 
Originally posted by Zalzany:
Yeah basically you can do any class and race, I mean snail would hard mode same with tourist. But I found succubus I like most but its personal choice for any non melee heavy run. But its preference I won't do wraith executioner as some one else said its stupid OP and boring for me. I like a hard start, but not impossible i like to feel the progress in games not start the gate as OP as possible but diffrence between a Sucubas warmage that is kind weak over all but works, and like snail or tourist that is way harder lol.
I don't think executioner is that OP? It's definitely stronger than other classes, but that's mostly because the other classes suck. Luck sucks outright, +melee and +ranged damage cap out at 10% which isn't anything to write home about, and extra domains are largely pointless as long as you can start with domains you actually want. That means that Warrior, Theif, Wizard, Archer, Warmage, and Gunner, are all out of consideration. Pianist and Farmer only offer convenience not power, Witch's main feature isn't implemented yet, and Tourist is a challenge class. That leaves only Executioner, Paladin, Inquisitor, and Sword Sage as legitimate options.

As for the ability itself, unless you are playing a race who's main drawback is that they have low HP (Fairy, Lich, and Wraith), best case scenario Mana Body is basically doubling your HP. Sounds great, but remember it's much MUCH harder to restore Mana in combat. From a certain perspective Healing Spells can basically double your HP every turn. Having a Carbuncle or Defender in the party makes the relative impact of Mana Body on a "normal" race much, much less than double. Instead it's more similar to the Fate bonus from the permadeath oath or lay on hands. It saves you from a 1-shot, 1 time per rest. That's great to have and definitely better than the trash classes I talked about, but not OP at all.


Edit: the Inquisitor and Paladin favor bonuses are 5 and 10% respectively according to the Wiki. This is a relatively recent edit on there, and earlier discussions had them at 15 and 30%. Assuming the Wiki is accurate, I would drop Paladin and Inquisitor to a very very low position among the top 4 classes (+Executioner and Sword Sage), only barely holding on because of Lay on Hands and Excommunicate.
Last edited by Sotanaht; Dec 15, 2024 @ 1:13pm
Akameka Dec 15, 2024 @ 2:59pm 
The Mana Capacity thing is not really something I would value much either. You really shouldn't be going negative in combat and if you do a couple more spellcasts aren't likely to save you, you probably need way more than a couple.

Well, halving all mana reaction damage goes way further than just a couple cast more in late game. Late game, I am talking about going -1000 mana and still being fine by casting a few heal spell in between. And they can reach way further than that.

It allows to train magic capacity easily up to stupid levels. Which allows long sessions of daily spell spam going negative mana before going to sleep (especially with Maconomy), which trains tons of skills and attributes, both in magic and defense. An Elea doing that kind of training with heavy armor every time they get exhausted or sleepy will quickly end up with tons of HP and MP and very powerfull healing and buffs spells, allowing even longuer sessions... and so on and so on....

It's probably not a Min/max pick, but it's definitelly a good one for a mage.
And as I 100% agree with Mana Batery ether disease, an Elea can still drink a cursed antidote to forcefully get a symptom without waiting for 500 days or so.
Last edited by Akameka; Dec 16, 2024 @ 12:50am
Dingus Dec 15, 2024 @ 3:44pm 
Originally posted by Sotanaht:
Originally posted by Zalzany:
Yeah basically you can do any class and race, I mean snail would hard mode same with tourist. But I found succubus I like most but its personal choice for any non melee heavy run. But its preference I won't do wraith executioner as some one else said its stupid OP and boring for me. I like a hard start, but not impossible i like to feel the progress in games not start the gate as OP as possible but diffrence between a Sucubas warmage that is kind weak over all but works, and like snail or tourist that is way harder lol.
I don't think executioner is that OP? It's definitely stronger than other classes, but that's mostly because the other classes suck. Luck sucks outright, +melee and +ranged damage cap out at 10% which isn't anything to write home about, and extra domains are largely pointless as long as you can start with domains you actually want. That means that Warrior, Theif, Wizard, Archer, Warmage, and Gunner, are all out of consideration. Pianist and Farmer only offer convenience not power, Witch's main feature isn't implemented yet, and Tourist is a challenge class. That leaves only Executioner, Paladin, Inquisitor, and Sword Sage as legitimate options.

As for the ability itself, unless you are playing a race who's main drawback is that they have low HP (Fairy, Lich, and Wraith), best case scenario Mana Body is basically doubling your HP. Sounds great, but remember it's much MUCH harder to restore Mana in combat. From a certain perspective Healing Spells can basically double your HP every turn. Having a Carbuncle or Defender in the party makes the relative impact of Mana Body on a "normal" race much, much less than double. Instead it's more similar to the Fate bonus from the permadeath oath or lay on hands. It saves you from a 1-shot, 1 time per rest. That's great to have and definitely better than the trash classes I talked about, but not OP at all.


Edit: the Inquisitor and Paladin favor bonuses are 5 and 10% respectively according to the Wiki. This is a relatively recent edit on there, and earlier discussions had them at 15 and 30%. Assuming the Wiki is accurate, I would drop Paladin and Inquisitor to a very very low position among the top 4 classes (+Executioner and Sword Sage), only barely holding on because of Lay on Hands and Excommunicate.

executioner or wraith are just immortal, i made a executioner wraith and could solo nude without a weapon pretty much anything i could hit after 15min of game
󠀡󠀡 Dec 15, 2024 @ 4:22pm 
They are op specifically with Horome and there is no reason not to worship Horome as Wraith/Executioner because it seems directly tailored to them. It is probably the most broken combination in the entire game unless I'm sleeping on some even more broken other combination.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Dec 15, 2024 @ 12:04am
Posts: 11