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Executioner is a very strong class for the playstyle you are looking for and I highly recommend it. Not only does it have Mana Body, but it has excellent Domains as well. The Cold domain has one of the strongest Arrow spell options, while the Cut domain is the weakness of some of the most dangerous enemies in the game.
Race has a little more freedom. Lich, Fairy, Nefu, and Succubus all have good justifications for using them. I would probably not go with Nefu though. Succubus is a good choice if you don't want to be locked into a single playstyle and it can be much faster to get up to up to mid-game power levels. Lich and especially Fairy are much more specialized. Fairy Executioners are actually OP, but they want their mana mostly for defensive purposes
However, if you want to be more all around character, while still focussing on magic, Elea or Nefus ( and succubus I guess ) are probably a better race choice. Eleas are immune to Ether, start with magic capacity, take longer to suffer from ether disease and most importantly, halve all magic reaction damage reduced, which means you can easily go into the negative with mana without suffering too much from it. It helps both in fight and training. Nefus are good with swords and magic, and are faster if you do not equip a waist gear. They have a 80-120 LIFE/MANA ratio, which make they on the frailer side with more MP for casting
Be mindfull for your choice : Atttribute Potential do not matter at all. The base attribute potential (which is the minimal value) is 80 for all races and classes. All potential displayed are only an initial boost ( and not a long one, as it diminishes by about 30 for each attribute lvl up until it reach base potential), you can spec any character however you want without too much struggle.
However, what is really important as well as the base LIFE, MANA, SPEED of your race (which are your global HP/MP multipliers, and speed being how many turn you can take before a global turn happens, with 100 being 1turn, 200 = 2 turns and so on), is the potential of your initial skill choice. Thoses are BASE potential, which means bonus exp for that skill during all the course of your character's life. So the kind of weapon skill you select are very important, because they will progress way faster than the others, without having to invest loads of platinum coins in it.
If you want to train a weapon that your character do no master, it will take forever.
Those are, after the race specific feats and LIFE/MANA/SPEED values, probably the most important thing to check. A character that end up without at least one good potential fighting skill will progress considerably slower. It won't be unplayble though. But progress will be slowed.
Unfortunately it doesn't yeah. If you wanna make an avised choice, you can see them on the wiki there :
https://ylvapedia.wiki/wiki/Elin:Race
https://ylvapedia.wiki/wiki/Elin:Class
The Mana Capacity thing is not really something I would value much either. You really shouldn't be going negative in combat and if you do a couple more spellcasts aren't likely to save you, you probably need way more than a couple.
As for the ability itself, unless you are playing a race who's main drawback is that they have low HP (Fairy, Lich, and Wraith), best case scenario Mana Body is basically doubling your HP. Sounds great, but remember it's much MUCH harder to restore Mana in combat. From a certain perspective Healing Spells can basically double your HP every turn. Having a Carbuncle or Defender in the party makes the relative impact of Mana Body on a "normal" race much, much less than double. Instead it's more similar to the Fate bonus from the permadeath oath or lay on hands. It saves you from a 1-shot, 1 time per rest. That's great to have and definitely better than the trash classes I talked about, but not OP at all.
Edit: the Inquisitor and Paladin favor bonuses are 5 and 10% respectively according to the Wiki. This is a relatively recent edit on there, and earlier discussions had them at 15 and 30%. Assuming the Wiki is accurate, I would drop Paladin and Inquisitor to a very very low position among the top 4 classes (+Executioner and Sword Sage), only barely holding on because of Lay on Hands and Excommunicate.
Well, halving all mana reaction damage goes way further than just a couple cast more in late game. Late game, I am talking about going -1000 mana and still being fine by casting a few heal spell in between. And they can reach way further than that.
It allows to train magic capacity easily up to stupid levels. Which allows long sessions of daily spell spam going negative mana before going to sleep (especially with Maconomy), which trains tons of skills and attributes, both in magic and defense. An Elea doing that kind of training with heavy armor every time they get exhausted or sleepy will quickly end up with tons of HP and MP and very powerfull healing and buffs spells, allowing even longuer sessions... and so on and so on....
It's probably not a Min/max pick, but it's definitelly a good one for a mage.
And as I 100% agree with Mana Batery ether disease, an Elea can still drink a cursed antidote to forcefully get a symptom without waiting for 500 days or so.
executioner or wraith are just immortal, i made a executioner wraith and could solo nude without a weapon pretty much anything i could hit after 15min of game