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Fruits, fishmongers, whatever but especially butchers good quality meals early on and once your cooking is better than theirs, their raw ingredients are still nice most especially the butcher and fishmonger as fruits and vegetables are something you can improve via farming compared to their basic stock. Meat and Fish however doesn't change.
maids with their double clean jobs help keep the place clean with fewer residents
mid game, slave masters give you extra recruit rolls if the quest boards don't have what you might need immediately
end game it depends on what the base is.
i like farmers for the double soil bonus (Farming & Gardening) in my farming bases
Slavemaster lets you buy new residents for orens instead of gold bars. If you don't mind going full Doctor Doolittle, a beast tamer will also get you some decent if underpowered residents and/or livestock.
Land Deeds can be expensive, and the discount could help alleviate that somewhat, especially as further deed purchases ramp up in cost.
I recommend mages and magic dealers. Not only do they identify items, but they also sell spell books. You can recruit trainers too, but i am not sure if the skills change or not. in Elona a guild trainer would show up sometimes at your manor and improve your stats based on the guild you are a part of.
I recommend a gun dealer, and you can recruit anyone who likes you, so if you charm a gun dealer, a black market vendor, and the exotic merchant, well you got those at your place now.
You should also consider npc adventurers, for security, and you can whip time into whatever skills you like.
The thing is, with a junk gatca, and the storage, and the right dealers, your base turns into an infinite platnium farm. once i got it up and running i was able to get not only all 10 lucky coins, but train my skills up to 500 potential, weekly.
Was trying to poach the slave trader but it takes 70 charisma.
Next on my list will be the banker, general goods shop, and probably farmers but I run out of money dahahahah.