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I think you are completely off the mark and this game likely just isn't for you.
I'm at nearly 300 hours into the game now, it has fully hooked me over the past month, I have friends at like 400 hours. I think the only thing really missing at this point is the equipment crafting, once that system is in, it's just a matter of doing the story and I'd be happy with that. The currently closed dungeons will likely be added as well, in addition to some better relationship stuff as mentioned on the store page, but I don't think they are that important to the experience.
There's plenty of character customization, I'm on my 4th run and each run has had a very different playstyle, but the dev has mentioned possibly adding gene modding to players for yet another layer of customization. Extra sprite animations almost certainly aren't going to happen, that's just not how 2D works. The magic spells look fine, and there are plenty of melee effects, I don't see a need for "active" melee abilities, passive ones are fine.
I'd recommend looking at Elona / Elona+ to see what the expectations for this game are. Anyone familiar with the roguelike genre, or this game's predecessor isn't expecting the things you're requesting out of the things you said that are ACTUALLY accurate.
But as far as melee weapon active abilities, that seems more frustrating than anything; swapping abilities and spells when dealing with different enemy types is kinda annoying as is.
For character customization, maybe you're referring to visuals? In which case, grab mods if it's too shallow. If you're complaining about equipment not showing up on your sprite, consider what you're actually saying, because that is no small request considering how the sprite system is structured.
If you mean character growth and leveling, I think you maybe haven't gotten past the surface level of the game yet.
As for dungeons being empty, the ones I go into are usually full of enemies and loot. Maybe you just need to try a higher level one.
Two they already said they want to add more for melee at later date.
Three Its a rogue like the custimazation is bare bones you are playing wrong genre you want a AAA RPG they focus on pretty and not roguelike features
Lastly one the dungeons are PROCDUAL and pretty damn good for a Roguelike again you mistaking this ROGUELIKE for a pretty boy RPG that has no sandbox at all at best they do open world. Also the Dungeons you can't go into are PLACE HOLDERS its EA they just let you go into a new one and its not done yet it says so in the notes, and again others are there for a later date.
And stop using "you" You mean "ME" or "I" there is a crap ton of us with over hundred hours. The gameplay is insanely good in this issue is you want SHINY GAMES and you playing a roguelike... Again it has crap ton of active players discord has over 8k users
In-town apartments/ housing with a team pop of 1-5 for people who don't like, or tire easily of, base-building
Not gonna hate on you for this like others but, they are coming from an informed angle. Take a look at the workshop. Take look at ylvapedia's modding section. Check out the Discord.
Some people say that you shouldn't have to mod a game to make it fun and I agree, with one big exception - when the game is basically designed around that. It's a healthy community activity for games like this. Look at the first game, Elona. Look at the kind of community. Both games are so super easy to mod and the game is supportive of that community.
If you didn't know, going in, about the community focus that this or Elona, or many of the most popular sandbox roguelikes have, that's not your fault. You saw a cool game and bought it. Something that people don't seem to acknowledge, here, is that more official content means more cool things to play around with in mods.
Also, there's nothing wrong with asking for things. Worst thing happens is that you don't get it.
Edit: btw, if you want to make a thread more appealing, maybe make the tone more positive/ helpful and less like a list of grievances, in the explanation. You don't have to explain your requests with complaints.
I think people are mostly annoyed at the fact that he's acting like his opinion is 100% and that all players want the things he's talking about. Most people playing this game I would say don't care if the things he's talking about for the most part don't get implemented. They'd be nice but are far from the focus that most players want.
Edit:
For the record, I would say having more sprites(fairy, golem, wraith, chaos) would be nice but its in no way a major con for a genre ruled by ascii games due to the inherent complexity for its systems.
Literally none of these things are difficult to implement.
-Animations for combat and spells? Easy. The hardest part is creating the animations which isn't hard for someone who has already animated what they have in the game. Even things like simple swiping for sword swings or better particle effects for spells would go a long wal.
- More melee skills? An afternoon of effort. Balancing is the hardest part.
- Character customization? The easiest part of a game like this. The textures already exist on character creation for the most part. Just give more fine tune controls.
- Dungeons should be improved as that is the focus of the game.
Opinions like this are beyond useless. Nothing about roguelikes limits them to terrible graphics and outdated mechanics. The best rougelikes are not ascii. The only reason most roguelikes are ascii is because the huge volume of them made by tiny indie devs with no graphical experience but lots of crunchy development experience.
But most of those roguelikes barely sell and are limited to exceedingly niche audiences. It would be better for everyone if Elin sold more.
Where is the content because 70% of this game is just crafting. Crafting games are the most shallow and least interesting form of content in games. They are just fancy skinner boxes.
Quite frankly, from a content perspective, Elona was better. Elin is just a crafting game with roguelike elements. And I know I'm not alone in feeling this. The #1 reason I've heard people quit is the obsession with crafting and how it eats up the majority of time and content. Might as well just play something like Stardew.
Also this game has way more effort put in the graphics as most roguelikes of this nature tend to be. There's always the ability to mod more animation frames in for things if needed even if it isn't added via official capacity. People have already gotten that working.
If you think the game is 70% crafting then you're clearly not interacting with the parts of the game that aren't crafting. I know several people who basically never touch crafting and just adventure. Trying to min-max gear and companions, hunting for the right genes, and other things. The game is only 70% crafting if you think you can't progress without crafting. Which is not the case.