Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Fun fact #2, basalt and diorite are rocks which can be gathered with the gathering skill and are better than the minerals you can mine for in the early game. Keep an eye out for black rocks on the ground.
You must mean gold bars the currency. You can mine dungeon walls to get them too so you dont have to repeatedly generate surface maps specifically to find walls.
And if you mine walls that produce scrap, you can turn those into bones to turn into bait to fish to make wine to make LOTS of orens (and gold bars as a result). :D
-Big Rocks need (material hardness + 10) mining power, so to mine an Obsidian Big Rock (hardness 60) you need a Basalt pickaxe (hardness 52) + 12 Mining skill.
-Stalagmites and salt/sulfur rocks need (hardness + 5)
-Crystals need (hardness + 20)
-Ores need (hardness * 1.5 + 10)
-Gem ores need (hardness * 1.5 + 20)
-Huge Rocks need (hardness * 3 + 50), so you're going to need to use Flams for the harder ones for a long time.
If you want to train Mining then go into a dirt Nefia and just dig everything.
> equip gear that increasie your mining level. Hammers are interesting because they all have that skill, so you can equip 2 cheap ones and temporarily get 6-10 minig level, which might be enough to reach a point wher eyou can mine a harder material
> Alternatively, Worship Opatos for free mining levels from his blessing
> Once you've reached the point where you can mine early minerals, you'll want to look at the material chart here to see which material you want to seek next : https://ylvapedia.wiki/wiki/Elin:Materials
> Damage multipier is quite more important in the formulae to calculate mining power than hardness. So Steel should be your priority next. Obsidian might be a good intermediate step in-between. then after steel, idealy Amtist I guess, but quite rare. Chromite/titanium then. At that point, if you didn't find any diamond in high level nefia, you should probably head for "somewhere" in the north above Palmia. There is guaranted meteorite ore accessible there. With Meteorite or diamond, you'll be able to mine adamantite big blocks in the far north (rare). craft a hammer with it, demolish Palmia's Prince bed to get Ether ingot. And that's the best you can get naturaly
> don't forget to upgrade all your tools with the same idea in mind. It helps fasten everything quite a lot.
Maybe it take's hardness into account or something?
for example im at roughly 90 mining, it take's me multiple trips to puppy cave to get it up a level, while the stone tower gave me 2 level's somehow, not sure why or how.
Edit: I will say though that puppy cave is the greatest source of gold bar's in term's of mining, just due to how fast you can mine the wall's down.
Yes, hardness play a role. When I was lower level in mining, each dirt tile would give me 0.01, while minerals would give me like 0.03 or 0.04. stone walls would give me 0.02 at that point. IDK if it's specifically harness or time spent mining that play a role (dirt is basically instant while stone might take 2-3 turn, although at your level it's probably instant too, so it's more likelly that the hardness is the determinant factor)
EDIT : according to wiki page, yes, the hardness of the mined material is used in the xp formulae
mhh...while the wiki seems to be confirming that, I was able to mine adamanite with diamond and not with rubinus despite its superior harness.... so it's quite strange. Maybe there was a change in the formulae at some point and that specific page isn't up to date ? Or it might be a bug in my game, but that would be even more curious.
Boulders and walls have 2 different hardnesses. The boulder will be a lot easier to mine I believe. Adamantine and diamond have boulder variants.
All Gacha items (strange coins at a gacha machine) have randomized material types. If you open a junk gacha ball to find a can, it will always be a can, but if you reload to before opening it might be a rubynus can instead of a paper can. Ether seems to be exceptionally rare.
What you do is find gacha items that Disassemble (hammer) into ores, ingots, or stones. You disassemble the hardest stuff you can with your hammer, and use the materials to make a better hammer. Repeat until you have a material that can mine Rubynus and use it to make a pickaxe instead. The walls at the casino are made of rubynus, so once you are able to mine those you can use them to make all your other tools.
You can duplicate Stone, and convert ore/ingots into Stone through "hammer alchemy". If you have 1 ingot, craft a woodcutters axe with it and Save (for ores, just smelt to ingots). Disassemble the axe. If successful, you will now have a Stone of that ore instead. If not reload. Now Cut the 1 stone on the stonecutter to make 2 Cut Stone. Save. Hammer them one at a time. If successful (about 40% chance each) you will get 1 regular stone from each cut stone, doubling the resource.
You can also convert stone into wood by cutting it, using the cut stone on a sculpting table to create a statue, and disassembling the statue. You can duplicate the wood in the same method as stone by sawing it. Converting from Wood to Stone/ore is difficult, inefficient, and only works with certain materials so it is not recommended.