Elin
Polearms, other weapons, and magic
Is there any benefit to having the off-hand slot free with a polearm weapon? I can't find anything to suggest one thing or the other beside my own feeling with combat. It FEELS like it's more accurate but it could be because my skill has risen since trying to dual-wield. Speaking of dual-wielding, is there anything to know about it? Anything to know about 'kick' action?

Combat feels like it needs a bit more information overall, feels like I'm just relying on luck until something kills me. I've somehow touched an enemy with 'my disturbing hand' and made it kill itself before and have no idea how lol.

I'm also unsure how magic seems to work. I suddenly have a bunch of spells under my list of abilities and they seem to have charges but nothing to indicate how/when/why I learned them or what the charge is reliant on. I'm guessing the number in the corner on the tooltip is mana cost? That's basically all I can figure. Do attributes affect damage and success or just damage?

I know this is a bit of a ramble but it's just a few things I've been unable to figure out.
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hover over the equipped weapon and read the tooltip near the bottom. It will show a multiplier and a percentage value, which I believe are damage multipliers and hit chance, respectively. Both of those numbers will decrease when you equip an offhand. This is especially apparent if you don't have the dual wielding skill unlocked and try and offhand a weapon as those stats will plummet.

Regarding magic, when you sleep you sometimes dream about magic and learn a few charges of a random spell. The number on the bottom right of the spell icon indicates how many uses of that spell you have remaining before you can't cast it anymore, and the number that shows up on the bottom right of the expanded tooltip near the blue crystal symbol is how much mana that spell costs to cast.
So magic is temporary? You never learn a spell for good, you always have limited charges?
Its Almost Harvesting Season の投稿を引用:
So magic is temporary? You never learn a spell for good, you always have limited charges?

Correct. In the early game you have to use your spell stock sparingly but later on you'll have access to a vendor which will stock a bunch of particular types of spellbooks you ask them to. Between random spellbooks and spell stock acquired from dreams it's usually not TOO much of a problem. There's also the cane weapon, which is basically a firearm for mages that can be used infinitely and only costs mana.
Ostrava of Boletaria の投稿を引用:
Its Almost Harvesting Season の投稿を引用:
So magic is temporary? You never learn a spell for good, you always have limited charges?

Correct. In the early game you have to use your spell stock sparingly but later on you'll have access to a vendor which will stock a bunch of particular types of spellbooks you ask them to. Between random spellbooks and spell stock acquired from dreams it's usually not TOO much of a problem. There's also the cane weapon, which is basically a firearm for mages that can be used infinitely and only costs mana.
How do you use a cane infinitely? All the ones I've seen also have charges and then they're useless.
Weapons in general seem very random... I have a stone short sword that does more damage than an iron short sword. 1d7+2 vs 1d6+1, same penetration, 3% difference to hit in favor of the stone sword. So iron is useless?
Its Almost Harvesting Season の投稿を引用:
Ostrava of Boletaria の投稿を引用:

Correct. In the early game you have to use your spell stock sparingly but later on you'll have access to a vendor which will stock a bunch of particular types of spellbooks you ask them to. Between random spellbooks and spell stock acquired from dreams it's usually not TOO much of a problem. There's also the cane weapon, which is basically a firearm for mages that can be used infinitely and only costs mana.
How do you use a cane infinitely? All the ones I've seen also have charges and then they're useless.
You're confusing canes with rods, rods have limited uses and cast a single spell, canes are equipable items that you can craft or find.


Its Almost Harvesting Season の投稿を引用:
Weapons in general seem very random... I have a stone short sword that does more damage than an iron short sword. 1d7+2 vs 1d6+1, same penetration, 3% difference to hit in favor of the stone sword. So iron is useless?
Items have slightly random stats, you might find an iron sword later that does 2d4+2 or something, stats aren't just based on material.
Damn, does the random nature of materials apply to tools? Feels like there's no point trying to make stuff out of better materials if it's totally random.

I've also noticed I have a spell in my ability list with a little green camera icon in the corner. or something that looks like a camera? What does this mean?
Its Almost Harvesting Season の投稿を引用:
Damn, does the random nature of materials apply to tools? Feels like there's no point trying to make stuff out of better materials if it's totally random.

I've also noticed I have a spell in my ability list with a little green camera icon in the corner. or something that looks like a camera? What does this mean?
It's not completely random, just slightly random based on quality, going back to your example you probably had a high quality stone sword and a low quality iron one and even then they were around the same strength. As for tools, as far as I know they don't have random qualities, for things like pickaxes you want a higher hardness, which is based off of which material you use to make it (aim for basalt early on, it's a very hard stone).

As for abilities with the green icon, I believe it means you can hold those to cast them on the entire party.
Its Almost Harvesting Season の投稿を引用:
Damn, does the random nature of materials apply to tools? Feels like there's no point trying to make stuff out of better materials if it's totally random.

I've also noticed I have a spell in my ability list with a little green camera icon in the corner. or something that looks like a camera? What does this mean?

Tools are not random. There is a "hardness" value associated with the material type that you use which determines that tool's ability to gather better materials. One example is for crafting stone tools - basalt is the hardest type of stone with a hardness in the 50's which is, like, triple the value of the regular granite one you probably made starting out, which is enough to immediately start mining those copper big rocks you see everywhere, and I believe also iron big rocks. You'll notice you sometimes can't dig walls with a material type you can mine as a big rock - the walls with materials like copper in them drop 2 per wall but are harder to mine.

Hope this helps. It's a bit confusing but once you understand how this works the crafting system makes way more sense for basically everything lol
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投稿日: 2024年11月4日 10時42分
投稿数: 9