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I'm trying it out using JoyToKey and it's working ok. Managing inventory and abilities is still bad but that's the UI's fault and no control scheme will fix it.
You haven't played Elona or many other traditional roguelikes, have you? Not to mention that, as some people pointed out above, for someone it might be an accessibility or health issue.
It just feels odd when the previous game had such a perfect arrangement of keybindings - why let it go to waste and not even attempt to implement the most basic actions, like picking stuff off the ground or choosing an NPC to talk to? That alone would be a massive QoL.
It was worse at one thing - and only slightly since most of the time autotargeting was fine - and much better at letting you move quickly and precisely in combat and in giving you more direct control in general. Even that one win isn't really a win in the big picture given how much more cumbersome playing a ranged character is in Elin. Anything to do with inventory is easily 10x faster in Elona. Push d to drop an item, pick the letter for the item, it's dropped. In Elin the process is far lengthier.
Isn't that what happens when you hit F? I thought you could cycle ranged targets with the button press.
For meditation, you can at least put it on the skillbar and hit a corresponding number button. But stuff like object interaction or talking with NPCs does not have any equivalents, sadly.