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I also don't understand how else you would interpret the balls. It's a ball.
For the monster bell part just label "throw it at some one, something might happen" just that simple QoL that drive people to do something like that and trigger what ever devs set up which further introduce the system to players. what's the point to push back against adding such simple text into the game ? What you expect if you throw a base bell at someone will he be catch ? Nope, he will be knock over and being super mad. I knew Pokemon is famous in Japan but this game is not just facing toward Japan and devs should always pretend their game is your first game in this life because sometimes it really does.
And for the little garden mission part "When you get to the point where you can fight and defeat one of them, then you will see the little one pop out" firstly, not ever one acting like psychopath kill everything kill able on sight. Secondly, that leave a huge disconnecting to the mission progression, is huge different between knowing what you should do but no yet able to do and don't know a thing, because the previous one give you a goal to achieve while the latter one just leave you clueless. Freedom is not clueless, is know the options and be able to choose. That's why a man need knowledge to be free.
Figuring things out on your own is a key element in the game, and enjoyable for many. There are very many things I don't think you even realize exist in the game because it's not hinted at all, I'm like 200 hours into the game and still finding new things, that's amazing. It would suck if every time something entered my radius I got a tooltip or bit of dialog that's like, "Hey, throw this thing at that thing to see what happens." No, that's not necessary, that's not freedom, that's being hand-held and coddled through an experience that's better to be stumbled through blindly and inefficiently, repeatedly, each time a new experience where you learn more and do better. Almost like, I dunno, a game similar to Rogue.
You see a big giant robot on a map and you ask yourself what it does, eventually you are going to try fighting one once you run out of other ideas in how to interact with it. You get a ball, you ask yourself what you can do with it, you try various things, you realize you can throw it, you throw it. It's a ball.