Elin
Scosoap Nov 28, 2024 @ 8:24pm
Suggestion - (spoiler ahead!!!) Missing clues about "little garden mission"
When in little garden there will be a NPC asking you to evacuate "little ones" and bring them back to little garden, by look around in little garden player can easily learn what is a "little one" but there is no any clue about how to meet one out side little garden only through wiki page player can learned that little one will spawn when they defeat a wandering "Big daddy".

also the poke bell for little one is lack of explanation as the monster bell, if player haven learned how to use a monster bell once again though wiki page the clue left in the item description is not yet enough to make them understand how it work.
Originally posted by SpaceLobster:
That is interesting because many of us came from playing Elona and already knew a lot of what Elin had in store for us. I forgot what it was like to be clueless, you could probably suggest this in game using F11.
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Helios Nov 28, 2024 @ 8:38pm 
Well they expect you to know pokemon and bioshock^^
The author of this thread has indicated that this post answers the original topic.
SpaceLobster Nov 28, 2024 @ 8:49pm 
That is interesting because many of us came from playing Elona and already knew a lot of what Elin had in store for us. I forgot what it was like to be clueless, you could probably suggest this in game using F11.
Iyasenu Nov 28, 2024 @ 8:56pm 
Hey, I'm all for more helpful information on tooltips.
Astasia Nov 28, 2024 @ 9:50pm 
I don't think it's relevant if they tell you about Big Daddies or not. When you get to the point where you can fight and defeat one of them, then you will see the little one pop out and figure it out yourself. It's not something you wander to at level 5 and then go alright time to kill Big Daddies for this quest, it's a long term late game goal that you should inevitably stumble upon when you are ready for it. Not everything needs to be spelled out. Try figuring out how to summon some of the bosses in this game on your own. Exploration and puzzle solving seems to be a key element in the game.

I also don't understand how else you would interpret the balls. It's a ball.
Scosoap Nov 29, 2024 @ 12:16am 
Originally posted by Astasia:
I don't think it's relevant if they tell you about Big Daddies or not. When you get to the point where you can fight and defeat one of them, then you will see the little one pop out and figure it out yourself. It's not something you wander to at level 5 and then go alright time to kill Big Daddies for this quest, it's a long term late game goal that you should inevitably stumble upon when you are ready for it. Not everything needs to be spelled out. Try figuring out how to summon some of the bosses in this game on your own. Exploration and puzzle solving seems to be a key element in the game.

I also don't understand how else you would interpret the balls. It's a ball.

For the monster bell part just label "throw it at some one, something might happen" just that simple QoL that drive people to do something like that and trigger what ever devs set up which further introduce the system to players. what's the point to push back against adding such simple text into the game ? What you expect if you throw a base bell at someone will he be catch ? Nope, he will be knock over and being super mad. I knew Pokemon is famous in Japan but this game is not just facing toward Japan and devs should always pretend their game is your first game in this life because sometimes it really does.

And for the little garden mission part "When you get to the point where you can fight and defeat one of them, then you will see the little one pop out" firstly, not ever one acting like psychopath kill everything kill able on sight. Secondly, that leave a huge disconnecting to the mission progression, is huge different between knowing what you should do but no yet able to do and don't know a thing, because the previous one give you a goal to achieve while the latter one just leave you clueless. Freedom is not clueless, is know the options and be able to choose. That's why a man need knowledge to be free.
Scosoap Nov 29, 2024 @ 12:22am 
Originally posted by Helios:
Well they expect you to know pokemon and bioshock^^
They expect you to know entire Elona and that's why I keep making weird post I hope their game is not just for old fans cuz this game is actually fun but only after 20 hours of learn curve currently. That's sad to see a good game being over shadow while major player base keep eating shxt from big studio.
Astasia Nov 29, 2024 @ 2:23am 
Originally posted by Scosoap:
Freedom is not clueless, is know the options and be able to choose. That's why a man need knowledge to be free.

Figuring things out on your own is a key element in the game, and enjoyable for many. There are very many things I don't think you even realize exist in the game because it's not hinted at all, I'm like 200 hours into the game and still finding new things, that's amazing. It would suck if every time something entered my radius I got a tooltip or bit of dialog that's like, "Hey, throw this thing at that thing to see what happens." No, that's not necessary, that's not freedom, that's being hand-held and coddled through an experience that's better to be stumbled through blindly and inefficiently, repeatedly, each time a new experience where you learn more and do better. Almost like, I dunno, a game similar to Rogue.

You see a big giant robot on a map and you ask yourself what it does, eventually you are going to try fighting one once you run out of other ideas in how to interact with it. You get a ball, you ask yourself what you can do with it, you try various things, you realize you can throw it, you throw it. It's a ball.
internetgrout Nov 29, 2024 @ 2:25am 
Originally posted by Scosoap:
Originally posted by Astasia:
I don't think it's relevant if they tell you about Big Daddies or not. When you get to the point where you can fight and defeat one of them, then you will see the little one pop out and figure it out yourself. It's not something you wander to at level 5 and then go alright time to kill Big Daddies for this quest, it's a long term late game goal that you should inevitably stumble upon when you are ready for it. Not everything needs to be spelled out. Try figuring out how to summon some of the bosses in this game on your own. Exploration and puzzle solving seems to be a key element in the game.

I also don't understand how else you would interpret the balls. It's a ball.

For the monster bell part just label "throw it at some one, something might happen" just that simple QoL that drive people to do something like that and trigger what ever devs set up which further introduce the system to players. what's the point to push back against adding such simple text into the game ? What you expect if you throw a base bell at someone will he be catch ? Nope, he will be knock over and being super mad. I knew Pokemon is famous in Japan but this game is not just facing toward Japan and devs should always pretend their game is your first game in this life because sometimes it really does.

And for the little garden mission part "When you get to the point where you can fight and defeat one of them, then you will see the little one pop out" firstly, not ever one acting like psychopath kill everything kill able on sight. Secondly, that leave a huge disconnecting to the mission progression, is huge different between knowing what you should do but no yet able to do and don't know a thing, because the previous one give you a goal to achieve while the latter one just leave you clueless. Freedom is not clueless, is know the options and be able to choose. That's why a man need knowledge to be free.
The big sister tells you what you need to know when you get the balls for the first time.
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Date Posted: Nov 28, 2024 @ 8:24pm
Posts: 8