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If its HP hits 0, instead of disappearing and needing to get revived back at base, it'll just go Unconscious, and can be brought back through a healing spell, or meditation, or something similar. Heck, even if it had a bandage active, the next tick of healing from the bandage will wake it up.
You should be able to equip the cat... It has 1 hand slot, right? I didn't pick the kitten, I chose the puppy, but he has 1 hand slot.
You can also do something like put a boomerang in the cat's inventory, and it could use that, too if it felt it was appropriate.
As for different abilities and magic... uh... maybe eventually, but it would require the Gene machine, and I'm unsure how that all works. You'd need a Gene item that has the spell or ability on it, so it might not be easy.
As for the best tactic, well, since it's hosted on you, and doesn't know magic, might as well just let it do whatever. Giving it a throwing weapon is probably the most different thing you can get it to do atm.
3. Yes. Middle click on your pet or yourself while parasitized to trade equipment. You need 75+ affinity to remove their equipped items freely, below that you can "force" it by trying repeatedly, but that's not very nice.
4. I think you need to un-parasitize to gift them things, but if you gift them a skill book (not trade) they will read it and learn the skills. Not sure how effective magic books are for followers.
5. Two things to consider, if you give them a ranged weapon they will fire at anything in sight, which can be useful having like your own turret. However that also means they agro everything and you can't really take advantage of stealth at all. With just melee weapons they stick to attacking things nearby. As for kittens, they aren't very strong initially and don't have any useful abilities AFAIK, there aren't any clear strategies here. Just give them weapons and make the best of it. You can buy a stethoscope from Farris and use it on them to see their stats and which weapons they have higher base potential in.
I'm pretty sure the answer is yes, but it requires DNA manipulation which I really haven't gone into and is a fairly late game thing. Some of the genes that drop have abilities on them which you can implant into followers, so in theory you can basically make any follower do anything you see any other NPC doing. There's a great deal of RNG involved though, getting the right genes. Some of the genes also require like 24+ feat points to implant, which is a lot and quite a grind to get to I think, though I haven't looked into methods of "power leveling" my followers for that purpose.
https://steamcommunity.com/sharedfiles/filedetails/?id=3372622610
you can left click on a party member's lifebar to quickly open their inventory. it's also nice to have all party lifebars in one place instead of having to look around and guess if that's an ally lifebar or an enemy's
That's so neat.
One thing I can say is...
Kitty licks good, heals good, and kitty with a rail gun is a beast, but it's not the same kitty the goddess gave you. Needs to have some uh...surgeries.
the downside to paracitization is that they DO still have a health bar and if it gets knocked out then its not exactly helping in combat, the upside is, heal yourself, also heal them, so its easy enough to get em back up and fighting.
When you mount, you take the mount's speed. Faster mounts demand more player riding skill and monster strength to avoid penalty. The mount will take many hits for ya.
When you host, the parasite shares some of your speed and you take most of the hits to protect it. Taunting parasites seem to absorb extra attacks as normal, acting as an extra health bar.
Parasites can fire on the move with a penalty. Mounts lose their attacks to move.
Mounts and parasites are immortal in battle and will only get KO'd. This is great for keeping weak guys alive. Feel free to use either skill to latch on and rescue units that are close to dying.
Some skills will target everyone and do AoE damage to the hero hamburger.
Both skills are great. Feel free to switch units around or do both at the same time.