Elin
Akameka Nov 22, 2024 @ 10:13am
To all felow mages, never get rid of Mana batery ether disease
Wanted to share it here because it's actually inacuratelly described in the wiki.

It's absolutelly busted. You do no drain 'mana' from rods... you drain charges that turn into spells. So let's say I buy a rod of speed dirt cheap with let's say 6 charges ? when the drain trigger I get the equivalent of about 9 books charges of speed spellbook.

Also, drain trigger on pickup, so if it doesn't trigger, just drop the rod and grab it back until it works.

There is littterally no downside to the mutation, only advantages. It's insane because rods are usually way more available than spells and way cheaper
Last edited by Akameka; Nov 22, 2024 @ 10:15am
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Showing 1-12 of 12 comments
Iyasenu Nov 22, 2024 @ 10:55am 
That does sound good... Is there really no catch?
I wonder what it would do to a Rod of Wish.
Akameka Nov 22, 2024 @ 11:33am 
Originally posted by Iyasenu:
That does sound good... Is there really no catch?
I wonder what it would do to a Rod of Wish.

Well, there doesn't seems to be a wish spell in the wiki, so it might flop if the mutation trigger, indeed.

That being said, the drain only has a probability to happen, and only when you pick it up. So you still can get a rod of wishing and use it, but it 'might' get drained when you pick it up, or not.

The bonus is the +5 magic resistance, while the 'drawback' is that some rods will be drained and added to your spell charges instead. Which is a very tame drawback in comparison to the insane benefits for a mage. I just bought like 3 rods of minor healing to a healer for less than 1000 coins, and my spell charges went from 30 left to like 600+
Last edited by Akameka; Nov 22, 2024 @ 12:22pm
requiemfang Nov 22, 2024 @ 11:44am 
the wiki is incomplete as of now, there's stuff in the alpha version of the game that isn't even covered on the wiki. I've discovered some mutations from drinking from wells that aren't even on the wiki page. A lot of the info on the wiki is from the beta version of the game so it's pretty much dated info now.
Dying pancake Nov 22, 2024 @ 2:26pm 
Certain spells are not included in wiki at first, like resurrection. Not sure if the case of wishing but i do not want to bet on it.

Besides, by selling the rod and buying books i dont think the difference is significant
Hazmat Nov 22, 2024 @ 3:59pm 
If you're running a magic device build (canes and wands instead of any spells) this is devastating
internetgrout Nov 22, 2024 @ 4:07pm 
Originally posted by Iyasenu:
That does sound good... Is there really no catch?
I wonder what it would do to a Rod of Wish.
Nothing - rods of wish always spawn with 0 charges
AvG Nov 22, 2024 @ 5:04pm 
The catch is basically a wand has a very low failure rate so its good for non magic classes to use those in a pinch and magic device builds also get messed up. Essentially if you don't care about devices then it's one of the best diseases to end up with.
Wizards and full casters will likely enjoy getting free charges without effort.
Akameka Nov 23, 2024 @ 1:28am 
Originally posted by Hazmat:
If you're running a magic device build (canes and wands instead of any spells) this is devastating

I mean, you can still do damage and increase skill if you use a cane and/or a force wielded weapon such as the lightsaber. And it won't drain all rods, it's just a probability on pick-up.

But yeah, I guess it's way more penalising for a non-magic or slightly dipping in magic build. But for a pure caster, it's a wonderfull boon and nothing else.

Besides, by selling the rod and buying books i dont think the difference is significant

It is. especially with higher tier spells. Just bought a 5 charge speed book for Demitas copying at a merchant and it costed me about 3k. Meanwhile, the 4 charge speed rod I bought to the same dude costed me 700 (-50 after seeling back the empty rod). And it gave me more charges than I would get from reading the whole speed book. (about 1.5x I would say)
EDIT : I just got 50 charges of Meteor spell from a rod bought 450 oren lol.

Only downside I would see is the fact that I'll have to bite the bullet with my second symptom until the 3rd happens, even if it's a really nasty one.
Last edited by Akameka; Nov 23, 2024 @ 10:27am
Voltergeist Nov 24, 2024 @ 1:25pm 
This does sound quite effective. Normally I try and cure ether disease as quickly as I get it. But if I end up getting Mana Battery I'll certainly keep it.

Originally posted by Akameka:
Only downside I would see is the fact that I'll have to bite the bullet with my second symptom until the 3rd happens, even if it's a really nasty one.

Are you saying Mana Battery is something I can only get as a third sickness from Ether Disease?
Last edited by Voltergeist; Nov 24, 2024 @ 1:26pm
Vraccas Nov 24, 2024 @ 2:02pm 
Originally posted by Voltergeist:
This does sound quite effective. Normally I try and cure ether disease as quickly as I get it. But if I end up getting Mana Battery I'll certainly keep it.

Originally posted by Akameka:
Only downside I would see is the fact that I'll have to bite the bullet with my second symptom until the 3rd happens, even if it's a really nasty one.

Are you saying Mana Battery is something I can only get as a third sickness from Ether Disease?

Nope, it's just that a potion to cure the ether disease, cures 2 random ones, so you need 3 and hope to keep the 1 good ether disease (or save/load if you want to reroll the outcome)
Arlian Nov 24, 2024 @ 2:03pm 
Originally posted by Voltergeist:
This does sound quite effective. Normally I try and cure ether disease as quickly as I get it. But if I end up getting Mana Battery I'll certainly keep it.

Originally posted by Akameka:
Only downside I would see is the fact that I'll have to bite the bullet with my second symptom until the 3rd happens, even if it's a really nasty one.

Are you saying Mana Battery is something I can only get as a third sickness from Ether Disease?

Ether Antibody potions cure two stages of ether disease, so if you don't want to get rid of the Mana Battery you'll be forced to live with whatever ether disease you get as your 2nd stage until you get a 3rd and can safely cure them without removing the ether disease you want to keep.
Akameka Nov 25, 2024 @ 1:58am 
Originally posted by Arlian:
Originally posted by Voltergeist:
This does sound quite effective. Normally I try and cure ether disease as quickly as I get it. But if I end up getting Mana Battery I'll certainly keep it.



Are you saying Mana Battery is something I can only get as a third sickness from Ether Disease?

Ether Antibody potions cure two stages of ether disease, so if you don't want to get rid of the Mana Battery you'll be forced to live with whatever ether disease you get as your 2nd stage until you get a 3rd and can safely cure them without removing the ether disease you want to keep.

Yeah, that's what I mean.

Since one of the last updates, it will always drain rod on pickup. But you can still get one from inventory to inventory (buying or trading from an ally) and grab it in your hand without draining it, so you still can get rod of wish and somewhat use rods. Although the probability to drain just by holding it seems to have increased too.

But yeah, If you don't use rods and just want to spam spells, it's really a must have. Finally got 500+ charges of 'speed' spell, so I can finally train it to the point I'll be able to always be in the haste effect

It's also a net benefits in the amount of spells from the rod. A 12 use bolt rod might turn into 250 charges for the spell itself.
Last edited by Akameka; Nov 25, 2024 @ 2:01am
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Date Posted: Nov 22, 2024 @ 10:13am
Posts: 12