Elin
requiemfang Nov 21, 2024 @ 7:44pm
Cane spell accuracy seems to suck?
got a few Canes, one with shadow, lightning and poison. Since I am a spell caster class use them to save on spell points. All three of the canes are suppose to have 120-130% hit rate yet I am seeing them miss at least 60% of the time. What the ever loving hell is up with that!?
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Showing 1-13 of 13 comments
Iyasenu Nov 21, 2024 @ 7:49pm 
Are you fighting things with high evasion, like Bats or Fairies, or something?
MinenSpecht Nov 21, 2024 @ 7:52pm 
Accuracy drops significantly if you have weapons in both hands. Unequip one hand and check again.
requiemfang Nov 21, 2024 @ 7:56pm 
fought fairy, gnomes and bats but I usually nuke those with a spell or two just cause their evasion is so high. Also pretty much nuke hermit crabs with a spell cause their defense is super high.



Originally posted by MinenSpecht:
Accuracy drops significantly if you have weapons in both hands. Unequip one hand and check again.
you cannot use more than one cane at a time. They are not able to be equipped in your free hand slots like other weapons, The same is true for rods and bows. I think the same is true for basically any ranged weapon.
Last edited by requiemfang; Nov 21, 2024 @ 7:56pm
Sairek Ceareste Nov 21, 2024 @ 8:03pm 
Originally posted by requiemfang:
fought fairy, gnomes and bats but I usually nuke those with a spell or two just cause their evasion is so high. Also pretty much nuke hermit crabs with a spell cause their defense is super high.



Originally posted by MinenSpecht:
Accuracy drops significantly if you have weapons in both hands. Unequip one hand and check again.
you cannot use more than one cane at a time. They are not able to be equipped in your free hand slots like other weapons, The same is true for rods and bows. I think the same is true for basically any ranged weapon.


You can equip one cane at a time, but that doesn't mean your offhand is free.

If it's not empty, your accuracy decreases, including if holding a shield.

Actually, I think holding a cane *puts* it temporarily in your offhand, as I've been able to hold a cane and melee and it'll still level up whatever-weapons skill I have equipped into the main hand, but it doesn't unequip the off-hand specifically either, as I still get the bonuses from my shield when holding a cane.
Last edited by Sairek Ceareste; Nov 21, 2024 @ 8:06pm
requiemfang Nov 21, 2024 @ 8:10pm 
atm no I have nothing in either hands so that def isn't affecting hit % rate. Just seems as though Cane hit% rates aren't shown accurately. If that's so then the game needs balancing done for its hit rate %. Of course since this is alpha state it's no surprise.
magic item use skill factors heavily in cane use if that's not equivalent to casting skill you will whiff like Wendy
ahrixnidalee Nov 21, 2024 @ 10:10pm 
That sounds normal. Although the hit rate is 100% enemies still have evasion. It might just feel like it misses a lot because spells always hit and can't be evaded..

Canes are more like bows/guns than spells and need to calculate hit vs miss like physical weapons. It just uses your magic device stat instead of bow/gun/sword etc.
Last edited by ahrixnidalee; Nov 21, 2024 @ 10:10pm
Akameka Nov 22, 2024 @ 1:21am 
I had the same problem but my hitrate significantly improved since early game. IDK if it's casting or dexterity that increased it. I still mostly use spell charges against ennemies with high dodge value though. But it works most of the time on other ennemies.

Also, modifications can render Canes very powerfull. I had in my hand a cane with double shot modification for a quest, I dind't 'mysteriously lost it *tm* " only because it had trash damage compared to my own.

Also, I can't be sure but I am under the impression that blinded ennemies have a really hard time dodging anything, wich makes darkness canes very effective.
Last edited by Akameka; Nov 22, 2024 @ 1:23am
Matty101 Nov 22, 2024 @ 3:08am 
I've noticed being offset in certain grid angles will throw off accuracy to almost nothing.
Moving one square adjacent seems to usually fix it, not sure if its the same problem.
its magic device for accuracy, casting for damage.
Last edited by SpiralRazor; Mar 16 @ 8:19pm
Originally posted by ahrixnidalee:
That sounds normal. Although the hit rate is 100% enemies still have evasion. It might just feel like it misses a lot because spells always hit and can't be evaded..

Canes are more like bows/guns than spells and need to calculate hit vs miss like physical weapons. It just uses your magic device stat instead of bow/gun/sword etc.
Bats and fairies in particular have a "perfect evasion" that will make things miss pretty often no matter what your accuracy is.
Question Mar 18 @ 9:18am 
Anything that requires a to hit roll has ♥♥♥♥ accuracy unfortunately. The accuracy formula is terrible, even with 250% hit chance you can miss low level goblins, and i've seen my little girl pet miss 5 times in a row with pursuit and 250%+ hit chance.

The dev said he was going to re-balance melee but it looks like he just added some melee specific enchantments on gear and then gave up instead of fixing the terrible accuracy formula.

Even with the melee specific enchantments, a fighter with 500 str will still be out damaged by a mage with 250 magic. And this is with cheat tier enchantments (100 pursuit, etc).
Akameka Mar 18 @ 10:11am 
Originally posted by HeraldOfOpera:
Originally posted by ahrixnidalee:
That sounds normal. Although the hit rate is 100% enemies still have evasion. It might just feel like it misses a lot because spells always hit and can't be evaded..

Canes are more like bows/guns than spells and need to calculate hit vs miss like physical weapons. It just uses your magic device stat instead of bow/gun/sword etc.
Bats and fairies in particular have a "perfect evasion" that will make things miss pretty often no matter what your accuracy is.

On top of that they naturally float, which gives them +20% evasion from high ground unless you're floating too
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