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you cannot use more than one cane at a time. They are not able to be equipped in your free hand slots like other weapons, The same is true for rods and bows. I think the same is true for basically any ranged weapon.
You can equip one cane at a time, but that doesn't mean your offhand is free.
If it's not empty, your accuracy decreases, including if holding a shield.
Actually, I think holding a cane *puts* it temporarily in your offhand, as I've been able to hold a cane and melee and it'll still level up whatever-weapons skill I have equipped into the main hand, but it doesn't unequip the off-hand specifically either, as I still get the bonuses from my shield when holding a cane.
Canes are more like bows/guns than spells and need to calculate hit vs miss like physical weapons. It just uses your magic device stat instead of bow/gun/sword etc.
Also, modifications can render Canes very powerfull. I had in my hand a cane with double shot modification for a quest, I dind't 'mysteriously lost it *tm* " only because it had trash damage compared to my own.
Also, I can't be sure but I am under the impression that blinded ennemies have a really hard time dodging anything, wich makes darkness canes very effective.
Moving one square adjacent seems to usually fix it, not sure if its the same problem.
The dev said he was going to re-balance melee but it looks like he just added some melee specific enchantments on gear and then gave up instead of fixing the terrible accuracy formula.
Even with the melee specific enchantments, a fighter with 500 str will still be out damaged by a mage with 250 magic. And this is with cheat tier enchantments (100 pursuit, etc).
On top of that they naturally float, which gives them +20% evasion from high ground unless you're floating too