Elin
Dracon Nov 21, 2024 @ 5:31pm
Please nerf Fire and Ice damage item destruction
Seriously, you can't have enough blankets to counter all the fire damage you get at some point.
First: 8 Fire hounds + Fire casting mages
Second another fire casting mage + another fire hound
A Wywern

This doesn't even account for the dozen of fire crabs I had on the way there.

Pretty much all my dungeon loot, including one of the treasure chests burned up, making the dungeon a total loss, and this isn't the first time this happened.

Even worse than that is ice damage, as there is no way, other than blankets, to protect your items against frost.

The current rate at which items get destroyed by fire spam is just not fun.
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Showing 16-30 of 44 comments
Originally posted by Dracon:
The problem isn't that there are ways to allevate it, but that the base chance is already too high.
Again, we are talking about 9 Fire breathers at the same time. Some classes won't have the required speed to even counter the first breath wave with at the point they appear.
I've never met that many fire breathers at the same time. I'm guessing this can happen if you let a summoner enemy(fire zealot in this case) hang around you long enough. Even worst case scenario i had four(one of them being my summon...).
RNG does "fun" things sometimes and this is that kind of fun game - sometimes you need to just go with what you are given, or download a mod for some of the problems(taxes).
Arlian Nov 22, 2024 @ 3:27am 
Does the tarnished modifier actually do anything for fireproof / coldproof blankets? I would have thought they would just work regardless.
Dracon Nov 22, 2024 @ 4:47am 
Originally posted by Leonardo Trapovich:
Originally posted by Dracon:
The problem isn't that there are ways to allevate it, but that the base chance is already too high.
Again, we are talking about 9 Fire breathers at the same time. Some classes won't have the required speed to even counter the first breath wave with at the point they appear.
I've never met that many fire breathers at the same time. I'm guessing this can happen if you let a summoner enemy(fire zealot in this case) hang around you long enough. Even worst case scenario i had four(one of them being my summon...).
RNG does "fun" things sometimes and this is that kind of fun game - sometimes you need to just go with what you are given, or download a mod for some of the problems(taxes).
I have seen those element foxes even on my almost 100% new alt character too, and they aren't even yet through the tutorial.
Imagine not me but a new player getting all their dungeon loot destroyed before they are even made aware of fire having that ability by the Lyod.

I see a lot of fire and ice damage rather frequently btw, so much that I sometimes put stuff into my tent just to protect it from the next level. With numbers like these you don't even need to bother with blankets either.

It's also not that I can't take an L once in a while and still have fun, I have 5k+ hours on Rimwoirld after all. - Instances like this are just that "not fun"

As for my 8 hound + Mage instance: Imagine Defender, the Older-Younger sister and another Paladin fighting and struggling, that's how much fire spam there was. Now consider that there is also a permadeath mode for this game.

I'm not even bothered by the ability of fire and ice to destroy items, just the frequency it happens at, which goes back to the base chance being too high.
Cheeseburger Cake Nov 22, 2024 @ 5:46am 
Originally posted by chris23162:
Originally posted by Dracon:
Seriously, you can't have enough blankets to counter all the fire damage you get at some point.
First: 8 Fire hounds + Fire casting mages
Second another fire casting mage + another fire hound
A Wywern

This doesn't even account for the dozen of fire crabs I had on the way there.

Pretty much all my dungeon loot, including one of the treasure chests burned up, making the dungeon a total loss, and this isn't the first time this happened.

Even worse than that is ice damage, as there is no way, other than blankets, to protect your items against frost.

The current rate at which items get destroyed by fire spam is just not fun.

Just make fireproof blankets out of the bin bags that end up all over your base. Not had any issues and even then just make your equipment out of fireproof things and store anything important in fireproof containers you carry with you.


whats a good fireproof container thats light weight?
Dracon Nov 22, 2024 @ 5:52am 
Originally posted by Cheeseburger Cake:
Originally posted by chris23162:

Just make fireproof blankets out of the bin bags that end up all over your base. Not had any issues and even then just make your equipment out of fireproof things and store anything important in fireproof containers you carry with you.


whats a good fireproof container thats light weight?
Scale pouch, just sheer your local mermaid. It only indirectly protects the items inside though.
Cheeseburger Cake Nov 22, 2024 @ 6:05am 
Originally posted by Dracon:
Originally posted by Cheeseburger Cake:


whats a good fireproof container thats light weight?
Scale pouch, just sheer your local mermaid. It only indirectly protects the items inside though.


wow... didnt realize you could sheer mermaids... damn.. scale backpacks here i come

althought i have like 25 fire resists so almost nothing burns up anyone so might not do it but still so good to know...
Astasia Nov 22, 2024 @ 6:24am 
Originally posted by Cheeseburger Cake:
whats a good fireproof container thats light weight?

Plastic. Dismantle your garbage bags, use the paper to make blankets, and the plastic to make fireproof bags.
Plump Nov 22, 2024 @ 7:15pm 
The fire IS crazy.
I'm around danger lvl 15 and you have hell hounds, those candle things, red bishops and something else I think that can all spawn and usually do spawn together. I went into a lvl 15 nefia with 30 blankets and they were all gone before I could reach the 4th floor. It costs more to protect your loot with blankets than you will make hauling the loot back out.

Getting cracked out fire resist gear or switching it all to scale isn't an option yet and shouldn't be the only real option this early. Chance to burn stuff needs to be lower. Get hit by one hellhound fire and watching 4 items burn up at once. Try to run away, more stuff burning up as they nip at your heels.
Astasia Nov 22, 2024 @ 8:01pm 
Honestly if you are getting wrecked by fire you are undergeared for what you are trying to do. A single 7 charge fire blanket should be more than enough to get through most dungeons in the level 15-30 range, I rarely lose 1 charge on mine in a dungeon. If you have to sit there and wail repeatedly on an enemy while it hits you multiple times with fire damage, then that's just probably not a place you should be in. Most of the fire related enemies are fragile and can be killed in one or two hits before they get any attacks off. The bomb stones are chonky but slow and can be killed from a safe distance or ignored, and the fire isn't the danger there anyway. The main fire threats are wyverns and fire drakes but they are pretty uncommon. Don't fight a wyvern dungeon boss if you don't have excellent fire resist, you see what the boss is as soon as you step onto the boss floor, sometimes it's very much best to step back upstairs immediately to avoid something you aren't geared to handle.

As for multiple fire hounds, that's usually because you left one of those red fire wizards alive long enough to summon them.

Fire and ice damage are certainly scary concepts when you first run into them, but what you should take away from these encounters is that those are priority targets for you to kill ASAP as soon as they show up on the screen, and if you can't kill them before they hit you multiple times then you should leave and level up some more. It's basically a gear check.
Dracon Nov 23, 2024 @ 5:17am 
Originally posted by Astasia:
Honestly if you are getting wrecked by fire you are undergeared for what you are trying to do. A single 7 charge fire blanket should be more than enough to get through most dungeons in the level 15-30 range, I rarely lose 1 charge on mine in a dungeon. If you have to sit there and wail repeatedly on an enemy while it hits you multiple times with fire damage, then that's just probably not a place you should be in. Most of the fire related enemies are fragile and can be killed in one or two hits before they get any attacks off. The bomb stones are chonky but slow and can be killed from a safe distance or ignored, and the fire isn't the danger there anyway. The main fire threats are wyverns and fire drakes but they are pretty uncommon. Don't fight a wyvern dungeon boss if you don't have excellent fire resist, you see what the boss is as soon as you step onto the boss floor, sometimes it's very much best to step back upstairs immediately to avoid something you aren't geared to handle.

As for multiple fire hounds, that's usually because you left one of those red fire wizards alive long enough to summon them.

Fire and ice damage are certainly scary concepts when you first run into them, but what you should take away from these encounters is that those are priority targets for you to kill ASAP as soon as they show up on the screen, and if you can't kill them before they hit you multiple times then you should leave and level up some more. It's basically a gear check.
Yes they go down fast if you can hit them, but most have high evasion. If you want to play weapon + shield you are pretty much done since the shield is costing you 30% hit rate. Certainly a related issue, though not the one at hand.

Pure melee builds are being offered yet not viable enough to actually use them atm. and a lot of the mobs seem to be tailored against it too. And you can feel that even if you are not a 100% melee

I'd be something else if you went into a fire or ice dungeon and didn't bring anything, but they can appear everywhere and an masses (as shown above) , and destroy your entire dungeon loot.
I can't even safe the loot by giving it to my pets, since taunting seems almost completely inefective.

Edit: just now I lost 3 items to a fire mage my NPCs blocked me to get to, notrably from their first attack, while they can spam it.
Last edited by Dracon; Nov 23, 2024 @ 5:44am
Astasia Nov 23, 2024 @ 6:24am 
I don't think "pure melee" is necessarily an intended playstyle, throwing weapons scale largely with melee stats and you can always have like a random iron microphone you carry around to snipe specific targets. I think you are also heavily encouraged to always dip into magic a bit, every character has spell domains and will be learning spells while resting occasionally.

That said, I can be lazy, even though I'm playing a battlemage I typically have combat spells disabled and I just hit things with a long sword. I don't have any issues rushing down fire dogs/wizards and smacking them with a melee weapon before they do any harm.

You should still carry blankets, always, but not for being mass spammed by fire, it's for those few occasions where you can't kill them in time and they do get one cast off.
Dracon Nov 23, 2024 @ 7:24am 
You get -30% hit rate with a shield, don't forget that.

Some people might not even want to pick up weaving to begin with, since they don't want to bother with the town (I've seen a few threads about it already)

Again, it would be something different if you went to a vulcano instance and don't bring fire resistance, in the upper case though it was a random cave with - I repeat- at fire breathers at the same time.
With those numbers, you not only get blocked by anything else there, but also by your own pets to even get to them. Or how someone I recently talked to put it "Sure, take 2 pouches full of fire/ice blankets with you, like a normal person"

Edit: Forgot this point: Fire and Ice resistant equipment doesn't grow on trees either.
Last edited by Dracon; Nov 23, 2024 @ 7:45am
Astasia Nov 23, 2024 @ 8:46am 
Originally posted by Dracon:
You get -30% hit rate with a shield, don't forget that.

You don't. You get bonus damage and accuracy if your offhand is empty. A weapon and shield is baseline accuracy, no penalty. Only dual wielding weapons has a penalty.

You don't get lots of fire breathers at the same time unless you let them get summoned. You almost never see more than one or two per room, most rooms you will not see any, you can easily do a dungeon without anything doing fire damage in it. You are blowing the situation out of proportion because you fought a summoner enemy that summons fire dogs and let them summon a whole pack which destroyed your gear. Don't do that.
internetgrout Nov 23, 2024 @ 8:55am 
That's just how this kind of game goes OP
Dracon Nov 23, 2024 @ 9:46am 
Originally posted by Astasia:
Originally posted by Dracon:
You get -30% hit rate with a shield, don't forget that.

You don't. You get bonus damage and accuracy if your offhand is empty. A weapon and shield is baseline accuracy, no penalty. Only dual wielding weapons has a penalty.

You don't get lots of fire breathers at the same time unless you let them get summoned. You almost never see more than one or two per room, most rooms you will not see any, you can easily do a dungeon without anything doing fire damage in it. You are blowing the situation out of proportion because you fought a summoner enemy that summons fire dogs and let them summon a whole pack which destroyed your gear. Don't do that.

I am rather positive that even if the mob was a summoner, the majority of the hounds didn't come from him or were summoned before me even entering his room. I will also repeat: They did not destroy my gear, but rather my loot. (which is flammable in 90% of the cases)

Even if I'm wrong and summoned them all though, it would boil back to a mob spamming the same single ability over and over rather than diversifying.
i.E. Why is he only summoning that one single mob? He could as well summon 2 Hounds, 4 spiders and an ice crab as well.
The ability spam isn't just a problem with the fire mobs btw. Fire and Ice types just make it more obvious.

I am also pretty sure that there's been another thread a while ago talking about how savage ice and fire were when it comes to destroying items.

Originally posted by mrmeagle:
That's just how this kind of game goes OP
My problem isn't the mechanic itself, it's the efficiency of which it works at.

To be fair though, that might also boil down to 90% of all loot being made out of flammable materials and the mobs are, as mentioned, spamming a single ability like crazy. I'm also used to a fair share of random shenanigans from Rimworld
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Date Posted: Nov 21, 2024 @ 5:31pm
Posts: 44