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RNG does "fun" things sometimes and this is that kind of fun game - sometimes you need to just go with what you are given, or download a mod for some of the problems(taxes).
Imagine not me but a new player getting all their dungeon loot destroyed before they are even made aware of fire having that ability by the Lyod.
I see a lot of fire and ice damage rather frequently btw, so much that I sometimes put stuff into my tent just to protect it from the next level. With numbers like these you don't even need to bother with blankets either.
It's also not that I can't take an L once in a while and still have fun, I have 5k+ hours on Rimwoirld after all. - Instances like this are just that "not fun"
As for my 8 hound + Mage instance: Imagine Defender, the Older-Younger sister and another Paladin fighting and struggling, that's how much fire spam there was. Now consider that there is also a permadeath mode for this game.
I'm not even bothered by the ability of fire and ice to destroy items, just the frequency it happens at, which goes back to the base chance being too high.
whats a good fireproof container thats light weight?
wow... didnt realize you could sheer mermaids... damn.. scale backpacks here i come
althought i have like 25 fire resists so almost nothing burns up anyone so might not do it but still so good to know...
Plastic. Dismantle your garbage bags, use the paper to make blankets, and the plastic to make fireproof bags.
I'm around danger lvl 15 and you have hell hounds, those candle things, red bishops and something else I think that can all spawn and usually do spawn together. I went into a lvl 15 nefia with 30 blankets and they were all gone before I could reach the 4th floor. It costs more to protect your loot with blankets than you will make hauling the loot back out.
Getting cracked out fire resist gear or switching it all to scale isn't an option yet and shouldn't be the only real option this early. Chance to burn stuff needs to be lower. Get hit by one hellhound fire and watching 4 items burn up at once. Try to run away, more stuff burning up as they nip at your heels.
As for multiple fire hounds, that's usually because you left one of those red fire wizards alive long enough to summon them.
Fire and ice damage are certainly scary concepts when you first run into them, but what you should take away from these encounters is that those are priority targets for you to kill ASAP as soon as they show up on the screen, and if you can't kill them before they hit you multiple times then you should leave and level up some more. It's basically a gear check.
Pure melee builds are being offered yet not viable enough to actually use them atm. and a lot of the mobs seem to be tailored against it too. And you can feel that even if you are not a 100% melee
I'd be something else if you went into a fire or ice dungeon and didn't bring anything, but they can appear everywhere and an masses (as shown above) , and destroy your entire dungeon loot.
I can't even safe the loot by giving it to my pets, since taunting seems almost completely inefective.
Edit: just now I lost 3 items to a fire mage my NPCs blocked me to get to, notrably from their first attack, while they can spam it.
That said, I can be lazy, even though I'm playing a battlemage I typically have combat spells disabled and I just hit things with a long sword. I don't have any issues rushing down fire dogs/wizards and smacking them with a melee weapon before they do any harm.
You should still carry blankets, always, but not for being mass spammed by fire, it's for those few occasions where you can't kill them in time and they do get one cast off.
Some people might not even want to pick up weaving to begin with, since they don't want to bother with the town (I've seen a few threads about it already)
Again, it would be something different if you went to a vulcano instance and don't bring fire resistance, in the upper case though it was a random cave with - I repeat- at fire breathers at the same time.
With those numbers, you not only get blocked by anything else there, but also by your own pets to even get to them. Or how someone I recently talked to put it "Sure, take 2 pouches full of fire/ice blankets with you, like a normal person"
Edit: Forgot this point: Fire and Ice resistant equipment doesn't grow on trees either.
You don't. You get bonus damage and accuracy if your offhand is empty. A weapon and shield is baseline accuracy, no penalty. Only dual wielding weapons has a penalty.
You don't get lots of fire breathers at the same time unless you let them get summoned. You almost never see more than one or two per room, most rooms you will not see any, you can easily do a dungeon without anything doing fire damage in it. You are blowing the situation out of proportion because you fought a summoner enemy that summons fire dogs and let them summon a whole pack which destroyed your gear. Don't do that.
I am rather positive that even if the mob was a summoner, the majority of the hounds didn't come from him or were summoned before me even entering his room. I will also repeat: They did not destroy my gear, but rather my loot. (which is flammable in 90% of the cases)
Even if I'm wrong and summoned them all though, it would boil back to a mob spamming the same single ability over and over rather than diversifying.
i.E. Why is he only summoning that one single mob? He could as well summon 2 Hounds, 4 spiders and an ice crab as well.
The ability spam isn't just a problem with the fire mobs btw. Fire and Ice types just make it more obvious.
I am also pretty sure that there's been another thread a while ago talking about how savage ice and fire were when it comes to destroying items.
My problem isn't the mechanic itself, it's the efficiency of which it works at.
To be fair though, that might also boil down to 90% of all loot being made out of flammable materials and the mobs are, as mentioned, spamming a single ability like crazy. I'm also used to a fair share of random shenanigans from Rimworld