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For my particular case I'm playing a throwing build and you can craft boomerangs as a throwing object. I've got a meteorite boomerang that does 2d88 damage (damage varies depending on throwing, tactics and strength levels) but I've seen images of Adamantite boomerangs doing 2d150+ damage which blows all the other throwing weapons out of the water.
I think your skills play a big part in what damage it shows. If you find a shortsword that does 2d10 base damage and your related stats are low, you'll see it at roughly the base damage. If you had high levels in shortsword, tactics and strength it might show as a 2d50 sword because it includes bonuses from your skills.
My meteorite boomerang started off showing 2d60 damage but as I've leveled up it now shows 2d88 damage. I sold an amazing Rubynus material katana because the damage looked abysmal and only realised after that it was very good damage but I haven't leveled the related skills so it looked bad.
Ah that makes so much sense and I didn't realize that! Thanks a ton for the explanation!
I think I saw that in Lumiest.
Not sure if it's worth the hassle of committing crimes to get them just to break them down into their base components, if there turns out to just be a good source of the mineral directly.
Interesting, I'm guessing you're using a mod because my weapons have a few direct damage bonuses and a ton of 6.66x multipliers shown when I level up my skills.
I'm playing vanilla with no mods, I'm not sure what you mean? The damage value that's shown increasing when you level up the related weapon stats is a vanilla mechanic.
Are you talking about enchantment level? If so then that makes more sense.
I remember it working as you described when I first started playing, I don't know if I changed a setting somewhere or if a game update changed it, but for a few days now at least the base damage doesn't change. A 1d7 weapon always says 1d7 (unless enchanted, then it might say 1d7+2), but at higher skills the tooltip will say like 1d7 x4.04, because the effect of the skills is multiplying the damage by 4.04. This makes it pretty easy to compare relative weapon power. But ya it was confusing before without being able to see the "raw" damage of the weapons. That's what I think they meant though, their skill is giving them a x6.66 damage multiplier, so their weapon says 1d7 x6.66 or whatever, rather than 1d46.
Lower skill in strength, tactics etc: https://imgur.com/a/oGGX5k3
Higher skill in strength, tactics etc: https://imgur.com/a/8hDBWwx
2d86+9 x1.00 at lower relevant stats
2d148+13 x1.00 at higher relevant stats
Those screenshots are from the most recent update in a vanilla unmodded game, try to craft a boomerang and see if it's the same for you.