Elin
Arlian Nov 21, 2024 @ 4:20am
Adamantite sources
Where are some good sources to get Adamantite ore? I found a single rock deposit of Adamantite in a level 32 forest nefia but I think I was exceedingly lucky finding it as I haven't found another one since.

Does anyone know at what level Adamantite starts spawning regularly, or if there's any other relatively reliable way to get more?
< >
Showing 1-15 of 17 comments
Dying pancake Nov 21, 2024 @ 4:54am 
Originally posted by Drakaden:
If you dismantle a modifier box from a disassembled ranged gun, you can get iron logs.

If you dismantle gold sculpted statues, you have a chance to get gold logs. (Any cut stone will have a chance to turn into a log of the material used, so go for some good stones, you can also go for ingots and get adamantite, which is 115 hardness)

Watch out, spoilers ahead.

https://prnt.sc/V5s_hVHUg9LL
https://prnt.sc/lorZn5Tu-obB
https://prnt.sc/qdSb-DGZAqbd
https://prnt.sc/slLRXClNB2ki

Final:
https://prnt.sc/BDQ-o5Mdn6sX
Arlian Nov 21, 2024 @ 5:14am 
I'm aware you can dismantle items to get logs, cut stone and ingots. Are the floor lights in Fortune Bell made out of Adamantite?
Bloodyboo12 Nov 21, 2024 @ 5:32am 
Out of curiosity since I currently sell most ores I come across, what are they even used for currently aside from furniture?
Arlian Nov 21, 2024 @ 6:04am 
Originally posted by Bloodyboo12:
Out of curiosity since I currently sell most ores I come across, what are they even used for currently aside from furniture?

For my particular case I'm playing a throwing build and you can craft boomerangs as a throwing object. I've got a meteorite boomerang that does 2d88 damage (damage varies depending on throwing, tactics and strength levels) but I've seen images of Adamantite boomerangs doing 2d150+ damage which blows all the other throwing weapons out of the water.
Last edited by Arlian; Nov 21, 2024 @ 6:05am
Bloodyboo12 Nov 21, 2024 @ 6:06am 
Originally posted by Arlian:
Originally posted by Bloodyboo12:
Out of curiosity since I currently sell most ores I come across, what are they even used for currently aside from furniture?

For my particular case I'm playing a throwing build and you can craft boomerangs as a throwing object. I've got a meteorite boomerang that does 2d88 damage but I've seen images of Adamantite boomerangs doing 2d150+ damage which blows all the other throwing weapons out of the water.
oh wow, makes me wonder how materials scale other weapons since I saw an adamantite sword recently with abysmal damage.
Arlian Nov 21, 2024 @ 6:13am 
Originally posted by Bloodyboo12:
Originally posted by Arlian:

For my particular case I'm playing a throwing build and you can craft boomerangs as a throwing object. I've got a meteorite boomerang that does 2d88 damage but I've seen images of Adamantite boomerangs doing 2d150+ damage which blows all the other throwing weapons out of the water.
oh wow, makes me wonder how materials scale other weapons since I saw an adamantite sword recently with abysmal damage.

I think your skills play a big part in what damage it shows. If you find a shortsword that does 2d10 base damage and your related stats are low, you'll see it at roughly the base damage. If you had high levels in shortsword, tactics and strength it might show as a 2d50 sword because it includes bonuses from your skills.

My meteorite boomerang started off showing 2d60 damage but as I've leveled up it now shows 2d88 damage. I sold an amazing Rubynus material katana because the damage looked abysmal and only realised after that it was very good damage but I haven't leveled the related skills so it looked bad.
Last edited by Arlian; Nov 21, 2024 @ 6:13am
Bloodyboo12 Nov 21, 2024 @ 6:15am 
Originally posted by Arlian:
Originally posted by Bloodyboo12:
oh wow, makes me wonder how materials scale other weapons since I saw an adamantite sword recently with abysmal damage.

I think your skills play a big part in what damage it shows. If you find a shortsword that does 2d10 base damage and your related stats are low, you'll see it at roughly the base damage. If you had high levels in shortsword, tactics and strength it might show as a 2d50 sword because it includes bonuses from your skills.

My meteorite boomerang started off showing 2d60 damage but as I've leveled up it now shows 2d88 damage. I sold an amazing Rubynus material katana because the damage looked abysmal and only realised after that it was very good damage but I haven't leveled the related skills so it looked bad.

Ah that makes so much sense and I didn't realize that! Thanks a ton for the explanation! :MHRISE_OK:
unripe mango Nov 21, 2024 @ 2:11pm 
i think i saw some squares of adamantite in permafrost (further east of noyel)
Iyasenu Nov 21, 2024 @ 4:24pm 
Aren't the walls of some buildings in towns made of adamantite?
I think I saw that in Lumiest.
Not sure if it's worth the hassle of committing crimes to get them just to break them down into their base components, if there turns out to just be a good source of the mineral directly.
Drakaden Nov 21, 2024 @ 6:45pm 
Dying Pancake pasted my post, the very first screenshot posted show that there are lights you can disassemble for adamantite, there is a total of 5, they are all at the snail stage.
Originally posted by Arlian:
Originally posted by Bloodyboo12:
oh wow, makes me wonder how materials scale other weapons since I saw an adamantite sword recently with abysmal damage.

I think your skills play a big part in what damage it shows. If you find a shortsword that does 2d10 base damage and your related stats are low, you'll see it at roughly the base damage. If you had high levels in shortsword, tactics and strength it might show as a 2d50 sword because it includes bonuses from your skills.

My meteorite boomerang started off showing 2d60 damage but as I've leveled up it now shows 2d88 damage. I sold an amazing Rubynus material katana because the damage looked abysmal and only realised after that it was very good damage but I haven't leveled the related skills so it looked bad.

Interesting, I'm guessing you're using a mod because my weapons have a few direct damage bonuses and a ton of 6.66x multipliers shown when I level up my skills.
Arlian Nov 22, 2024 @ 3:12am 
Originally posted by (Farkon) 2m_anylootboxes:
Originally posted by Arlian:

I think your skills play a big part in what damage it shows. If you find a shortsword that does 2d10 base damage and your related stats are low, you'll see it at roughly the base damage. If you had high levels in shortsword, tactics and strength it might show as a 2d50 sword because it includes bonuses from your skills.

My meteorite boomerang started off showing 2d60 damage but as I've leveled up it now shows 2d88 damage. I sold an amazing Rubynus material katana because the damage looked abysmal and only realised after that it was very good damage but I haven't leveled the related skills so it looked bad.

Interesting, I'm guessing you're using a mod because my weapons have a few direct damage bonuses and a ton of 6.66x multipliers shown when I level up my skills.

I'm playing vanilla with no mods, I'm not sure what you mean? The damage value that's shown increasing when you level up the related weapon stats is a vanilla mechanic.
Originally posted by Arlian:
Originally posted by (Farkon) 2m_anylootboxes:

Interesting, I'm guessing you're using a mod because my weapons have a few direct damage bonuses and a ton of 6.66x multipliers shown when I level up my skills.

I'm playing vanilla with no mods, I'm not sure what you mean? The damage value that's shown increasing when you level up the related weapon stats is a vanilla mechanic.

Are you talking about enchantment level? If so then that makes more sense.
Astasia Nov 22, 2024 @ 12:16pm 
Originally posted by Arlian:
I'm playing vanilla with no mods, I'm not sure what you mean? The damage value that's shown increasing when you level up the related weapon stats is a vanilla mechanic.

I remember it working as you described when I first started playing, I don't know if I changed a setting somewhere or if a game update changed it, but for a few days now at least the base damage doesn't change. A 1d7 weapon always says 1d7 (unless enchanted, then it might say 1d7+2), but at higher skills the tooltip will say like 1d7 x4.04, because the effect of the skills is multiplying the damage by 4.04. This makes it pretty easy to compare relative weapon power. But ya it was confusing before without being able to see the "raw" damage of the weapons. That's what I think they meant though, their skill is giving them a x6.66 damage multiplier, so their weapon says 1d7 x6.66 or whatever, rather than 1d46.
Arlian Nov 22, 2024 @ 12:35pm 
Not sure if it's different on other weapons as I've only really been focusing on throwing weapons but the x1.00 doesn't change for crafted boomerangs, the actual base damage does.

Lower skill in strength, tactics etc: https://imgur.com/a/oGGX5k3
Higher skill in strength, tactics etc: https://imgur.com/a/8hDBWwx

2d86+9 x1.00 at lower relevant stats
2d148+13 x1.00 at higher relevant stats

Those screenshots are from the most recent update in a vanilla unmodded game, try to craft a boomerang and see if it's the same for you.
< >
Showing 1-15 of 17 comments
Per page: 1530 50

Date Posted: Nov 21, 2024 @ 4:20am
Posts: 17