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Also, there's nothing stopping you from dipping into spellcasting as a warrior. Every skill can be bought by any class.
But, their base magic capacity means they're good warmages. There are light offensive spells, but you'll find they're a lot rarer than fire/lightning/ice, and not a lot in the game is explicitly weak to holy more than the base three.
Anyways, yeah there's smitey magic to be had from Holy Domain spells.
Holy gets Touch (Melee magic), Bolt (Linear piercing AoE), Intonation (enchant weapon/armor with element attack/defense), and Bit (summon).
And for anything that's resistant to Holy damage, there's also your Fire and Lightning domains, plus the extra domain you can get from one of their class feats.
The main thing for Priest is that their other feat that gives a boost to god worship bonuses means you should pick a god asap.
And, maybe ironically, being a Demigod with Eyth as your god is a nice combination.
Demigods have faster faith gains, and gain bonuses to all stats while "worshipping" Eyth.
But, they'll also suffer no divine retribution for switching faiths between gods, so you can pick and choose whoever you want and change your mind without much care.
Plus, they just have balanced overall stats.
Otherwise, Mifu would be good, if you did want to play more support-ish.
Nefu would also be a choice if you wanted to lean more towards pure-mage.
Elea are a bit lower on the str/end front, but they're good for magic, too.
And, finally Yerles are just your all-around fine choice.
So I should look at the class's passive more than anything then? So any class could eventually learn magic to rival a high level mage?
And, yeah I think anyone could do anything, they might just have to work a little more to get the same results if you compare between specialized and non-specialized choices.
Like, a class with low base stat growth for Magic could just work with a diet of food that boosts MAG Potency to help speed things along, or something like that.
Personally I end up getting burnt out on hyper specialized builds when playing this game because I'll always get to a point where I'm way better at one thing than another thing and it feels like it's almost a waste of time to, for instance, train my ability to use melee on a pure caster. I've been enjoying hybrids more where it feels like I have more relevant progression.
Btw, you don't need to worry about domains a whole lot. All they do is make it more likely you find a particular domain of spell, and they can eventually be changed once you get a high enough level in the mages' guild.
If I was going to look at anything, it would be the race and class exclusive abilities and potentials. But for a lot of people who are remaking or second-guessing character choices, the far better advice would be to simply play the game because optimization matters less than the time you put in to playing. I guess you can look up broken combos, but I think they also detract from the experience that is simply playing the game.
Strength: Cut
Endurance: Nether
Dexterity: Poison
Perception: Sound
Learning: Nerve
Will: Holy
Charisma: Mind
Magic: Others