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Cane will just keep missing until you leveled up your magic device skill and magic attribute to a high enough level, so imo focus on spells which never miss.
Leveling up your spell will gain +1 damage every 2 spell level and also +1 to the maximum roll of each dice every 2 spell level. and the higher attribute you have for the spell, the more dice rolls you get on the damage.
-If you dont want to pay for spellbooks, they are fairly common even in level 2 dungeons. There is later on a trait you can chose that constantly gives you spells that are affiliated with the elements pertaining to your class.
-If you mouse over any food item and it should tell you what stats it improves[prnt.sc]. Fishing is a great way to get early game food until you either buy from NPC's or make your own. Try to eat when your character is hungry to get the most out of a meal.
-You can ignore the base aspect by ignoring the base aspect. Go to your home board, go into policy, and enable "transfer tax payment". Your bills will be payed out of whatever you have in the bank. you will never have to visit your base so long as you have money in your bank.
-Tents are a temporary camp that has more or less the same functions as your town, except stuff pertaining to villagers, quests, and the big storage boxes. Anything you put in the tent adds weight to it when you pick it up. Its annoying to move around and its utility is kinda limited.
-Magic never misses. It is only checks if you successfully cast the spell, and it rolls against the enemies element resistance. You will eventually stop failing to cast spells, and your spell damage will become high enough that even if your enemy is resistant, you can punch through.
tl;dr - get dream walker 2 asap (free spells), get additional party member slots asap (party animal feat?), get symbiosis skill asap, get gourmet 1 or 2. use your party members as your shield while you cast arrow spells. Use your cane on trash. cook food with salt mined from beach rocks (salt gives magic bonus to food), keep your magic stat potential boosted with food. Visit magic vendors and collect cheap arrow spells.
The spells you get will be linked to your domains (if you took a mage, then Fire/Ice/Lightning, and 1 or two other domains of your choice, depending of your race choice.)
I wound't recomend taking Dreamwalker 3, as it cost 2 points and gives more powerful yet more situational spells instead of the darts and bolts.
It becomes way less usefull once you get access to spell copying from the Exile that join in Vernis, but that will probably takes you a little less than half a year to get there if you focus on that quest line, unless you really hard focus on that quest. At that point, yes it becomes way easier to hard focus on a single damage spell as you can pretty much spam it at everyone who comes at you.